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Posts posted by KasparoVv
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From my POV a guy can say whatever the hell they want if they're giving me karma. If they say something constructive or nice that's dope but if they use it to OOCly tell me to neck myself cool lmao, get disregarded
If this encourages flamers to give karma just to say hateful things they just got reverse psyched anyway, thanks for the internet points
I don't think we should be too sensitive about filtering karma feedback.
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On 4/23/2019 at 1:34 AM, necaladun said:
So we're just your side bitch?
Definitely not, I had to put my OG in the dirt! I was 'widowed' for a time but the void has doubtlessly been filled. I loved but let go; I can't carry on addicted to a memory.
On 4/23/2019 at 1:34 AM, necaladun said:I thought we had something special!
We do and I sincerely hope it never ends. Right now there are no other games I enjoy as much as good ol' space.
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Ahaha, I knew Mercy Haliber was still kickin' it somewhere. Turned out great, ace expressions
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Was years deep into GMod and one of my buds told me about Baystation and how wild SS13 was. I was totally enthralled
I watched hours upon hours of videos about the game from the likes of yorp, plump, hippie and many more and forgot about it for a year
I eventually got thinking again when my scene in GMod started to die (RIP :'() and naturally as I needed a replacement I dived headfirst into SS13 on the most populated server I could find, which was Paradise. I never really made it to Bay.
It's been years and I still miss the hell out of my main squeeze but SS13 has done alright for me since.
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I feel like I was one of the few people who enjoyed that mechanic's existence and regret its removal. Stuff like that going away has always been disappointing to me.
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The 'digitigradism' was removed from the game at some point for tajara and vulpkanin, before they used to need the toes cut out of certain boots or to wear sandals/wraps
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Mining and janitor, always has been and always will be! It's how I started and how I'll end.
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That pompadour is absolutely glorious.
Awesome to see this thread so alive and well!- 1
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Had to stop by to address point 2:
That's part of the design rationale behind my original implementation of colourblindness on the race, you take it you get 8 darksight, you don't and you get 2 (standard) darksight
Now I just feel nobody's got no idea what it's all about so we just wing it, IMPROV FTW
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7 gibtonite chain reactions
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I like to keep it chill 'cuz I can't seem to do aggro without regretting it later. Bad vibes.
Here's a bit higher quality. Actually ended up stumbling upon this track years ago on z0r.de
It can be found in the Need for Speed: Undercover soundtrack which has heaps of other awesome tunes like this one for example. -
Rev round that was masquerading as a tator round with people shouting wololo
Set about mining the entire asteroid and ended up blowing my leg off near the end of the shift
Kept going and eventually finished off the last of the west asteroid/its tiny roidlets
Got back in time for the round to end due to rev memes because I found a RIPLEYMiner lifestyle
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I'm really glad I decided to check the forums today, that OST is bomb.
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Currently being addressed by this PR.
Blessed
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Still not enough for Teshari it seems, but enough to bail myself out if my favourite races get gated 100KP a pop all at once.
even at 500kp I'd shill to pay the bill for the lil raptors man lezzeeit
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Sounds like a good idea because of how it lets you still have that grace period before the damage kicks in and adjust how severe the damage is in isolation rather than only being able to increase the damage by also decreasing how much o2 needs to be in the air before your body reacts
However I think gas toxicity overall rather than just oxygen is too low after seeing just how wimpy the oxygen allergy Vox have is now
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Normally I'd steer well clear but I've got to make an exception because
Problem Description:
Prior to https://github.com/ParadiseSS13/Paradise/pull/7832, Vox would go into deep crit within ~5min 25sec when breathing normal station air.
Now, oxygen toxicity is trivial. Vox will most likely die of liver failure after 30 minutes rather than breathing the air directly. At ~5min 25sec a Vox will, on average, only have 40 toxin damage and will be able to continually recover from vomiting.
I suspect this also affects how plasma/CO2 toxicity is handled.
tl;dr: As Vox, prior to https://github.com/ParadiseSS13/Paradise/pull/7417 I would be in deep crit after 5min 25sec breathing regular station air. Now, I can breathe station air with nearly negligible ill effects.
What did you expect to happen:
Gas toxicity is an empty threat and no longer poses a danger to races who have it as one of their main balancing factors.
What happened instead:
I can spend a shift maskless and drink tea once in a while as a Vox while gasping straight dust without penalty.
Why is this bad/What are the consequences:
One of the core mechanics of the game has had a critical flaw for a year that dramatically affects the balancing of humanoid species.
Steps to reproduce the problem:
Huff toxic gas.
When did the problem start happening:
This was caused by https://github.com/ParadiseSS13/Paradise/pull/7832.
It may be related to adjustments to breath math and can probably be compensated for by adjusting `safe_<gas here>_max` factors on the lung objects.
Other information:While I have solid numbers on Vox station air survivability IDK what it was like for plasma or CO2 prior to the refactor.
I posted this because it has been SO LONG without discussion/detection of this issue that it's probably good to figure how relevant this mechanic should be and what reasonable kill times should be in today's game rather than just posting a bandaid PR and get blitzed
We could probably go about this by roughly dialing in TTK/Lethality with the ratios in places like this and then fine tune it using the values in places like this
3.5 minute TTK would be ideal in my opinion as ~5.5 seemed awfully drawn out for what was meant to be a critical balancing point.
Pic below: Vox breathing station air for 5min 25sec on 2018/11/13
Some Vox related metrics: https://github.com/ParadiseSS13/Paradise/pull/7417
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My game play experience has significantly improved since the introduction of the OOC mute. People seem to be more focused and apt to talk/RP.
I'd love to see it become permanent.- 4
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If you set up appropriately (short time, quick, simple) this weapon is auto-win so long as you don't get attacked by enough people simultaneously to overpower your inter-shot cooldown or charge capacity.
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Good riddance o/
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I support this wholeheartedly, but I can see this being flamed hard by less roleplay-inclined players. (Not that I care for the distaste, personally. This is something that would fit very nicely and has the capacity for proper mechanical depth.)
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Looks so dope.
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The look on that Vox' face made me crack up hardcore. Hilarious and awesome work, super happy to see you still posting in here.
The abductor looks SICK.
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Screenshot thread!
in General Discussion
Posted · Edited by KasparoVv
My lucky day! Thanks to Katherine Pixel and a charitable donation of some chameleon kit I got to relive the glory days of Vox raiding one last time. I had no idea chameleon kit let you use such a large number of items (post-refactor it seems), which is bloody awesome.
Curious now if the uniform allows for using the raider robes - that and some webbing would've completed the kit!
Goals if I ever turn antaggery back on...