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AzyWng

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About AzyWng

  • Birthday 11/17/1999

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    azywng

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  1. Exactly what the title says. I can't recall when exactly I began playing SS13, but I do know that Paradise Station has been the server I've spent the most time on. I mainly play the human Rocco Coleman, who's usually either in Medical or Security, though sometimes I play the IPC M.A.C.H.I.N.A. (don't ask me what the name stands for, I can't recall). I just wanna say, it's good to be back.
  2. Actually, this seems more of a tantrum than anything else. Except more geared toward the panda's objective. Also, there's obviously gonna be the folks who use this as an excuse to LOLRANDOM.
  3. Is there going to be a "Yang" antag group?
  4. I'd certainly like to see a security-specific armor, but I think that some kind of trenchcoat-colored detective variant would be nice too (with a gold badge, of course). These vests would have pockets, right?
  5. You've gone through more iterations of hearts than Doctor Who's (the TV show, not the character) gone through iterations of time lords.
  6. Changed my character's backstory and general attitude, what do you think?
  7. Dwarf Fortress. It has several similarities to Space Station 13, which is why I put it up here. Extreme customization (In the sense that you can reconfigure the furniture and the walls of a building any way you want if you have the resources) Extreme violence Extreme learning curve (I guess? Learning to roleplay can be difficult, it's tough trying to find a balance between doing objectives and powergaming, and I still don't understand anything to do with genetics, plant genetics, or viruses. At all.) Extreme fun I've currently got a freshly made fort, I've just dug in, and I plan to take and post screenshots of my fort as it progresses. A few things that I'll try to do differently than other forts: I'm going to name the dwarves themselves after people on this forum (Neca will be someone like Expedition Leader) EDIT: If I run out of names, I'm going to start giving dwarves character names (Sergey will be someone like the militia commander or a military dwarf) EDIT: I will now start mixing character names in with forum account names. I'll put at least one set of doors for each hallway and turn, in combination with wall grates in place of windows. This is an attempt to imitate the airlocks and doors that are present in Paradise. I'll change the job titles to be more fitting for SS13. Military will have security titles followed by weapon used (Axedwarf -> Security Officer (Axe), for example,), Medical dwarves will have medical titles, etc.
  8. What kind of question is even that? What are you? AN ELF!? Weldercigs are one of the funniest ways to mess with Heavy-RPers who barely know about game mechanics. I'm fucking sold. Not just normally sold, I'm fucking sold. It would make for an fairly entertaining way to kill someone, but there's always going to be the people who have all their characters quit smoking if an update like this is released.
  9. AzyWng

    PINs

    The idea of a PIN is that it should be different than any other PIN, making it unique and ensuring that no two individuals would have the same PIN. This would need to be taken into account. Also, before anyone does this: The phrase "PIN number" is redundant, as the "N" in "PIN" already stands for "Number".
  10. As a player with security experience, I can tell you that there have been several instances where individuals have self-terminated when being caught. It goes against basic human instinct, it makes no sense when they're cuffed... Yeah. I'm not entirely sure what the point of the suicide verb is, exactly, since (as others have said) there are many more means of ending ones own life than simply typing 'suicide', and the times when those are not available are usually the times when the act of suicide is a Bad Idea IC and OOC. For IC, holding one's own breath or gouging your own eyes out... It doesn't show any blood. I haven't seen anyone's eyes gouged out, ever, but I'm pretty sure that pushing your thumbs into your eyes will result in at least a little blood. When this is done when the individual is BOTH HANDCUFFED AND BUCKLED, it just makes no sense. As far as 'meta' goes, the suicide verb seems to just be a way to simply escape consequences when you get caught by security or those who are justice-minded. I've never seen an instance of a time where the suicide verb was really roleplayed. People who were detained would just use it to escape their mortal coil, and thus escape punishment. TL:DR; I see no point to the suicide verb.
  11. Honestly, the Gauze and Ointment items feel more like niche items, which ONLY either stop bleeding or infection. They literally don't do anything else... Kind of like tape.
  12. The tape roll that exists in the game right now doesn't have a whole lot of uses, to be honest. The only one I actually know of is putting paper on walls. I'd like to have that changed at some point, that way the tape roll isnt' just a piece of useless fluff. I've already got a few ideas on other means that duct tape can be used for. I haven't thought of a way to balance them, though, so beware. Making glass shivs with (make it so that using glass shards as melee weapons will cut the user's hand.) Substituting cable coils or cablecuffs in certain improvised crafting recipes. (For instance, you would be able to make a spear with duct tape instead of cablecuffs, or an IED using duct tape instead of a cable coil) Improvised restraints. Improvised muzzle/blindfold Taping people to walls/windows. Blocking doors with it? (It's possible to do that with police and engineering tape, so it might be possible with duct tape) Blocking vents and scrubbers with it? (It wouldn't be a strong as welding the vent shut, obviously.) Some of these changes would proably be easy to put in (the replacement for certain crafting recipes being the easiest), while most of them would probably be a lot harder (taping people to walls/windows, making shivs, acting as restraints, etc.) Anyway, those are my ideas and suggestions on more uses for tape. Is this good or bad?
  13. Perhaps we could make a list of possible maps? I've got a few in mind. I haven't thought about how these would be balanced. At all. Military base, filled with combat drones, weapons, the OCCASIONAL turret (since too many was what made the challenge map a lot less fun), armor, and syndicate personnel. A forest, filled with space squirrels, space trees, space birds, butterfiles, and space bears. Maybe a cache of supplies and items in a shack nearby? Add an axe to the supplies, of course. An accurate representation of SS13, filled with greytides (the mob) and comdoms (make another type of mob and give it an energy gun attack.) The map itself would be a different space station map. The items of the map would be the exact same as the current space station. A mining station infested with xenos. Add weapons that people tried to use to kill the xenos. A station or derelict filled with spiders or space carp. Add some massive spider boss... Thing. So, yeah. Those are some of my ideas. Like I said earlier, none of them have any thoughts of balance put into them, but I honstly can't figure out how these would be balanced anyway.
  14. Honestly? I think the GPS is a bit like the igniter, the analyzer, and the remote signalling device. They have their uses (heating stuff up without a lighter or chemistry heater or making a bomb out of a soda can, checking exactly how much plasma/NO2/whatever gas it is in the air, activating something from a distance) but I don't really see them in use. At all.
  15. I think that requiring a proper ID to be equipped would be an easy enough means of not having a greytide/traitor set everyone else to arrest.
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