Difference between revisions of "User:Miraviel/RnD Breakdown List"

From Paradise Station Wiki
Jump to navigation Jump to search
Line 11: Line 11:
! Icon
! Icon
! Name
! Name
! Source
! Materials
! Materials
! Engineering
! Engineering
Line 20: Line 21:
! Magnets
! Magnets
! Data
! Data
! Source
|-
|-
|[[File:Welderoff.png]]
|[[File:Welderoff.png]]
|Welding Tool
|Welding Tool
|[[Research_and_Development_Lab|R&D Room]]
|
|
|1
|1
Line 33: Line 34:
|
|
|
|
|Room
|-
|-
|[[File:Blue_Toolbox.png]]
|[[File:Blue_Toolbox.png]]
|Toolbox
|Toolbox
|[[Research_and_Development_Lab|R&D Room]]
|
|
|1
|1
Line 46: Line 47:
|
|
|
|
|Room
|-
|-
|[[File:Capacitor.png]]
|[[File:Capacitor.png]]
|Basic Capacitor
|Basic Capacitor
|[[Research_and_Development_Lab|R&D Room]]
|
|
|
|
Line 59: Line 60:
|
|
|
|
|Room
|-
|-
|[[File:Micro Manipulator.png ]]
|[[File:Micro Manipulator.png ]]
|Micro-manipulator
|Micro-manipulator
|[[Research_and_Development_Lab|R&D Room]]
|1
|1
|
|
Line 72: Line 73:
|
|
|1
|1
|Room
|-
|-
|[[File:Micro-laser.png]]
|[[File:Micro-laser.png]]
|Micro-laser
|Micro-laser
|[[Research_and_Development_Lab|R&D Room]]
|
|
|
|
Line 85: Line 86:
|1
|1
|
|
|Room
|-
|-
|[[File:Tracking_beacon.gif]]
|[[File:Tracking_beacon.gif]]
|Tracking Beacon
|Tracking Beacon
|Protolathe
|
|
|
|
Line 98: Line 99:
|
|
|
|
|Protolathe
|-
|-
|[[File:Highcapacitypowercell.png]]
|[[File:Highcapacitypowercell.png]]
|High-capacity power cell
|High-capacity power cell
|Protolathe
|
|
|
|
Line 111: Line 112:
|
|
|
|
|Protolathe
|-
|-
|[[File:Reagent_scanner.png]]
|[[File:Reagent_scanner.png]]
|Reagent Scanner
|Reagent Scanner
|Protolathe
|
|
|
|
Line 124: Line 125:
|2
|2
|
|
|Protolathe
|-
|-
|[[File:Sec_hud.png]]
|[[File:Sec_hud.png]]
|Security HUD
|Security HUD
|Protolathe
|
|
|
|
Line 137: Line 138:
|3
|3
|
|
|Protolathe
|-
|-
|[[File:Health hud.png]]
|[[File:Health hud.png]]
|Health HUD
|Health HUD
|Protolathe
|
|
|
|
Line 150: Line 151:
|3
|3
|
|
|Protolathe
|-
|-
|[[File:GPS.gif]]
|[[File:GPS.gif]]
|Global Positioning System
|Global Positioning System
|Protolathe
|2
|2
|
|
Line 163: Line 164:
|1
|1
|
|
|Protolathe
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|Machine Design (Gibber Board)
|Machine Design (Gibber Board)
|Circuit Imprinter
|
|
|2
|2
Line 176: Line 177:
|
|
|2
|2
|Circuit Imprinter
|-
|-
|[[File:Advanced capacitor.png]]
|[[File:Advanced capacitor.png]]
|Advanced Capacitor
|Advanced Capacitor
|Protolathe
|
|
|
|
Line 189: Line 190:
|
|
|
|
|Protolathe
|-
|-
|[[File:Advanced_matter_bin.png]]
|[[File:Advanced_matter_bin.png]]
|Advanced Matter Bin
|Advanced Matter Bin
|Protolathe
|3
|3
|
|
Line 202: Line 203:
|
|
|
|
|Protolathe
|-
|-
|[[File:Advanced_reagent_scanner.gif]]
|[[File:Advanced_reagent_scanner.gif]]
|Advanced Reagent Scanner
|Advanced Reagent Scanner
|Protolathe
|
|
|
|
Line 215: Line 216:
|4
|4
|
|
|Protolathe
|-
|-
|[[File:Holosign_projector.gif]]
|[[File:Holosign_projector.gif]]
|Holographic Sign Projector
|Holographic Sign Projector
|Protolathe
|
|
|
|
Line 228: Line 229:
|1
|1
|3
|3
|Protolathe
|-
|-
|[[File:Large_grenade_casing.png]]
|[[File:Large_grenade_casing.png]]
|Large Grenade
|Large Grenade
|Protolathe
|
|
|3
|3
Line 241: Line 242:
|
|
|
|
|Protolathe
|-
|-
|[[File:Cybernetic_heart.gif]]
|[[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|Cybernetic Heart
|Protolathe
|
|
|
|
Line 254: Line 255:
|
|
|
|
|Protolathe
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|SUPERPACMAN-type Generator
|SUPERPACMAN-type Generator
|Circuit Imprinter
|
|
|4
|4
Line 267: Line 268:
|
|
|3
|3
|Circuit Imprinter
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|Teleporter Console
|Teleporter Console
|Circuit Imprinter
|
|
|
|
Line 280: Line 281:
|
|
|3
|3
|Circuit Imprinter
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|"Gygax" Weapons & Targeting Control Module
|"Gygax" Weapons & Targeting Control Module
|Circuit Imprinter
|
|
|
|
Line 293: Line 294:
|
|
|4
|4
|Circuit Imprinter
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|Quantum Pad Board
|Quantum Pad Board
|Circuit Imprinter
|
|
|3
|3
Line 306: Line 307:
|
|
|3
|3
|Circuit Imprinter
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|MRSPACMAN-type Generator
|MRSPACMAN-type Generator
|Circuit Imprinter
|
|
|4
|4
Line 319: Line 320:
|
|
|3
|3
|Circuit Imprinter
|-
|-
|[[File:Circuitboard.png]]
|[[File:Circuitboard.png]]
|Teleportation Hub
|Teleportation Hub
|Circuit Imprinter
|4
|4
|4
|4
Line 332: Line 333:
|
|
|3
|3
|Circuit Imprinter
|-
|-
|}
|}

Revision as of 13:40, 8 March 2022

This is a list for getting most levels in R&D.

Basic Research

At shift start, you can follow this list to reach level 5 in most research areas.

To increase Toxins Research, a Scientist has to do Toxins, then upload it via a Technology Disk.

Icon Name Source Materials Engineering Plasma Power Bluespace Biological Combat Magnets Data
Welderoff.png Welding Tool R&D Room 1 1
Blue Toolbox.png Toolbox R&D Room 1 1
Capacitor.png Basic Capacitor R&D Room 1
Micro Manipulator.png Micro-manipulator R&D Room 1 1
Micro-laser.png Micro-laser R&D Room 1
Tracking beacon.gif Tracking Beacon Protolathe 1
Highcapacitypowercell.png High-capacity power cell Protolathe 2
Reagent scanner.png Reagent Scanner Protolathe 2 1 2
Sec hud.png Security HUD Protolathe 2 3
Health hud.png Health HUD Protolathe 2 3
GPS.gif Global Positioning System Protolathe 2 2 1
Circuitboard.png Machine Design (Gibber Board) Circuit Imprinter 2 2
Advanced capacitor.png Advanced Capacitor Protolathe 3
Advanced matter bin.png Advanced Matter Bin Protolathe 3
Advanced reagent scanner.gif Advanced Reagent Scanner Protolathe 3 3 4
Holosign projector.gif Holographic Sign Projector Protolathe 1 3
Large grenade casing.png Large Grenade Protolathe 3 3
Cybernetic heart.gif Cybernetic Heart Protolathe 5
Circuitboard.png SUPERPACMAN-type Generator Circuit Imprinter 4 4 3
Circuitboard.png Teleporter Console Circuit Imprinter 3 3 3
Circuitboard.png "Gygax" Weapons & Targeting Control Module Circuit Imprinter 4 4
Circuitboard.png Quantum Pad Board Circuit Imprinter 3 3 4 3
Circuitboard.png MRSPACMAN-type Generator Circuit Imprinter 4 4 4 3
Circuitboard.png Teleportation Hub Circuit Imprinter 4 4 4 3

Upgrading the Station: Round 1

As a Scientist, it is your duty to upgrade the station when there are better parts available in the Protolathe (under the Stock Parts menu).

For your first upgrade run, print the following items:

Icon Name Amount
Rped.gif Rapid Part Exchange Device (RPED) 1
Super matter bin.png Super Matter Bin 10
Pico manipulator.png Pico Manipulator 10
High micro laser.png High-Power Micro-Laser 1

To upgrade a machine, use a Screwdriver tool.png screwdriver on it, click it with the Rped.gif RPED, then close the machine with the Screwdriver tool.png screwdriver again.

It is recommended to upgrade these machines as soon as you can:

Icon Name Location
Protolathe.png Protolathe R&D
Circuit imprinter.png Circuit Imprinter R&D
Autolathe.png Autolathe Robotics window
(optional)
Processor.png Slime Processor Xenobiology
Grinder.png Monkey Recycler Xenobiology
Ore redemption machine.gif Ore Redemption Machine Cargo Office

Before You Go

Remember to sync with the server to allow Roboticists to print new stuff.

It is also recommended to print 10 Comp design or tech disk.png Technology Disks, save your tech levels on them, and deliver these to Cargo. They get tons of points for this!

Advanced Research

The second half of research requires co-ordination from multiple departments. While you can get the new materials from the Ore redemption machine.gif Ore Redemption Machine, some items are only obtainable by other jobs.

Communication is key. If you need something from other jobs, ask them.

Icon Name Source Materials Engineering Plasma Power Bluespace Biological Combat Magnets Data
Reviver.png Reviver implant Protolathe 5 4 4
Diamond mining drill.png Diamond-tipped mining drill Protolathe 6 4 4
Jetpackmining.png Hardsuit jetpack upgrade Shaft Miner 4 5 4
Machine prototype.png Machine prototype Quartermaster
Cargo Technician
6
Phazon torso.png Phazon torso Roboticist 4 5 4 4
Glowshroom.png Glowshroom cluster Botanist 6 4
Yellow slime core.png Charged slime core Xenobiology 5 4
Glowcap.png Glowcap cluster Botanist 4 6 4
Crystal.png Bluespace crystal Shaft Miner 3 6
Cybernetic heart.gif Cybernetic Heart Botanist 5
Ambrosia gaia.png Ambrosia gaia branch Botanist 5 6
Sentience potion.png Sentience potion Xenobiology 6
Sentience potion.png Consciousness transference potion Xenobiology 6
Deathnettle.png Deathnettle Botanist 5
Chain.png Chain of Command Captain 5
Mecha laser.png P-X Tesla Cannon Roboticist 4 4 6 6
Lazarusinjector.png Lazarus injector Shaft Miner 4 6
Circuitboard.png Purge AI module Circuit
Imprinter
4 5
Minebot AI upgrade.png Minebot AI upgrade Shaft Miner 6

Notes:

  • Botanists need a Chem Dispenser.gif Chem Dispenser to grow these plants. Consider giving them one from Science Chemistry.
  • Machine prototypes have to be ordered from Cargo, using the Supply ordering console.png Supply Ordering Console.
  • Roboticists need combat technology 6 to produce Mecha laser.png P-X Tesla Cannons.

Upgrading the Station: Round 2

Once you have some (or most) of these new research levels, it is time to upgrade the station again!

Print the following items. If you lack any of these, try printing its older version (for example, instead of Bluespace matter bins, print Super matter bins):

Icon Name Amount
Bluespace rped.gif Bluespace RPED 1
Bluespace matter bin.gif Bluespace Matter Bin 40-55
File:Femto manipulator.gif Femto Manipulator 40-50
File:Quadultra micro laser.gif Quad-Ultra Micro-Laser 15-25
Triphasic scanning module.gif Triphasic Scanning Module 5-10
File:Quadratic capacitor.gif Quadratic Capacitor 20-30
Bluespacepowercell.png Bluespace power cell 10-15

To upgrade machines, simply use the Bluespace rped.gif Bluespace RPED on them at a range.

This time, upgrade everything you see - cyborg rechargers, the cloner, botany machines, whatever you see! Almost every machine benefits from having better parts.

Note: Computers/consoles cannot be upgraded as they have no stock parts.

Remember The Disks?

Since you have increased the station's technology levels, do not forget to bring new Comp design or tech disk.png Technology Disks to Cargo!

Special Research

There are three more research categories: toxins, illegal, and alien technologies.

Toxins can be increased via researching bombs.

For the sake of exploration, illegal- and alien-increasing items will not be listed here, however, some pointers on how and where to get them: