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Sothangel

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Everything posted by Sothangel

  1. I can just imagine a scientist having hivemind comms access, ready to tell when those larva spawn.
  2. IPC really don't need changing. They're in a really good position. I can think of many other races that need attention. I don't mind EMPs killing me instantly, that's part of synthetic life. Also, the limbs popping off is at 30 damage - Two EMPs will cause that.
  3. Perhaps the issue is cargo being able to order combat shotguns. One shot with a combat shotgun w/ default buckshot on an Elite Hardsuit in combat mode, 36 damage plus bleeding and broken bone. 45 on a Red Hardsuit in combat mode, bleeding and broken bone. These things get 6 shots by default. Given that I can fire wildly, hit with only half of my shots and pellets, and /still/ do over a hundred damage is ridiculous beyond belief. Nukies don't need sleeping carp, Combat Shotguns need to be either made less available, made more expensive or removed. Combat Shotguns cost 20 points at cargo currently.
  4. But we run into issues of people having absolutely nothing to join as. The station is almost always an utter mess, HOP hiring janitors is seen quite frequently. Just... Double the amount of stuff that spawns in the janitorial locker? Make most of it spawn on the janitor?
  5. I think some of the main issues with security ultimately stem from sec:crew and sec:traitor ratios. From what I've been seeing, security is normally the least populated department. Even then, when 100 people are playing and everything is full, I think the normal maximum is 8 officer, the Pilot, HOS, Warden and Detective, for 12 personnel. Assuming someone hasn't gone SSD, died or what-have-you. The fact the ratio is so high (Normally 1:8 at best, last I saw it was 1:12) means that security have no down time, they rarely have any time to do paperwork, interact with prisoners, or catch their breath for 5 minutes. Warden and Detective slots can be opened, and I think they should be increased to 2, each. This would help prevent the prison break-outs and perma riots, which make the whole situation a lot worse. But the more serious issue is "Why is security the least played department?"; and I believe this is due to two things: 1. Being constantly under the microscope by Administrative staff and players, 2. Everybody hates security. Really though. They're there to stop you having fun. So get your lube and spray up the hallways, steal their shit. Make their lives hell! But only until the moment when you actually need them, in which case give a vague ;HELP MAINT and get salty in dsay when they didn't help/find you. If Paradise wishes to improve security, security has to look like a more attractive thing to play; and with every passing day it gets worse and worse. The so-called "goodsec" don't play security any more, or at least nowhere near as often. This means poorer, or newer people play it instead, which means they'll make more mistakes than the previous people. We all know that people make mistakes, and that's fine - Except it isn't in game. Because you make a mistake, you'll get hell released upon you. Why would anyone put themselves up to that?
  6. Spiders that are born from xenobio spiders aren't covered by that, so you get alot of DO YOU WANT TO BE A SPODER prompts.
  7. Since it is Christmas soon, is there any chance of the station getting a minor re-decoration? Christmas tree in the bar or something?
  8. 10/10 would get perma'd over it again
  9. Because the point is it is targeted - Less visibility (It's just a crowbar) but more damage against specific people.
  10. There are other ways you can mess with meta - Variable TC amounts, giving a specific chance to have regular traitor antags on any round (Might make less all access IDs fly out of the HOP's office at War Ops (doubly better if it's a secret nukie)) Making another thing be classified as a Level 5 biohazard (And especially making it so that "New command report" can't be meta'd)
  11. Could be a good addition. Not sure how much it should cost, but it suits the role well and doesn't seem like it'll be a go-to thing.
  12. I imagine you can just rip the traitor code-word list for the most part to get quite a lot of generics words if you want.
  13. Emagged drones cannot be remotely destroyed with the console, and have to be hunted down and physically killed.
  14. Maybe... Make it so you can only destroy them from the drone machine on the engi-sat. Gives it an *Official* usage, means drones can still get stuff done but it takes a moment for anyone to remotely detonate them.
  15. Emagging a maint drone means you cannot remotely kill it, just to clarify.
  16. Add it in, gives people something to consider when they want to bribe you for nefarious purposes too!
  17. Well, since they actually are hardsuits as I was corrected on, it makes most sense for them to be brought into line. I still think it'd be much more interesting if they didn't have the tesla-proofing though.
  18. It's be interesting as a mid-round event. Doubly so if there was a chance one could be a regular antag.
  19. ...Is that a real thing? Getting fired for so much even as /thinking/ about a worker's union? And I can see the fun in it as a mostly fluff thing, I don't imagine it'd be enforced too much, if at all.
  20. I still don't see why it should be changed. They're softsuits, not hardsuits. Plus it gives an actual reason to use the singulo.
  21. Actually... -1. It's a nice downside, I think. It /might/ mean we see more people using the singulo.
  22. Cyanide makes you droll, like you have brain damage, but doesn't give you any. Quite easy mistake to make.
  23. What does it feel like to breathe? - P.U.S.E.N.
  24. Observe doesn't let you hear what they would hear, if you don't have ghostears on.
  25. Hmm, good wizard, bad wizard... Yin and Yang, one exists to help, the other to harm. This needs to be trialled as an admin event.
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