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Stephanov

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Posts posted by Stephanov

  1.  

    Me personally, I'd love to have a situation where a lot more things are dealt with ICly.

     

    For example;I know this is an unpopular opinion - but if you're a shitler you deserve that harmbaton to the face. If an officer breaks SOP - even if it's severe - I'd like to see Comms Officer fucking Jenkins bring his entourage and beat the shit out of them (as a matter of speech, not literally - though I can see it happening) rather than see someone job banned off the spot - unless they do that every single round and where it starts to become a problem.

     

    Don't get me wrong. I have my fun on the station as it is, and I enjoy it here - I just feel we could get more liveliness out of it. Not so much like the utter chaos we had on the prison server - more of a balance of what we have now and a bit more OOC tolerance. Know what I mean?

     

  2.  

    Name:

    DIN-KY

     

    Age:

    7

     

    Gender:

    Male

     

    Race:

    IPC

     

    Blood Type:

    OIL-

     

    General Occupational Role(s):

    Businessman, IPC community leader, designated IPC repairman

     

    Biography:

     

    DIN-KY is an IPC built by Rodinsky Robotics- prior to it being bought out by NT. As you might have guessed, the RO- and -S- have been scratched out in the meanwhile, leaving him quite the fitting nickname. DIN-KY has gone through a lot of damage throughout his short life, which he typically refers to as non-critical.

    After 3 years upon intially being constructed, DIN-KY had severe damage in his CPU. Not wanting to waste too many credits on an expensive replacement, the mechanic responsible for fixing him up replaced the CPU with that of an automated lawn mowing drone.

     

    Sadly, as a result of this, he suffers frequent CPU overusage - which he deals with by disabling non-critical systems and only enabling systems when they are actually needed. The 'unit' - as he frequently refers to himself with, can often be found troubleshooting; streamlining his software to not overburden his fragile insides - but also questioning other IPCs as to whether something he experiences is a fault or not.

     

    Qualifications:

    -Business - "Unit concludes raising of personal wealth will inevitably raise social standing."

    The rest...well, he tends to just download rudimentary software when needed.

     

    Employment Records:

    -Firefighting Unit on Synthetica - "Unit detects hazard in line 34 and 65 of fire.exe"

    -Repair Unit - Specialty: IPC repair

     

    Security Records:

    -

     

    Medical Records:

    -Singed CPU - "I cannot stress this enough, the next time his monitor turns black replace that thing." -A doctor

     

  3.  

    Open above link in new tab

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    Name of Event: Secret Societies

     

    One Sentence Description: An underground society, looking to overthrow society, shaping it into their own ideals.

     

    Map Changes: No

     

    Code Changes: Maybe?

     

    Will this work with the standard Paracode base. It may or may not, I do not know enough about the code to give this a definitive answer.

     

    Suggested Number of Players: 40+

     

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    Full Description of Event:

     

    As with every place in existence, there is always a faction working from the shadows. They have strange, outrageous rituals, accompanied by some ideals that differ from what is generally accepted.

     

    Take for example the "Order of the stamped document", an elite ring, dedicated to outrageous bureaucracy. Outraged by the lack of paperwork done on the Cyberiad, they intend to set things straight. Not by means of violence, no. That is not their way. But a well written - not to mention forged letter to central command tends to be their tool of trade. Their greatest asset? The ability to construct a fax machine that is capable of broadcasting anonymous tips. Their ultimate goal is to drown the universe in senseless bureaucracy.

     

    Then there is the "Order of the synthetics", this cruel clique of machines operates by the sheer theft of what makes someone actually be. Conciousness. Their headmaster is capable of processing raw matter into empty IPC shells. Though know that their objective is to them more than a quest of enslavement. They see "ascension to being synthetic" as just and noble. They will not rest until all organics are converted.

     

    Lastly, one cannot forget the "Order of alchemists". While typically all societies are heavily frowned upon by NT, it is rumoured that their services are sometimes bartered for in exchange for release of its members. The only thing that sets them aside from your typical chemist is the sheer range of materials that they can produce, not to mention their ability to change one material into another. Their fabled laboratories can only be completed with sufficient research and dedication, but once done .... the station will be covered in gold, silver and gems. Eureka!

     

    Secret Societies is just what the name implies. A secret society that wants to shape the world into its own ideal.

     

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    The general idea behind this: Something similar to cults/revs, that instead of having giant murderfests have wacky, weird objectives.

     

  4.  

    My blunt opinion:

     

    I think it'd make antag roles much less enjoyable/interesting if you're pretty much shielded / carried instead of having to be stealthy at all times.

     

    There's a reason there's a bag that you can hide stuff under a panel with, not to mention a locker room. You don't have to keep carrying your antag gear around - you choose to.

     

    Not just that, but if rules like these were in place, I can just see endless ahelp debates "admun! DERE WAS NO PROOF!!!111 BS!!111"

     

    The way I see it, antag roles are meant to be interesting. The odds are meant to be heavily stacked against you. It's not supposed to be a fair fight in the slightest, I love that feeling of how a slight slipup can fuck me over when trying to do my objective.

     

  5.  

    So I think I might be of a somewhat different opinion.

     

    Now, I don't think people should actively seek out antagonists. And it's fair to say there's little people who leave things to security.

     

    But I've noticed a trend of people getting really salty when they get caught, or struck down in self defence, then proclaim "omg valids". Even though the failure of their objective can mostly be accredited to their lack of stealth / luck

     

    I'm sorry, but if you're a vampire glaring people in a hallway, then expect an angry mob with pitchforks and torches.

    If you were caught walking around casually carrying an arcane tome, what do you expect is going to happen? People willingly submitting to your brainwashing overlord?

    If you happen to be in maintenance for whatever reason, and you notice someone getting their brains sucked out, does it not make sense to lend a hand? Wouldn't they do the same for you? Would you not hand a victim a hand in real life?

     

    And think about the IC reasoning. NT is a company known for their "misconducts"

    The law literally says what happens to enemies of the corporation, or when people co-operate with enemies of such.

     

    What would happen to a character not trying their best to bringing misconduct to light? I don't think a company like NT would bother even giving them a ride home to Sol. Is it not fair to say a character might ICly fair for the corporation's repercussions?

     

    The rule even says "Your actions should make the game more fun, more exciting and more enjoyable for everyone."

    Where's the enjoyment and excitement for antagonists if everything's easy and there's no chance of interference from other parties?

     

    -----------------

    Nobody likes to have their antag round ruined. I get that. If you haven't done shit yet and some griefer kills you, I get that. But complaints because people make the game harder for you, why? I get a huge sense of accomplishment if I manage to do my goals under the prying eyes of my fellow crewmen. Isn't that what makes being an antagonist interesting and special?

     

  6.  

    While the subject of laws is being brought up Tully, could you add something to that agenda?

     

    I've had a recent conversation with regens, where it'd close some gaps if we added

    "Consistently, intentionally diverting security resources" to the notes of "acting as an or being an enemy of the corporation"

     

    Not for that two timing pickpocket, but for the person who's not an antag and constantly, and I mean constantly, goes out of their way to get under the security force's skin - especially during high alert this has lead to a force unable to cope with real threats because they were too busy having to deal with people who were just technically not breaking the rules.

     

  7.  

    He is the protector of the disturbingly drowsy. A light for the suddenly sleep depraved. A beacon of hope for the crazily comatosed. Protector of those struck by the monstrosity that is SSD. Woe those who dare loot an unconcious body in his presence.

     

    But who is this masked muchacho? This dashing daredevil?

     

    The NT records, small as they may be call him a vigilante.

     

    But to the people of the station he is only known as.......

     

    Snore-o

     

    S

     

     

    Could be done by:

     

    To do list:

    -Zorro-ish mask/hat

    -Black cape (recoloured bedsheets)

    -Leather boots (modified jackboots)

    -Copy paste claymore code, different textures/values

     

     

  8.  

    On the other hand, I remember a coder frothing at the mouth muttering something about Ody legs with Durand torso and Gygax arms being the most broken thing.

     

    I think using existing textures wouldn't work seeing the whole torso-legs-arms deal isn't uniform positioned and therefor looks weird.

    Making some new parts to use with such a system however should eliminate that?

     

  9.  

    NSS Cyberiad

    Modular mechs

     

    no6ng1.jpg

     

    The general idea:

    The current set of mechs we have are already pretty cool. But what if we took mechs to the next level?

    What if we had the ability to actually design and hand craft our mechs rather than use set blueprints?

     

    I know for sure a company like NanoTrasen would be tempted to showcase new, efficient designs. It could even create a new non-antag objective.

     

    For example:

    "NSS Cyberiad. We need a new design for a Medical mech in Sol. Design, create and test a mech with the following specifications:

    -Must use light weight materials

    -The pilot must have adjustable lights

    -The mech must have an arm equipped with high quality manipulators

    -The mech must have military grade medical scanners"

     

    Modular mechs are in every sense prototypes. As such protolathes would be the likely way to aqquire parts. Parts would have their own assembly steps that will decide their quality prior to actually being attached to a chassis.

     

    So, modular design

    As seen in the image above, there'd be categories.

    All parts would have some general choices - and some part specific choices.

     

    General:

    -What (mixture of) materials are used? A mech made of ordinary metal would be cheaper and lighter than one made of pure plasteel.

    --A mixture of some materials potentially raising resistances against certain damage.

    -What's the purpose? (See categories below)

    -Protection, speed(weight costs), energy efficiency

     

    Specifics:

    -The head: What type of sensors does it have (med/sec)? Lights? Scanners? X-ray? Meson? What communication apparatuses are available?

    -Chest: Battery charged? Power station? If so, what type of fuel? Extra equipment/systems to keep operator alive?

    -Arms: Quality of on-board manipulators, matter bins or lasers. Tools (see categories below)

    -Lower body: Dictates how much weight the mech can actually carry. Will these legs let the operator manouver at high speed? Or will the mech be so heavy they might as well use a modified mulebot to carry it around?

    -Armour (if applicable) Will a sheet of glass do or is there need for 200mm of diamond coated plasteel? You decide!

     

    For this idea I felt it be necessary to separate the designs into two categories.

    -Utility; so Medical, Engineering, Mining.

    Think high quality, but extremely expensive to build techs like mobile cryo pods, automated surgery wards. Less expensive techs as mobile part printers. Built in cutting/matter holding facilities that let the engineers truely patch hull breaches like never before. Mobile toxin filters that can get rid of those round-breaking plasma leaks. A mixture of cryo and fire fighting techniques that can take out the worst of fires.

    Or lastly, high tech mining techs that will likely push quotas up, up and up.

     

    -Combat; so Security.

    Basically anything that the armoury would have but bigger, better. I'm not as creative with weapon techs. So if anyone finds the ideas I have remotely interesting I'll let you fill this in.

     

    The combat mechs require a randomly generated number, requested by 2 heads swiping simultaneously to activate - because this is talking tech that could potentially out-class a Phazon-Durand hybrid (In my head anyway)

     

    ============================================================================

    Ideas? Thoughts?

     

  10.  

    I present to you the "Skrek-Plucka 3000"

     

    A portable organ harvesting device. This device is used to relieve "skreks" of their internal organs. The device is exruciatingly painful as it doesn't use anaesthetics, comes with a built in freezer to hold organs. After being used on a person it engulfs them in a cryogenic field - after all stealing some dusty lungs is less of a crime than outright murder.

     

    Could potentially be an extra mission objective too.

     

    28hpgut.jpg

     

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