Suit sensors

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Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.

Jumpsuits

Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.

In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the Chief Medical Officer and other Heads of Staff to locate you in case you go missing.

Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.

Off
Tells them nothing. You don't even show up on the monitor.

Binary Life Signs
Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.

Vital Tracker
Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute

Tracking Beacon
The maximum level. Tells them what area of the station you're currently in, and your co-ordinate location.

Jumpsuits
Chameleon jumpsuit.gif Found in: Everyone starts with one, several more are found in lockers all around the station.
Used for: To hide your naked body, Also provides a belt slot, ID slot and two pockets for storage.
Strategy: Just wear it at all times as they're useful and practical.
Description

Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory and most job-specific lockers, such as the engineering locker, mining lockers and so on. There are some additional, gimmicky ones in the theater.

Suits

Stuff you wear over your jumpsuit. Most of them are pretty useful.

Bio Suit
BioSuit.png Found in: Virology, Toxins, Janitor's Closet, Research in general.
Used for: Protecting against exposure to Infections and chemicals.
Strategy: Wear it when dealing with hazardous substances.
Description

The Bio Suit, short for biohazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak. As such, they're almost essential to everyone in Toxins, the Janitor, and Doctors caught in an epidemic. Also offers moderate radiation protection. Comes with a hood too.


Suit
Suit.png Found in: Law Office, Various.
Used for: Looking the part.
Strategy: No real use. Looks pretty snazzy though.
Description

It's just a suit.

Masks

Gas Mask
Gasmasks.gif Found in: Both types can be found in engineering and maintenance tunnels.
Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals.
Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air.
Description

They are favored by engineers, scientists, traitors, and any crew member that are in areas without air.

Breath Mask
BreathMask.png Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle.
Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity.
Strategy: Used when people with Voice Changers are on the loose
Description

Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.

Sterile Mask
Sterilemask.png Found in: Medbay, on Doctor's faces.
Used for: Slight disease prevention.
Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
Description

It's lupus.

Headgear

Helmet
Helmet.png Found in: Security, on the heads of various personnel.
Used for: Protection.
Strategy: Use this to prevent being whacked in the head.
Description

Protects you from damage to the head.

SWAT Helmet
S helmet.png Found in: Armory, in ballistics armor crates.
Used for: Protection.
Strategy: Use this to better protect you than a regular helmet.
Description

Protects you from more damage to the head.

Space Helmet
SpaceHelmet.png Found in: EVA.
Used for: Being in space.
Strategy: Protection from flashes and welding, not needed if you have a suit since you don't get cold enough.
Description

Not as cool looking as a RIG helmet.

RIG Helmet
File:RigHelmet.png Found in: Mining Outpost or Engineering.
Used for: Surviving the bitter vacuum of space.
Strategy: Wear this with a RIG suit to be just like Isaac Clarke!
Description

Also protects against damage and radiation, somewhat.

Welding Helmet
WeldingHelmet.png Found in: Engineering, Primary Tool Storage.
Used for: Protecting your eyes.
Strategy: Wearing this while covering your face will protect your from flashes and welding.
Description

You can flip it up out of your face to see better, but you won't be protected whilst doing so.

Shoes

Shoes
Brshoe.png Found in: Lockers.
Used for: Protecting your feet from glass, making you walk faster.
Strategy: Wear them. Don't take them off unless you're changing them for another pair.
Description

Come in many shapes and sizes, and are all functionally equivalent except for those listed below.


Janitor's Galoshes
Jshoe.png Found in: The Janitor's Closet.
Used for: They prevent you from slipping on everything but space lube.
Strategy: Other crew members will often seek these out to avoid falling victim to excessive mopping.
Description

Yellow boots that go up to your knees.


Magnetic Boots
File:Mashoe.png Found in: Chief Engineers Office, EVA storage.
Used for: Preventing you from moving unintentionally in space.
Strategy: Make sure you toggle them on via the object tab for them to work.
Description

Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.


Orange Shoes
File:JOrshoe.png Found in: Prisoner lockers.
Used for: Dressing your prisoners.
Strategy: Stop leaving prisoners naked in the brig.
Description

SHITCURITYYYYYY YOU ARRESTED ME FOR BREAKING AN EVA WINDOW!


Wizard's Sandals
Sandals.png Found in: Wizard crates.
Used for: Looking like a Wizard.
Strategy: Use these to complete the outfit.
Description

The last thing you'll see as your mangled corpse hits the ground.

Backwear

Backpack
Backpack.png Found in: Dormitory lockers, you may spawn with these depending on your preferences.
Used for: Storing unneeded crap.
Strategy: You're going to want this. It's used for storing stuff. But keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You can hold 7 normal items.
Description

For all your holding needs.

Satchel
Satchel.png Found in: Wherever an admin decides to spawn it.
Used for: Storing unneeded crap.
Strategy: Use this if you're the scout. Bonk.
Description

For all your holding needs, now with a fasionable shoulder strap!

Security Backpack
File:Medpack.png Found in: All Security staff spawn with them.
Used for: Holding things.
Strategy: It's a backpack.
Description

For holding, Security style.

Medical Backpack
File:Secpack.png Found in: Medbay staff spawn with them.
Used for: Holding things.
Strategy: It's a backpack.
Description

For all your medical holding needs.

Bag of Holding
Holdpack.gif Found in: The Deeps of R&D
Used for: holding things, that hold things....
Strategy: This item holds more bulkier items (For example, you can put a lockbox in a bag of holding, but not a simple backpack).
Description

WARNING: Science can't explain everything, under no circumstances (unless you want another singularity) should you do the following -

  1. Put a Bag of Holding inside a Bag of Holding!

Belts

Utility Belt
File:Utilitybelt.png Found in: Engineering bay or in maintenance, and due to updates found in engineer's hands insted of a toolbox.
Used for: Utility belts can hold some kinds of tiny items, most commonly tools
Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons.
Description

Can hold: Crowbar, Screwdriver, Weldingtool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, Scanner, Analyzer.

Medical Belt
Medicalbelt.png Found in: Medbay.
Used for: Holding medical items.
Strategy: Like the Utility Belt, but for holding medical items only.
Description

Think of these as your medkit- but on a belt.
Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.

Security Belt
Secbelt.png Found in: Warden's locker, Security lockers.
Used for: Holding security stuff.
Strategy: Like the utility belt, but for security uses only.
Description

Carry loadsa stuff on your belt!
Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts

Gloves

Black Gloves
File:BGloves.gif Found in: Cargo bay, some other places in the station.
Used for: Completing a outfit, or hiding fingerprints.
Strategy: Perhaps slightly worse then the Latex Gloves.
Description

Did you accidentally kill yourself by touching a hot lightbulb? Wear these next time. Also come in finger-less styles.

Latex Gloves
LGloves.png Found in: Medbay.
Used for: They partially prevent the passing of disease, but may leave fingerprints at a very low chance.
Strategy: Having these is better than having nothing at all.
Description

Latex gloves are white and thin. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons!

Insulated Gloves
File:IGloves.png Found in: Engineering, tech storage, and ordered by Cargo.
Used for: To stop you from being shocked.
Strategy: Trade your old gloves in for these, if you're not worried about disease.
Description

These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables.

Botanist's Gloves
BoGlove.png Found in: Botanist's hands.
Used for: Holding some special plant types.
Strategy: Holding nettles and growing them to insta-crit people.
Description

Behold the power of the Botanist gloves, They hide prints like all gloves, but you can hold nettles with these.

Security Gloves
File:Secgloves.png Found in: All security lockers
Used for: Part of the standard security officer uniform
Strategy: These gloves should be worn at all times to avoid contaminating evidence and to show how serious you are at keeping the peace.
Description

Additional gloves can be obtained from the vendor in the security locker room.

Boxing Gloves
File:Boxinggloves.gif Found in: Near the Fitness Room
Used for: To Sharpen your hand to hand combat
Strategy: The gloves have to real uses other then boxing tournaments
Description

Even if they are padded, they still hurt

Captains Gloves
Captaingloves.png Found in: Captains lockers
Used for: Both used for formal and normal wear.
Strategy: Its part of the captain's uniform, you would have to be mad to be seen without them.
Description

They might be one of a kind, and have a yellow band on them, but they won't prevent against shock.

Blue Gloves
File:Bluegloves.png Found in: Head of Personal's lockers
Used for: Both used for formal and normal wear.
Strategy: Its part of the Head of Personal's uniform, you would have to be mad to be seen without them.
Description

The blue works very well with the stock uniform.

Earpieces

These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type <say ";(your text here)">.

Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in <say ":h (your text here)">. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.

:c Command
:s Security
:e Engineering
:u Cargo
:m Medical
:n Science

Using :h will connect you with your default department's channel.

Other channels:

:b  Binary (For AI and cyborgs)
:a  Alien
:g  Changeling
:h  AI Holopad (For AI)
Standard Radio Headset
Headset.png Found in: Any civilian's ear, as well as medical patient lockers, crew quarter lockers and any public locker.
Used for: Annoying people, screaming for help, letting people know that the singularity is out.
Strategy: None.
Description

A standard Radio headset. Carries no additional encryption keys. Nothing fancy.

Captain's Headset
Headheadset.png Found in: Captain's locker, on the captain's ears.
Used for: Normal radio chat as well as all department channels
Strategy: Use this to coordinate between all departments.
Description

The holy grail of headsets.

Head of Personnel's Headset
Headheadset.png Found in: Head of Personnel's locker, on the Head of Personnel's ears.
Used for: Normal radio chat as well as command, security, cargo, and mining channels.
Strategy: Used to keep in contact with your departments
Description

Use the command channel to ask respective heads for permission before giving a department change to someone.

Chief Medical Officer's Headset
Headheadset.png Found in: Chief Medical Officer's locker, Chief Medical Officer's head.
Used for: Normal radio chat as well as medical and command channels.
Strategy: Use this to coordinate between heads of staff and your medical staff.
Description

To make sure your chemists are chemisting, geneticists are geneticing, and doctors are ERPing.

Research Director's Headset
Headheadset.png Found in: RD's locker, on RD's ear.
Used for: Normal radio chat as well as science and command channels.
Strategy: Use this to coordinate between heads of staff and your research staff.
Description

WHY ARE YOU DOING NOTHING BUT MAKING ARCADE CIRCUITS GOD DAMN

Chief Engineer's Headset
Headheadset.png Found in: Chief Engineer's locker, Chief Engineer's ears.
Used for: Normal radio chat as well as all engineering and command channels.
Strategy: Use this to coordinate between heads of staff and your engineering staff.
Description

Use it to make sure the singularity doesn't get loosed on the station.

Engineering Radio Headset
File:Engineheadset.png Found in: Engineering bay lockers, Engineer's ears, Atmos tech's ears.
Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.
Strategy: Use for engineering team, aswell as Atmos.
Description

"Chapel was hit by a meteor, repair team to the chapel!"

Medical Radio Headset
Medheadset.png Found in: Medical lockers, Doctor's ears
Used for: Talking to various jobs throughout the medbay via the medical channel.
Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning
Description

It's a radio

Security Radio Headset
Secheadset.png Found in: Security lockers and the ears of anyone in the security department.
Used for: Coordinating security and requesting arrest orders via the security channel.
Strategy: Don't let traitors get their hands on these.
Description

WWHHHOOOO SSSEEETTTT BBBEEEEPPSSSYYY TOOOOO AAARRREESSSSTTTTTT

Roboticist Radio Headset
File:Roboheadset.png Found in: Roboticists ears. No replacements for these exist.
Used for: Ask mining for diamonds and to get R&D to sync their research.
Strategy: Has access to the engineering and science channels.
Description

Engineering don't give a shit what you're up to, so don't annoy them.

Cargo Radio Headset
File:Cargoheadset.png Found in: Quarmaster/Cargo Tech's ear place.
Used for: The Quartermaster and his slaves to talk to one another about Cargo tech.. Stuff
Strategy: Has access to the cargo and mining channels.
Description

"We need 2 crates of 50 metal sheets, Sir!"- A surprisingly normal request over the Quartermaster/Cargo Slave's private radio.

Earmuffs
Earmuffs.png Found in: Firing Range
Used for: Blocking out sound, Tourting people
Strategy: Prevents ear damage from loud noises.
Description

One of the many parts for a full insane victim.

Eyewear

Prescription Glasses
PGlasses.png Found in: Just about anywhere in the Medbay
Used for: Fixing short sightedness.
Strategy: Most competent staff will fix SS with a clean SE. So only use these if there's no good geneticists, or you like glasses.
Description

Helps your see

Sun Glasses
SGlasses.png Found in: Security, Maintenance.
Used for: Protection against flashes, useful when against Revs and flashes.
Strategy: Most Heads start with these. Generally, you'll want to wear these, as they stop Revs from converting you. They're also good against flashes, and are essential if Security decide to use Portable Flashes.
Description

Keeps the sun out

HUDSunglasses
SecHud.png Found in: Security.
Used for: Combines Sunglasses and Security HUD
Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes.
Description

The red tint makes it cooler.

Optical Meson Scanners
MGlasses.png Found in: Engineering and maintenance areas.
Used for: Seeing structural layout.
Strategy: Wear these when mining, or seeing where structural damage is though walls.
Description

HULL BREACH!!!

Optical Thermal Scanners
SGlasses.png Found in: Traitor Items
Used for: Seeing people though walls.
Strategy: Don't wear while welding/ walking by portable flashes, or in an EMP area.
Description

Ordered by traitors.

Optical Material Scanners
File:OGlasses.png Found in: Admin pockets
Used for: Seeing pipes, computers, blood pools and other objects through walls.
Strategy: Probably would be good for a detective.
Description

Hey, someone is spilling tomato sauce all over that maintenance hallway!

Health Scanner HUD
MedGlasses.png Found in: Surgery, CMO's Office
Used for: Seeing a visual overlay of people's health
Strategy: Use it to prioritize critical patients
Description

Looks like a scouter

Security Scanner
SecGlasses.png Found in: Nowhere at the moment.
Used for: Seeing ID access/arrest status of other people
Strategy: Useless since the addition of the HUD glasses.
Description

Looks like a RED scouter.

Blindfold
Blindfold.png Found in: Theater
Used for: Kinky stuff, blinding people without hurting them.
Strategy: Don't wear this if you want to see.
Description

IM BLIND!

Eyepatch
File:Eyepatch.png Found in: Yarr!
Used for: Yarr!
Strategy: Yarr!
Description

YARR!

Green Glasses
File:GGlasses.png Found in: Theater
Used for: Becoming a mad scientist!
Strategy: Remember to say a society-damning monologue.
Description

Styling

Night Vision Goggles
NightVision.png Found in: In tactical areas.
Used for: Seeing people in the dark.
Strategy: Wear these when you know a power outage is about to happen.
Description

They won't know what hit them.