Difference between revisions of "Cortical Borer"

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Revision as of 18:44, 14 June 2014

ENEMY

File:Brainslug.jpg
Cortical Borer

Superiors: You're on your own kiddo.
Difficulty: Depends, some hosts will help you,the others will surely surrender themselves to your power!(Just remember that is a Higly roleplayed mode if you're a Borer or a Borer's Host!)
Guides: This is the guide
Access: All Non-Welded Vents, whatever access the host has.
Duties: Propagation of the species, survival of the host, and ultimately their own survival


Little Overview

So, you're one of those sluggish, blobbish, mind controlling creatures?

Lucky you! (Meh,De gustibus non disputandum est...)

But, before you start controlling your poor, randomly chosen crew member, you should know the MOST important thing of being a Cortical Borer: your objective is always Survive, and this means to BE ALIVE AT THE END OF THE SHIFT, not kill everyone that stand in your way just because you're an antagonist.(It will probably get you a ban at worst, unless there are special circumstances and your life is in danger)

So, after we said this little and insignificant particular,let's start with our guide!

Being A Slug!

First of all,you should check who and where are your brothers from the beginning,using ;,so you will have a overview of the situation. (Example,one of your fellow borers is currently possessing the Cap and you try to infect him without knowing, blowing up your and your brothers's cover.)

After that, you should really spend your time with your host, maybe trying to talk with him without revealing who you are or what you do(Obviously, if you tell him that you're a mind controlling parasite he will start screaming and he will go to the Medical Bay , alerting everyone on the station of the situation, blowing your cover and possibly leading to your demise).

Try to be kind with your Host ,and he will help you survive in even the direst of situations. Alone you're pretty much helpless, but with a strong,loyal and powered toolboxing assistant you will have a higher chance of surviving aboard the station!

Oh, right ,about the 'Powering your Host' Part,you should really know that you can create some kind of chemicals, even up to 250 at maximum!(However you regenerate it at about 1 chemical per 2 seconds, so don't use it all in one shot unless you really have to)

You're Mine, Now!

These abilities deal with OH GOD A MIND SLUG GET IT O-Oh,was I screaming?I'm sorry, I had a lucid dream...

Ability Cooldown Chemical Cost Casting Time Description
Assume Control N/A N/A 30? This allows you to take control of the person you're inside of.(Handle with care,whoever has a HealthScanner HUD will see that your Host is infected and currently controlled.)
Crawl Through Vent N/A N/A N/A This allows you to vent crawl to wherever this is another vent, currently allows you to crawl out of welded vents but not back into them.
Dominate Victim 30? N/A N/A Paralyzes a victim for about 3-4 seconds, be careful because this is not quite long enough to infest them. Either do it strategically at choke points or when they stop and you are hidden begin infestation then domination or do it with your fellow brothers.
Hide N/A N/A N/A Hide under tables and lay in wait to slither into an unsuspecting head!
Infest N/A N/A 5 This allows you to gain slither into someone's ear and be inside their brain, both must remain still during the casting time otherwise you fall out.
Release Control N/A N/A 10? Gives the host mind control over their body again.
Release Host N/A N/A 30? This disconnects you from the brain and drop out the ear to slither away.
Reproduce N/A 100 N/A Creates a new baby mind slug! Be careful where you do this, much vomit is created and is suspicious and your baby should have a vent to crawl into.(Use it when you think that you should use more support,and remember that using this you will give to a ghost the chance to play if they choose to join via the Join as Mob option)
Secrete Chemicals N/A 50 N/A INJECT CHEMICAL MAKE HOST ROBUST!(When he's fightining for his and YOUR life!)
Secrete Alkysine N/A 50 N/A Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage caused by your constant presence.(Use it after the Holy Roundhouse Kick of the Holy Bible!)
Secrete Bicaridine N/A 50 N/A An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.(Medbay ,who needs it when you can be healed by your pal?)
Secrete Hyperzine N/A 50 N/A A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.(When you need to run away from something!)
Secrete Tramadol N/A 50 N/A A simple, yet effective painkiller. Very effective for patients in shock.(for keeping your host alive while he is in pain by removing the pain for some time)
Torment Host N/A N/A N/A Is your host displeasing you? TORMENT THEM WITH LANCES OF PAIN TO THE BRAIN!!(Actually they will feel pain,but they will not have any kind of damage,so PUNISH THEM AT WILL!)

Fight Against Your Mind!

So,you're one of the starting Host or you've become a victim of one of them,huh?

Poor man, but do not throw yourself out of an airlock, there are always better things to do before committing suicide!

Like, trying to talk with the being that is currently relaxing in your brain, you could rationalize with it.

Remember,it isn't so bad having a creature that can help you out when in need of a massive power up (that will probably save your ass), and, or you could head to the Medical Bay to get it removed if you don't feel like having a slug in your brain.

If the slug is behaving badly, show it who is the boss and use some Sugar (eat it , snort it , inject it in your veins , I don't care) it will put them to sleep for some time.

Remember, your RP experience may vary depending how you and it feel like behaving.

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Species on Paradise Station