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Scrat

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Everything posted by Scrat

  1. Good read. I was in the round where you had to order the fuckload of laser crates, and it really did feel just too clunky and awkward. The cargo ordering UI as it used to be I found very helpful, no complaints. What you describe now is really just, as noted, clunky and awkward. Unfortunately these changes were necessary to implement the TG shuttle system (the effectiveness of which I feel the need to question) and I'm unsure if they can be changed further, but it's likely.
  2. I'm the original writer of the IPC page, or rather lore and everything else. I'd like an update to make it better, but I'd prefer, if my opinion matters, not to just copy Baystation's lore. I wrote this one primarily so Paradise could have lore for a race unique to it, and not copypasted from someone else. If we want to improve it, we need to write up something better (or replacements for certain parts).
  3. Hello there! This here is the spiritual successor to my old Race guide, only for the new and mysterious Guardians! We'll be going over the basic of Guardians, how to get one, and each type of Guardian and how their abilities work. Plus some fluff at the end! Fuckin Guardians - How do they work? Guardians are spectral beings that are sworn to protect and powered by you. Your Guardian is linked to your health, meaning that any damage it takes will be transferred to you (guardians with higher resistances will however transfer less damage), and when it dies, so do you! You can communicate one-on-one with your Guardian in a chat nobody else can see, ideal for planning nefarious deeds. You have the option to recall your Guardian if he is currently visible, or to switch the Player who's helping you. You would do this if your current Guard has to go, is uncooperative, or so terrible it's ruining your life. You will then get a new ghost plopped in (with the same type of guardian) to try to fix this. Be careful, as you can only do this once! Guardians are invisible unless they choose to make themselves visible (which they will need to do to use their abilities) but they see what you see and hear what you hear, including your radio. How do I get one? You can get a Guardian via 3 ways: - Through Tarot Cards. This is an item the Wizard can use one spell slot to get. When he shuffles the tarot deck, a Guardian type is randomly selected and a player is chosen to be said guardian. - Through Nanoparasites, a Traitor item that costs 12 TC. You get a box with the injector and a basic info note on each type. You dont actually inject yourself - activate the item and it will 'charge up', IE search for a player. Once a player accepts, you then choose from the list what type you want, and once you pick, you and your new partner in crime are ready to go! - Through Scarab Eggs, an object very rarely found during Mining. I currently do not know if you can choose your type or not, so help with this would be appreciated. A note that as a regular old Miner you probably arent an antag, so keep yourself in check.. unless you ARE an antag miner, then go nuts. Of course, any of these three may be spawned for !!FUN!! by Admins, but generally you can only get them by the methods described. The Different Types Of Guardians Below is each type of Guardian available and a description. Standard The Standard guardian has no special abilities or powers, but has very high damage resistance and a punch that packs a wallop, about 30 brute per swing. It can break down walls, but TAKE NOTE that it cannot destroy wall girders, so you need to disassemble those manually. It may be a bug. It also has a choice to set a cry (ORAORAORAORAORA) when attacking enemies (but not structures). Chaos The Chaos Guardian ignites enemies touched by it on fire. Punches randomly teleport areas to a square somewhere nearby. If the user is set on fire, it will automatically be extinguished. Ranged Ranged Guardians have an extremely spammy, but weak, ranged attack. Trying to chase someone down with the ranged attack will likely not work, but if you can surprise attack someone they can be critted before they realize what happened. Can go into a Scout mode, which makes it a semi-visible state and basically gives it ghost vision, with x-ray and the ability to move through all obstructions. In normal or scout mode it can lay invisible surveillance traps that alert both the guardian and user when someone walks over it, including said person's name also. Support Support Guardians have two modes: One is Combat, where the guardian will have a decent melee attack and decent damage resist. Heal mode causes its punches to heal whoever is hit, but it slows down and has no damage resistance. In either mode it can deploy (extremely obvious!) bluespace beacons to teleport its user to one of said beacons. Explosive The Explosive Guardian make ANYTHING visible in the game world (objects but not ones held in a hand, walls, doors, etc) and the next time someone activates it they will explode for rather small damage but it almost certainly will remove a limb or two. Because of this, you cannot pick up your own trapped items or risk explosion overdose, but you CAN pull them (Grab untested) without issue. Traps expire after ~45 seconds and have a 20 second cooldown. Otherwise it has the highest damage resistance out of all Guardians and a fairly strong punch. Fluff! AKA the mostly useless crap. Just some tips about having fun with your guardian or ensuring good teamwork. 1: The default names for most Guardian are booooring! You may decide with (or pick for) the Guardian a better name, possibly related to its type (Shock and Awe for an Explosive Guardian, anyone?) and refer it to that instead. If the admins are feeling warm and fuzzy, you can command your guardian to make himself visible in a secluded area and ask the admins to properly change his name so it appears whenever they talk or do things! 2: You're a boring guardian user unless you dramatically shout your guardian's name (if possible) to command them to attack. 3: You ought to ensure your Guardian only appears and/or does actions when you ask it to, else it might end up bad for the both of you. 4: Work with other Guardian-using traitors (if such applies) and create a team of gifted freaks! Bonus points if you by some miracle get a full roster of one of each type. 5: There is no shame in referring to guardians as "Stands". 6: Know the weaknesses and strengths of your guardian. Dont expect a Ranged guardian to get into a one-on-one muscle brawl with a Goliath. 7: Keep your Guardian unknown to most people. In 99% of cases it's illegal as shit and it'll get you tossed in the clink or worse. And that's it. If you have suggestions for additions or revisions, or even just comments, feel free to reply!
  4. Edit: Recycling an old thread of mine with new ideas. As of current, there are a number of Nanoparasite guardian types you can choose from. I've tried or seen all of them, but a few of the guardians are fairly underwhelming. To begin there is the explosive guardian, which I'm going to assume everyone knows the basics of. Plant bomb, has to be triggered, etc. Just a few suggestions on making it a more fun type to select, as right now their use is pretty niche: - Increase the bomb timer up to a full minute, as in the thing can go detonated for a minute before disarming. - Allow the guardian to choose to detonate the bombs whenever it wishes. The explosion would be in a 3x3 grid, with the epicenter doing the most damage and the surrounding tiles taking much less damage but enough to hurt a bit and give the temporary deafening - Make trapped items not disarmed when picked up the owner, but not triggered either. IE: You could pick up a pen that's been trapped, then put it down and still have it able to go off assuming you can do this in 60 seconds. Next up is another fairly underpowered: The Ranged guardian. Their main attack does a piddly 5 damage and fires faiiirrly slowly. My suggestions: - The increase the distance it can travel from its master by 2 or 3x, I think. Perhaps like one screen ahead of the user? - Boost the attack damage from 5 to 10 or make it fire slightly faster And finally the Support guardian. It's fairly balanced in most ways, but there can be some small tweaks. - Boost the rate per click at which it can heal a little bit. Right now it's pretty small. It's not supposed to be completely life-sustaining, I know, but making it a bit better wouldn't hurt. - Let it heal IPCs. (the fact it doesn't do so is a bug I reported, though depending on how it handles the healing this is probably easier said than done.) And in general: Add a verb to the master to rename their guardian to whatever they want, one use. Why not? And finally, this is now a jojo thread.
  5. Scrat

    Game Device

    Ah, even better. Unless you're in some high position, the use of laptops is gimmicky at best. Only thing is, who would be willing to do it?
  6. Scrat

    Game Device

    Incase you needed another pointless distraction, why not add in portable game systems? Maybe you could find them lying about or print them off in Research, and find game cartridges in space, around the station, or again make them in R and D. The HTML claw game recently added had me thinking that such a thing is possible. Games could be stuff like Snake, Pac-Man, Tetris, Space Invaders, etc etc, all with a Nanotrasen twist of course. If this is a possibility in the fossil of a game engine we use, it'd be sure neat to see!
  7. This has been said, but I too believe that IPC doesn't need anything much. As a prime IPC player myself, I'm quite content with what I feel are well balanced pros and cons (and nifty stuff like changing monitor skins on the fly, i'd never have thought of that) and believe others deserve more work. The problem is, what COULD be a good change for Kidan or Grey? I'm also in the belief that they could use some buffs, but /what/?
  8. Scrat

    Hello!

    Some of you may remember me as a former Game Admin on this fine station. It's been 6 months since I took off so i figure I should make a little post in the proper section. Hope to see friendly old faces and meet new ones!
  9. Added Skeleton King. Rattlerattlerattle
  10. Added more stupid and half baked gods for you all to gawk at
  11. This is just a guide of possible Gods and other religious beings that I at least will take roles of, answer to, etc. Mostly just a fluff thing. Chad Religion: Chillaxism Patron saint of: Beer, Partying, and Chillaxin' Personality: Laid back, Chill, Fun-loving Typical Appearance: Young human male with casual clothing Preferred summoning method: Large scale parties or other social events, offerings of 'party' foods or alcohol Dislikes: Uptight stiffs, hard work. The Honkmother Religion: Clownism Patron saint of: Clowns Personality: Unpredictable, a large nuisance, mentally unhinged Typical Appearance: Does not appear in a single physical form, but can possess any clown if she wishes. Preferred summoning method: Offerings of bananas, clown accessories, sacrifice of mime objects and related items, and other objects of Honk. Dislikes: Mimes, Security personnel The Shushfather Religion: Mimology Patron saint of: Mimes Personality: Professional, quiet, indifferent Typical Appearance: Does not have a physical form but can possess mimes when he wishes. Preferred summoning method: Offerings of Mime drinks, mime items, sacrifices of clown objects and related items. Dislikes: Clowns, Speaking, Security personell "The Scourge" Religion: Various satanic cults with their own belief systems Patron saint of: Chaos, Death, Pain, other emo words Personality: Sadistic, Chaotic, wildly and violently unpredictable Typical Appearance: Unknown. Preferred summoning method: Mostly unknown, suspected to be a violent and destructive ritual Dislikes: Order, peace, happiness, Space Jesus Space Jesus Religion: Space Christianity Patron saint of: Salvation, Peace, Harmony, Redemption Personality: Friendly, modest, wise, fair. Typical Appearance: Younger looking male with long brown hair. Preferred summoning method: Typical prayer, but does not answer most prayers unless the person doing the prayer has strong moral standing or a noble goal. Dislikes: The Scourge, violence, chaos, despair, Space Twinkies Bjordgervin Fjallraven-Olaf Religion: Borkism Patron saint of: Melee combat, Robustness, Valor Personality: Energetic, optimistic, but of ill-temper Typical Appearance: Older male with a glorious golden beard and locks, Swedish Preferred summoning method: Often appears abruptly in places where great robustness in hand to hand or melee is demonstrated, to serve excessive amounts of beer and ham to those deemed 'Robust' and sometimes to challenge them to glorious combat Dislikes: Wussies, robustness, guns Skeleton King Religion: Spookerinity Patron saint of: Bones, Calcium, Spooking Personality: Spooky Typical Appearance: A spooky, scary, skeleton with royal attire Preferred summoning method: Known to make individuals 2spooky if they pray "thank mr skeltal", may appear in person if sufficient spookery is present More will be added as I think of some. Feel free to PM me ideas.
  12. As was explained to you ingame, them's the bricks. If Science can manage to get an x-ray gun because the blob event spawns late, then good on R and D, sucks for the blob.
  13. You could be fired for: - Refusing to work (IE: Chemist keeps making non-lethal bombs or otherwise fucks off from their post) - Refusing legitimate orders (IE: HoS tells you to arrest someone who has commited a crime and you refuse) - Being a nuisance / wasting department resources (IE: Cargo tech spends all cargo points on costume crates and goes around trying to make everyone in cargo a Clown) - Excessive disrespect of coworkers or superior
  14. Updated info on Plasma people, fixed slime people blood.
  15. Updated for the IPC Genetics nerf and the Oldvox and Newvox variations.
  16. Scrat

    .

    Customs Officer allowed people to pay 30kp to be a dick.
  17. In response to the fact that IAA has slightly diminished power due to nobody ever listening to them, as well as IAA seldom or never getting a response, I would like to raise the point that faxes arent being replied to often because admins have a lot on their plate. Even though I'm only a mentor, I've been one long enough to see how stressful and round-consuming it is. I would personally like to see something done to ensure that faxes that are worth responding to are given replies, but the only thought I have in mind is a Karma Job, high cost, that answers faxes. Not a very good idea however. More on topic, I always saw NT Rep as an adviser for the Captain and command team, as after all their goal is to serve NT's best interests. Personally I believe that IAA should remain as the investigation team for the crew as a whole while the Rep should ensure that the heads of the staff are correctly directing their teams and not making decisions that would burden NT.
  18. Slimes were forced to have no clothes, implants, or in hand items before they could crawl, but it was still rather OP. And unless the change was very recent, there was no IPC 'health buff'. They always took 50% as much brute when in fact this was a bug and it should of been 25% more from the very beginning. It was a simple bugfix.
  19. I like the map as is. However, I do dislike Vox Leaps and Slime Ventcrawls being removed. Fox wants to 'normalize', as his words are, the races, removing such things. While I disagree strongly, it's what's going to happen.
  20. A time ago, you could use a screwdriver on any egun that didnt have infinite ammo to remove the battery. You could then recharge the battery and place it back in the gun to have full ammo, or replace it with a better battery for a higher ammo cap, or just carry some batteries for emergency field recharges. Many uses for this, but seemingly now you cannot remove the batteries from eguns at all. Fix dis.
  21. Updated to reflect Kidan armor change..
  22. With all the Away missions becoming available, this sounds fantastic.
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