Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/03/2017 in all areas

  1. Could make it a trashcan similar to the one on the mining asteroid. Fancy stationary crate, should be regularly emptied by the janitor, keeps the trash out of sight while not allowing greytide to easily disposal of all the food. Or add something like a used dishes counter for the trash items, only accepts the resulting trash. More coding work, less abusable.
    2 points
  2. I...am not so sure about this. Only because of the number of greytiders who will literally grab every food item and throw them in disposals if it's so clearly in view. The closest one is in the kitchen or bar, but at least it'd require reasonable effort to move masses of food into either of them.
    2 points
  3. Decided to make a picture of Botany/Hydroponics from an isometric perspective. Took forever but I finally got it done.
    2 points
  4. pAIs are in a strange position. While they are kinda lacking some things that would help them with RP things, they are rather strong as a death alarm+. I figure linking them to their owner like this could allow that when the owner can't call for help, the pAI can neither. Though given that they are riding shotgun, they can focus on the call for help/calling out the attacker while the owner is occupied with combat. I figure with a muting with the owner, it would be acceptable powerwise in relation to the current one, as the current needs to be salvaged from the body to get it to shut up, while you can't salvage an implanted one. Though i think pAIs need to be overhauled in general, so they become less of a death alarm+, and more of a sentient Personal Data Assistant and companion. Paperwork modules, better record modules, interlinkage to the masters channels, so it can answer PDA/radio requests, things like these that should help making them more into a round-balance unaffecting fun RP thing, which they are supposed to be, is what should be looked into.
    1 point
  5. Yes, bones and flesh breaking is something I had in mind as well. Don't worry, you're not a maniac. Doctors will probably love it too. Makes their work a little more noisy.
    1 point
  6. From my perspective, i have interacted with a pai only 2 or 3 times and it never had impact on the round whatsoever, so i would love to see something like that to be implemented. I am thinking of this idea more like legal holoparasite without ability to leave host and without any offensive abilities
    1 point
  7. I highly suggest to add sounds when bones are broken, when bleeding occurs and when limbs are severed. Since there is not much time to look at combat logs when you're in a fight it would be informative to help decide next steps and it would make combat feel more violent and brutal. I imagine bone breaking would sound something like crowbar hitting flesh from half-life 2 and for bleeding a quiet blood dripping sound would fit both gun and blade wounds. Please don't think i'm a maniac, but i feel this would make game more immersive. x)
    1 point
  8. Hello Paradise Crew. Wanted to say hello to my second favourite server on SS 13 and thanks for such a great server Paracrew! Anyway you might know me has Charlon Kemble: the Cargo tech/Quartermaster Cowboy who is a 400 year old bounty hunter!
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use