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johannhawk

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Everything posted by johannhawk

  1. I have been trying to suggest that many times... people sometimes yell "OP!"
  2. Another box, slightly different quality since i couldnt find the same buttons...
  3. You can chalk this up to bad luck, but i felt the need to post this. but hey, it never happened again, so im not complaining AT ALL. DONT BASH ON ME!
  4. neeeeeveeeeeeeeeeeeeeer. i dont have enough corgi overhaul ideas anyways.
  5. *cough* viewtopic.php?f=12&t=4893&p=47263&hilit=glue#p47263 something about glue
  6. Put collar on Ian/some other corgi/diona nymph/pun pun when they get killed, the collar goes off over the radio like a death alarm! removing the collar wont work, the nanomachines are already inside. EDIT: some nerd in this thread suggested if we could put access on the collars, sweet. but im not sure if giving Ian full HoP access only for somebody else to steal his collar and use it to gain all access is a good idea, then again, collars dont fit into computers.
  7. johannhawk

    FoS

    AAAAAAAAAAAAAAAAAAAAAAAAGH otherwise, nice drawing, wish i was a barber that round so i could put some colors...
  8. Que noir music... then a vox detective speaking with vox grammar, ruining the mood.
  9. ...eventually slightly tricky, am too lazy, ask again once i post sprites for once. soon... contained here is the footage of the first ever successful war declaration nuke ops team, near the end of the video, some admin announces some blackops jargon ICly stating that its the fifteenth attempt, and the first was declaration that was successful.
  10. i swear people were talking about implementing them, imagine the flexibility you could get out of it so you dont have to PDA every single person. here is what i think productive people would use it for, and it should have a privacy system where some chats require invitations obviously, the only issue is that people can just switch over to PDA once they figure out somebody is tapping their comms, but on the other hand, it would make the PDA monitoring station more interesting, shouldnt be too hard to add a section to the PDA servers that only contain the chatrooms, and then leave spooky prank messages from the monitoring station in the chatrooms. ECH, you get the idea, discuss.
  11. well...shit. but i can recall the many times almost the entire crew went to the gateway once it was added so they can find all the secret loot that lies beyond, (oh god all the LMGs from the syndie base map), but it eventually died down as people realized it took far too much effort to do it every shift, especially when theres a chance its the gateway map you dont want. but im not sure about a thing that requires luck or MAD minefield [the game] skills to find.
  12. chameleon jumpsuit are harmless AF already, make it 10% chance of shorting out with each change, so people could willingly try to short it out, or roll the dice normally and have a proper chance to get the disguise they need.
  13. Anything that would cause or contribute to mass chaos otherwise, such as emags, adrenaline implants and also empty guns that will be included in the loot table, since if somebody gets a emag and sneaks into science, they get to pick any otherwise lockboxed gun that is way more superior to the empty guns in the gear stash, you would have to break into somewhere for bullets anyways if you want to use the empty gun. since B&E doesnt fall under the self antagging rule, and people do it all the time anyways, you dont really have to worry about how it will be used, since the gear will be weak on its own against anyone that can tag-team you or has anything that stuns. you probably wont get more than two pieces of gear in one shift on your own either. how i want it to be obtainable, is that the reliablesourcesTM paper gets printed, and the people on that list will each get a hint on what room it might be in a smuggler satchel under the floor tiles, and then theres the possibility that the smuggler satchel has nothing but a another hint for your treasure hunt, i would limit the stashes with loot in them to 6 per round. Perhaps give the reliablesourcesTM paper hints too, it has to be of SOME use to sec other than keeping a eye on/questioning people that are looking for the gear. Additionally, maybe add a paper with hints among the random maintenance loot drops. assistants/other misc jobs, usually dont have that much to do other than trying to find a gimmick, but with this, they can try to go on a blind treasure hunt. i have also seen sec staff try to actively find reasons to arrest each other since its a extended round, it would be nice if sec could make use of the reliable sources TM paper and keep the loot away from the crew instead of being unproductive. as for practical reasons, this lets any lucky bastard to find the stash to turn the tables on whatever threat there is on the station...or just abuse it, but you would need a good reason to abuse it. its like asking why there is a retro laser perfectly capable of killing anyone on the white ship that anyone COULD reach for, speaking of retro lasers, i would like to see them included in the stashes. we could possibly have the same gear in syndie uplinks for a cheaper price depending on the thing, possibly slightly better but having three variants on the same thing /first-hand syndie gear/second hand syndie gear/straight out second hand gear/ would be too many details to fill in. viewtopic.php?f=12&t=7312&p=59372#p59372 i would also like to link this thread.
  14. im not rolling with the first post anymore, just what i have said from today onwards. and to make you a little less worried, the inferior emags are not syndie made and therefore cant emag critical things like the cargo console or comms console. but actual syndie made inferior emags would do the job. keep expressing your worries and i will flesh it out accordingly.
  15. i cannot tell if theres sarcasm there, regens is always serious to me. Probably why that PR prank worked so well and regens resorted to verbal beatdowns to calm people down. Anyways, its not a promise of 100% quality, dont you see the gambling? you COULD have the same quality, but its unreliable and definitely not promising any 100%.
  16. i did say that its going to be a 20%-ish chance to have any RANDOM weaker/harmless syndie gear, such as the syndie ballon, chamelon jumpsuit or a dinky one-use emag, meanwhile theres a 80%-ish chance of just having stuff most people would want, such as toolbelts, multitools, etc. in short, i wont be supporting having directly harmful things in there, such as chainsaws, and having it random would discourage actual antags from relying on them.
  17. well, you know, whats stopping sec from confiscating gear as soon as possible and brigging 20 minutes for that? antag or not.
  18. ok, i need to rewrite alot of this, and my intents. i want people to think twice before validhunting that guy with gear, especially when we now have a rule against it. i want to make use of that roundstart reliablesourcesTM (doesnt exist as of now, no idea where it went) paper that tells captain and HoS who could be a antag, (and its always wrong and even lists the HoS sometimes) and if antags DO get listed on it, they get a minor boost. i want to change that so every person that gets listed on it will get hints on gear locations, and it will also make security asking them NICELY where it is before somebody else that has a hint gets it before sec does, useful for empty extended rounds. i want to keep this random, so people wont powergame the same spots constantly, even if it has a turret defending it. i prefer it would be in a smuggler satchels under some floors, and possibly having said smuggler satchel just having a another hint to a another satchel.
  19. viewtopic.php?f=12&t=4538&hilit=street+gear *cough, cough*
  20. could we tie any of this in with the planets that show up in the newscaster? here is the page listing all those planets https://wiki.baystation12.net/Tau_Ceti yeah, its from baystation, but we also ported said newscaster news from baystation.
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