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NTSAM

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Posts posted by NTSAM

  1. 2 hours ago, Gaty said:

    HoS should not be wandering space at all, they are a very important head that has to organize the whole sec department and they also have officers and a pilot that can do that very well

    Could you not argue something of the same sort for the captain, or the CMO?

    Also yes, the RD does not have a hardsuit. They have teleport armor.

  2. If I may add a quick, very necessary tip:


    Always examine your patients, and corpses. There's an easier way to check if someone's unrevivable: Their body will say "... their soul has departed," if there's no way in hell they'll be coming back in that body (respawnability off, posessing a ghost role or midround, w/e). You also get flavor text like "They have severe bruising!/burns!" if they have 50+ brute or burn and text like "They are bleeding!" or "They have severe cellular damage!", useful in triage situations.

    • Like 1
  3. I've noticed that issue too, I think it might be bay's dirt system. I believe if an area is traversed enough dirt just spawns and it's incredibly hard to see until later stages?? but we don't got that, thankfully

  4. Baystation has these really cool JaniHUDs for janitors that point out any dirty spots they've missed.

     

    image.png.1d4cdd7555eef1e0a9d9d84d9ed7eb4b.png

     

    Cool, huh?

    I dunno how complex porting these would be, though I imagine it wouldn't be that harrowing. It might be kinda niche, though. As a janitor player, I would personally find it really useful for finding messes underneath tables, covered by lockers, etc... Not a lot to be added to this suggestion.

    • Like 3
  5. This is already a feature. If you're in crit and unconscious -- It doesn't matter what species you're playing as -- You can succumb. It's typed out like the suicide verb. It retains respawnability and is ideal for situations where you're inevitably about to die, and would rather not wait out the long suffocation period.

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