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SigholtStarsong

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Everything posted by SigholtStarsong

  1. Not particularly - Most rounds I've seen where the nuclear weapon has become needed and the codes were granted, the crew moves the nuclear device to a safe location and then defends it as a stationary object (As the Securing Bolts make it one.) I don't see how this would play any differently, except maybe giving an antag half a chance so someone doesn't yakkity sax the nuke everywhere. Frankly, it breaks my immersion that we'd be using a uranium-gun fission weapon (Which are built without wifi for a very good reason) this far into the future where we have Bluespace Artillery. Even Star Trek had the self-destruct packages built into the ships proper - the warp core overloads and fusion generator overloads were just icing on the cake.
  2. One of us has to expend 14 dollars on Golden Eagles for the purpose, or grind a shitload of Silver.
  3. It is the nuclear destruct being overridden and hacked. That's what Code Delta actually is.
  4. As it stands, I personally feel like the Nuclear Fusion Device that we have on the station - the mobile, unwired one - makes very little sense as to how it's armed in a Malf round. It's clearly a standard Fat Man style nuke attached to wheels with a disk drive. As a replacement, I propose an Aliens-style Self Destruct system. The nuke disk would be replaced by the four arming bolts, and would require 5-10 seconds each for an installation. The nuclear code provided by Central would be the final override code separate from the physical safeties - and something the AI could hack since it'd be wired into the station, bypassing the physical interlocks and code. Nuclear Operatives could steal a single bolt and arm their nuke with it. And failing that, they could arm and defend the Station's self-destruct system, perhaps allowing them to buy "Bolt Grease" for 1TC for instant bolt activation. Twinmold has voulenteered to code it and it'd be easy enough to sprite.
  5. This sounds like an average Mentor day. Good on you for showing your friend the power of punching people in the face and introducing him to the station.
  6. Also, they took two critical gibtonites to the face. They either need to be removed until their immortality is fixed or a massive rework is done, IMHO.
  7. Currently, Hivelords spawn so many broods that two miners can be totally and easily surrounded and pretty much never have a chance to actually engage the Hivelord - pinning you down indefinitely. The spawnrate of Broods needs to be reduced drastically or other changes need to be made to justify the balance. Combat log from an actual game contained below.
  8. Preface: This incident timeline is a composite of the FDV Iscariot's black boxes, incident recorders and GlobalEye data transmitted from Marine C-RIGs. 00:00:00 Cpl. Edelman engages helmet camera at beginning of Cpl. Edelman's watch as Federal Defense Vessel Iscariot Comms Officer. 00:00:010—0:55:23 Shift proceeds normally. 00:55:24 All civilian frequencies broadcast a message in an unidentified language. Relayed to ONI. 01:00:53 Distress signal received from SolGov garrison on [DATA EXPUNGED], Borgia City. Reports of open conflict between the Herald religious group and a unknown force. Message relayed to SOLCOM and the bridge. 01:02:59 FDV Iscariot issues Gamma level alert. SECCOM Acknowledges and orders immediate response. Nanotrasen Medical Vessel Curie Celeste acknowledges and offers to assist, ETA 0500 shipboard. 01:03:57 Action/Muster Stations sounded. Cpl. Edelman transmits message to SOLCOM on emergency channel 3 per SOP for engagement. 01:11:41 Bluespace jump initiated. Cpl. Edelman begins setting up radio comms channels for SolGov Marine elements. 01:14:13 Wide-band broadcast received on all electromagnetic frequencies. [DATA CLASSIFIED - YANKEE WHITE]. 01:18:05 Bluespace jump completed. FDV Iscariot takes up geostationary orbit above Borgia City. All attempts to raise local SolGov garrison fail. 01:20:00—01:30:00 FDV Iscariot deploys Marine forces. Marines land and secure local garrison structures. Garrison area is littered with discarded Herald cult robes, gear, and expended munitions. 01:35:49 Fireteam Warlord reports approximately half of the garrison force equipment located - neatly stowed in trooper's lockers. 01:43:12 Fireteam Archon reports that they are engaged against approximately 13 Herald cultists. Cultists are defending a nearby gym, and are determined to be using garrison equipment. Fireteams Ruby and Sierra tasked to assist. 01:49:15 Fireteam Sierra reports that they are engaged. Sierra goes comms dark. 01:58:41 Garrison commander's remains located by Strike Team Gamma-9. Cause of death is a single GSW to the forehead. Significant signs of forced entry present. 02:06:37 FDV Iscariot reports unusual activities around the city's perimeter. Activities deemed to benign, but worthy of continuing observation. 02:06:38—03:32:09 Operations proceed without incident. 03:32:10 Fireteam Seirra IFF signals detected approximately 100 meters from last known position. Attempt to raise comms met with static. 03:34:24 Fireteam Sierra MEDEVAC beacon activated. Thunderbird 1-1 and 1-2 deployed. 03:34:26 Borgia City suffers a total blackout and erupts into pitched battle. 03:35:26 Garrison's backup power comes online. Soldiers at the garrison report sightings of pitch black humanoids with glowing red eyes caught on the edges of the tungsten arc perimeter lamps. One such humanoid was caught directly in the light and reportedly incinerated instantly. 03:35:27—03:54:09 Omitted 03:54:10 FDV Iscariot engineers report a minor anomaly in the Bluespace drive. Cultist comms suddenly spike. 03:55:46 Direct transmission from Iscariot to T. Baxter, handled by Cpl. Edelman. Edelman: Doctor Baxter, this is the FDV Iscariot. Baxter: I hear you, Iscariot. Edelman: Doctor, we've encountered hostiles matching the Shadowlings mentioned in your papers. We're having some trouble engaging them, however. Baxter: What stage are the Umbra at? Edelman: Wait one. [29 seconds of silence omitted] Edelman: Stage two? Baxter: I see. Do you have a rough estimate of the number thralls? Edelman: Approximately 250 combatants. [1 second of silence omitted] Baxter: I'm sorry, how many? Edelman: Two Five Zero. Baxter: ... you may want to pull out a few dozen parsecs while you still can. 03:59:59 Thunderbird 1-2 radios FDV Iscariot that Thunderbird 1-1 is hostile. Iscariot's Traffic Collison Avoidance System automatically triggers emergency procedures for high-speed impacts. Collision klaxon engages. 04:00:00 Cpl. Edelman engages his C-RIGs CBRN/EVA system - all seals secure. Edelman straps into the crash couch at his post. 04:01:46 Multiple high-yield weapon impacts. External armor is destroyed and interior pressure vessel comprised. 04:02:35 Thunderbird 1-1 impacts the FDV Iscariot's port side. Approximate speed 15,660± m/s relative. Catastrophic damage incurred - Combat Information Center nearly totally destroyed. 04:03:05 Iscariot's Automatic Diagnostic and Announcement System determines the ship is lost. Abandon Ship protocols enabled. 04:03:44 Distress buoy launched. Black boxes prepared for ejection. Cpl. Edelman disengages straps and proceeds to make a Mayday transmission loop before evacuating. 04:04:45—04:14:53 FDV Iscariot ADAS records 21/48 escape pod launches. 15/25 spaceworthy craft exit launch bays. ADAS registers no known lifesigns. Orbital decay projections indicate 25 years to terminal decay. 04:15:21 Numerous Class 4 Bluespace anomalies on planet's surface. Conjecture: Possibly indicative of Ascension event? 04:16:43 Class 10 Bluespace rupture detected. Numerous Marines report hearing a loud voice, described as "Impossible", saying "I have come." 04:17:12 FDV Iscariot ADAS records one unauthorized lifesign in primary engineering. Military Police called automatically. 04:18:45 Cpl. Edelman recorded by security systems breaking into Emergency Control. Emergency Contingency 446 enacted by ADAS. Security audio records Acting Captain Edelman repeating one sentence: " We must to stop the Traitor. The Children must be saved." 04:18:55 Radio communications fall dark from all planet-bound Marines. All escape craft successfully rendezvous at the rally point. 04:20:11 Nanotrasen Defense Vessels Aquila, Dawn, Souve, and Nanotrasen Recovery Vessel Critchton jump into orbit of [DATA EXPUNGED]. Critchton immediately proceeds to escape rally point and begins recovery. 04:24:51 FDV Iscariot Bluespace drive begins spool-up sequence. TCAS and ADAS overrides disabled. 04:25:04 NDV Aquila acquires weapons lock on a massive entity within Borgia City. Traffic intercept by Iscariot systems. Unidentified Voice: "Great. Another fucking Nar-Nar... Nothing we can do here..." Aquila, Dawn, and Souve proceed to fire Bluespace artillery, however, interference from the Bluespace entity prevents accurate impacts on target. 04:25:19 Prior to FDV Iscariot's jump to Bluespace, the ship's ADAS ejects the black boxes. Last integrity scan of the Iscariot reports integrity at 48% and falling. Communications intercept: "What the hell is that ship doing?! That's [DATA EXPUNGED] [The following data is received from Nanotrasen. Reliability is questionable.] 04:27:41 FDV Iscariot shocks back into realspace - directly inside the entity, impaling it. Catastrophic damage to the Iscariot and the entity. 04:27:59 FDV Iscariot's Bluespace drive begins to spin up. Damage to containment causes a feedback loop. 04:28:26 FDV Iscariot suffers a hypercriticality event. Bluespace drive experiences a massive cascade failure. 04:28:44 FDV Iscariot fail-deadly implosion system fails, and the Iscariot violently explodes. Epicenter radius 1.5 miles, Incendiary radius 3 miles. Overpressure radius 8 miles. [Data redacted for time indices 04:28:45—04:44:49 by Nanotrasen Board of Directors. Data is unrecoverable.] 04:45:00 NMV Curie Celeste arrives and takes receipt of Iscariot crew. Numerous crew are non-compliant and are later treated for tumorous growths in their cerebral cortices.
  9. Shadowling page is up and running, including removal of old abilities and addition of new ones.
  10. The detail put into the descriptions of humans is hilarious, but I'm pretty sure every species in SS13 would know what an arm is. I mean, every species in game has pretty much the same anthropomorphic structure. Read his userpage, not the actual human page.
  11. I feel like the SolGov Infantry is extraneous and redundant, but otherwise I like the direction you've taken is overall good.
  12. SolGov is /already/ the canonical name - just FYI. I suggest we pull the organization of the Mobile Infantry from Starship Troopers for the Federal (SolGov) forces - For example, SolGov Marine Corps and SolGov Navy. Army, Marines, and Self-defense forces (JSDF, United States National Guard, ect.) are covered by the Marine Corps, and the Navy covers the Navy (duh) and the Air Force. I also might have a slight bias because my personal fluff item specifically mentions the SolGov Marine Corps.
  13. Cargo Tech = "Shipping Specialist" Shaft Miner = "Mineral Extraction Specialist" ERT = "Response Team [rank]" Paramedic = "Emergency Medical Technician" or "EMT" Atmos Tech = "Enviromental Specialist" Chaplain = "Clergyman" Botanist = "Herbalist" Clown = "Target Practice" Mime = "Quiet Target Practice"
  14. This is a bad idea IMHO. Command is dangerously slow a number of times - not to mention you're Nanotrasen's man on the ground when it comes down to it - your faxes can already make the difference between an AMBER team being sent to fight a massive xenomorph infestation or getting a properly armed RED or GAMMA team. Additionally, Nanotrasen Representatives are one fo the few people with a direct line to Central Command and the ability to get Gamma (Or even the dreaded EPSILON) based on your reports. Personally, I think this would make calling an ERT super trivial when it should be a fairly big event - ERTs already get called for very trivial things that the Station can deal with on its' own fairly well.
  15. I've played a few Nations rounds now, and I come up against the same problem over and over again - Flashspam until the borg is disabled, beat to death. Or flashbang, shoot to death now that the borg's shield is down. The personal shield (I thought) was supposed to prevent that when active - allowing a borg a snowball's chance to actually fulfill it's laws. I propose we buff the shield to stop all instant disabling.
  16. I didn't believe you when I said the Nanotrasen logo was featured - I went to their website, and, clear as day... http://www.ionthegame.com/team
  17. Not a wolf, can't confirm. Also, let's keep the ERP down to a minimum this time, as it's organics we're talking about and IT WILL make people go 'ew'. This link may be useful if you want us Vulps to have a pack structure: http://www.wolfcountry.net/information/WolfPack.html Also, given that Vulps have copious amounts of fur (usually), it would suggest a colder climate for habitation.
  18. I use one, personally, that is directly drawn from actual arrest warrants. And for taking witness statements, I use:
  19. And the Captain, who had actually issued a Kill On Sight order. All of whom were actively interfering in the handling of someone who was kill / detain on sight. As far as I know, all players are administrated upon equally when it comes down to it - being a regular doesn't exempt you from certain standards of behavior. No, they're not. Guardians (Such as the Scarab) are, yes, found randomly in mining. However, Holoparasites are strictly Syndicate tech - As evidenced by the following passage from the Wiki. This statement alone pretty much says "Oh, you saw a guy in a red hardsuit with an ominous beacon? Can you prove he's going to kill anyone?" and if they can,THEN Security can actually do something. This specifically goes against Possession of a Restricted Weapon (303) or Possession of Explosives (304). If you walk onto the station with Gibtonite, which is a restricted explosive, they can't do anything against you because it's contraband without witnessed hostility or other evidence. You also open up the door for Miners/Gateway Explorers/Space Explorers who are antags to basically roam around armed to the teeth and there's nothing Sec can do about it. The quote below has text that has been bolded for emphasis. While normally inadvisable to involve yourself in a police/Security situation, there is the matter of Citizen's Arrest, such as in California here in the US: Basically, regular persons are able to arrest a wanted fugitive if they have reasonable cause to do so. But since the server is in Sweden, let's take a look at what Swedish law has to say on the matter: There are situations where going non-lethal isn't an option - For example, Nuclear Operatives, Vox Raiders, Hungry Hungry Wiznerd, or (emerged) Shadowlings - because those antags are as likely to kill you as soon as look at you. I apologize if I have misinterpreted any of your points or have insinuated anything other than the deepest respect and eagerly await your reply.
  20. It seems to me that the NT Rep should have a door button, a la the Captain's Office. It would make it better for bringing people into your office without having to install a signaler assembly to disable ID scanner/toggle open, and is a very, very simple map edit.
  21. So... re-add the horrible, godawful CTF mechanics.
  22. Name: Sigholt Starsong Age: 30 Gender: Male Race: Vulpkanin, formerly Human. Blood Type: O- General Occupational Role(s): Blueshield, Detective, Magistrate, Nanotrasen Representative. Biography: Born to a middle-class family on the outskirts of Chicago, Starsong was driven towards military service at an early age by his father. Enrolling in the University of Wisconsin with the SolGov Naval ROTC, Starsong threw himself into his studies, a double-major of FTL Theory and Engineering. He found a job with a local Security agency as a Comms Officer via ROTC. After graduating with honors in 2550, Starsong enlisted in the SolGov Marine Corps officially and quickly rose to the rank of First Lieutenant in the time he served. Immediately after a medical discharge he was approached by NanoTrasen, who sought him as a Security specialist. He has recently been accorded Magisterial (Juris Doctor) and Nanotrasen Representative titles and honors. Qualifications: Expert Marksmanship Medal Advanced Combat Engineering Certification Explosive Ordnance Disposal Certification Combat Lifesaver's Program Certification Visual, Board, Search, and Seizure Certification Juris Doctor Degree (Magisterial Certification) Employment Records: Corriman Patrol Services - Communications Officer(2545-2550) Duties Assigned: Coordinate patrol officer movements, relay messages, dispatch officers, process shift paperwork Notable Events: NONE SolGov NROTC - Double Major in Demolitions and Structural Engineering (2545-2550) SolGov Marine Corps - First Lieutenant, 417th Regiment, 2nd Battalion, Bravo Company (2550-2558) Duties Assigned: Combat Engineering Commander, HevWep Operator, FTL Drive Specialist Notable Events: Awarded Obsidian Cross with Stars for Going Above and Beyond the Call of Duty in defense of Terra and her Colonies in Time of War, Purple Heart (x4), Medical Discharge NanoTrasen (2558-Present) Security Records: SolGov Civilian and Military disciplinary record classified. Medical Records: Subject has shown to be prone to pyromaniacal and sadistic tendencies, in addition to a dangerous sadistic streak. Potential for relapse: Medium-High Brain transplant procedure recently conducted (5/1). Species has changed to Vulpkanin as a result. Some confusion is to be expected. Personnel Photo (Appearance text): You see a broad-shouldered Vulpkanin male. His coat is light yellow and remarkably unmarred. His features are feral, yet civilized and well defined, his eyes a shocking blue. His musculature is well defined, lending him a statuesque appearance. He appears to stand at around 2 meters tall, allowing him to tower imposingly around those standing around him. He appears to have a perpetual smirk on his face. Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Subject has been shown to be aggressive towards Vox.
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