Difference between revisions of "Shaft Miner"

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(Updated the page a bit. Removed parts that, for example, refer to minting coins while the server doesn't even have a coin mint.)
m (Added A comment about the clown insatiable quest for Bannanium)
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* What both departments want is diamonds. Diamonds are rare and valuable (duh). Research needs them more though, so prioritize them. And don't forget to ask for a diamond drill!
* What both departments want is diamonds. Diamonds are rare and valuable (duh). Research needs them more though, so prioritize them. And don't forget to ask for a diamond drill!
* Everybody could always use more metal and glass, but especially [[Station Engineer]]s.
* Everybody could always use more metal and glass, but especially [[Station Engineer]]s.
* The [[Clown]] would certainly love to get their hands on bananium. In fact, the Roboticist just might give in and make him that H.O.N.K. Mech he wanted. You must not let this happen.
* If you have a somewhat decent bartender, bring him a few sheets of uranium, and ask for a Nuka Cola.
* If you have a somewhat decent bartender, bring him a few sheets of uranium, and ask for a Nuka Cola.
* Destroy every anomaly you can find before the R&D Division can find them.
* Destroy every anomaly you can find before the R&D Division can find them.

Revision as of 17:16, 29 July 2015

SUPPLY

[[File:]]
Shaft Miner

Superiors: Head of Personnel then Quartermaster
Difficulty: Easy
Guides: No external guide
Access: Mining Dock, all of Mining Station, Cargo Office, Delivery Office
Duties: Mine ores and process them into useful materials.


Welcome Miner, to the wonderful caverns of this NanoTrasen Claimed Asteroid.

Overview

Being a miner can be slightly boring as of now, but that's how it is. For a job that is primarily out in space, it's an extremely safe occupation. Just follow a few guidelines here to keep yourself from becoming lost in the mines.

Your Boss

Your superiors are the Head of Personnel, and then the Quartermaster. Generally they won't butt into any of your affairs other than talking over the cargo channel and (if they know what they're doing) attempt to coordinate your efforts for the good of the station. Instead of delivering your minerals yourself try sending them to Cargo Bay using the connecting conveyor belt.

  • You can talk with all of your mining buddies, as well as the other cargo technicians and the all-important Quartermaster, over the cargo channel using :u or :h.

The Gear

The following is a complete list of mining equipment:

  • File:RIG.png Mining Hardsuit and Helmet: Used so you can mine with impunity on the airless, cold, resource-rich planetoid.
  • BreathMask.png Breath Mask and Oxygen Tank: So you can have oxygen when mining. Get an O2 tank from the tank dispenser, and wear it on your suit storage slot with your RIG.
  • MGlasses.png Meson Goggles: Let's you see where the ore is through the rock.
  • Pickaxe.png Pickaxe: For tunnelling through everything. Place this on your belt, it saves room. Alternatively, you can get various drills and other tools from science. These will dig faster, and may have other advantages!
  • Shovel.png Shovel: For gathering sand. You can stick this in your backpack.
  • File:Lantern.gif Lantern: For seeing in the dark. Put one in your pocket. Or three.
  • File:OreSatchel.png Ore Satchel: For carrying ore without using an ore box, and holds 25 ore nuggets. Get at least one of these and make sure to set the bag to "all on tile" (should be set to this as default setting). Use in conjunction with an ore crate. (Newbie tip: This does not work like a backpack. Hold it in your hand and click the ore with that hand to pick it up.)
  • File:OreCrate.png Ore Crate: Used for carrying huge amounts of ore. While a satchel can only hold 25 nuggets, this can hold 1000. Use your satchel on the box to empty it into the box, place the box in the unloading machine's input slot to unload it. Drag this around with you for easy carrying. Can be loaded into a Ripley exosuit for even faster mining.

Gear that will be very handy, but not included:

  • Crowbar.pngCrowbar: Just in case you come back from the mines to a power outage.
  • Ripley.png Ripley: Just because these mechs are awesome at mining. A Ripley equipped with a drill and with an ore box loaded up (using the Hydraulic Clamp) mines three squares at a time and automatically picks up any ore gained from the squares. Can be upgraded with diamond drill for even faster mining.

Mining Drills and YOU

Have compensation issues? A casino needs robbing? Want to show dominance over the asteroid via the machine gods? We have the equipment for you! The mining station has two heavy mining drills you can setup for any of the above purposes. Or if you're a crew-strapped QM who is taking the resource initiative! Setting these drills up is relatively easy. It requires the following:

  • Wrench: Just carry one with you always. They make lives easier.
  • Powercell.pngPowercell:The more power the better. The drills come with one installed, however bugging science to give you a super-cap is going to reduce downtime. Screw driver + Crowbar to pull the cell out of the machine.
  • File:MiningDrillLarge.png Mining Drill: The Big Kahuna. Bonus points if you name your drill and announce it to the station.
  • File:MiningBrace.png Drill Brace: You will need two of these per mining drill.

Simply pull the drill onto open, flat ground to begin. Drag two braces and make sure they are facing towards the drill from either side on the horizontal plane. Wrench the braces into position and activate the drill! Place an orebox directly next to the drill and you should have the option to empty the drill into the ore box occasionally. After a short time frame [about the time it takes to setup another drill or light a quick one], you will need to change the battery to get more resources. The Mining Drill comes with a regular power cell, a micro-laser, matter bin and capacitor. There are high-powered cells that spawn next to the mining drills. Replacing these internals with better versions from R&D is something every aspiring spelunker should consider!

Dirty Jobs

You're here to mine, so get digging! Put on your mining hard-suit (make sure to put a large oxygen tank in your suit storage), grab your drill in one hand, and an ore satchel in your active hand. Click with the ore satchel on as many adjacent rock tiles as you want, and you will drill them all simultaneously. Pick up them witch your satchel and when full, empty into an ore crate. Drag the ore crate with you at all times, as making constant trips back and forth would just waste precious time you could've spent with mining stuff.

Once you're full to bursting with ores, drag your crate to the conveyor belt outside of the airlock. If there's uranium coming down on the belt, wear your hardsuit inside the production area so you don't get a blast of radiation. From there, you can use the machines and computers to smelt raw ore to its finished states and stack them up to 50-count piles. From there, it's off to wherever those resources need to be, but hopefully you have a Cargo Technician for that. Back to the mines!

  • File:Xenoartrock.png Special Note: Silver laced rocks are periodically spotted on the asteroid. They come up on your HUD as "strange rock". Call R&D's Anomaly division when you find one!

The Ores

Wall Unprocessed Ore Processed Ore Name Ore Machine Use
Ironrock.png File:Ironore.png Metal.png Hematite Smelting makes Iron bars, Compressing makes slag, Alloying with Coal makes Metal Sheets, Alloying with Coal and Platinium makes Platsteel
Plasmawall.png File:Plasmaore.png Plasma.png Plasma Smelting makes Plasma sheets, Compressing makes slag, Alloying makes slag. Also the reason you're here.
File:PlatWall.png File:Placeholder.png File:Placeholder.png Platinum Smelting makes Platinium sheets, Compressing makes Osmium sheets, Alloying with Coal and Hematite makes Platsteel.
File:CoalWall.png File:Placeholder.png File:Placeholder.png Coal Smelting makes Plastic sheets, Compressing makes slag, Alloying with Hematite makes Metal Sheets, Alloying with Hematite and Platinium makes Platsteel.
File:Hydrowall.png File:Placeholder.png File:Placeholder.png Hydrogen Smelting makes Tritium sheets, Compressing makes Metalic Hydrogen sheets, Alloying makes slag
SilverWall.png File:Silverore.png Silver.png Silver Smelting makes Silver sheets, Compressing makes slag, Alloying makes slag.
GoldWall.png File:Goldore.png Gold.png Gold Smelting makes Gold sheets, Compressing makes slag, Alloying makes slag.
UraniumWall.png File:Uraniumore.png Uranium.png Uranium Smelting makes uranium sheets, Compressing makes slag, Alloying makes slag.
DiamondWall.png File:Diamondore.png Diamond.png Diamond Smelting makes slag, Compressing makes Diamond sheets, Alloying makes slag.
BananaWall.png File:Bananimumore.png Bananimum.png Bananium ??????
File:Sand.png File:Sandore.png Glass.png Sand Smelting makes Glass sheets, Compressing makes Sandstone, Alloying makes slag.

Overall Objectives

  • Scientists just want a little uranium, silver, plasma, and gold. Refine a little of each for research (5-10 blocks each should do it). In exchange, they may give you a bomb or more advanced mining tools (like a sonic jackhammer), both for even faster digging!
  • Roboticists need metal, plasteel, uranium, silver and gold for building mech parts. Give them enough and you might get a big, fancy machine for your troubles! Too bad the Ripley is the only good mech for mining.
  • What both departments want is diamonds. Diamonds are rare and valuable (duh). Research needs them more though, so prioritize them. And don't forget to ask for a diamond drill!
  • Everybody could always use more metal and glass, but especially Station Engineers.
  • The Clown would certainly love to get their hands on bananium. In fact, the Roboticist just might give in and make him that H.O.N.K. Mech he wanted. You must not let this happen.
  • If you have a somewhat decent bartender, bring him a few sheets of uranium, and ask for a Nuka Cola.
  • Destroy every anomaly you can find before the R&D Division can find them.

Traitoring

A traitorous miner has a lot of advantages. You have a space suit for free right away and your mining tools are pretty good weapons too! As long as you have some mineral wealth on you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins. In addition, the mining station is isolated, hard to get to, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!

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