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Fireman job!


Innocent Fire

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So, I was toying around with making icons, and decided I wanted to make a new fire-suit, but then I got bored of that because this is the future, where fires are fought with power fucking armor. Right? Right.

 

https://www.dropbox.com/s/p3wffmv7nw0yx ... rdsuit.dmi

 

The suit has a storage slot for two tanks. A water tank, or an oxygen tank. The water tank will refill fire extinqusihers or the suit could even act as an extinquisher. By clicking the area it will shoot water in that directon. Or by clicking a button, it activates a mist of foamy water around the user, like a grenade. (This is only an idea, but I think it'd be interesting to see.)

 

The idea for this is for it to be a light weight and agile suit, not to be a full blown space suit. I want the wearer to be able to move normally and unrestricted, that way they can save burning people and get in and out of fire ingulfed areas quickly without spreading it, and since it's an emergency suit, it will always have a tracker in it (Like all emergency suits should.) The suit should also be slip proof, having to run over liquids that could knock them over.

 

They'll also be equipped with fire proof inflatable walls that they can put outside of doors that lead into fire filled areas, that way they can enter the areas without spreading the gas/fire to the crew. And water grenades. Either water foam, or water gas would be acceptable as well as fire resistant engineering-type tape that they can put down to prevent civs from walking into a firey death.

 

The reason I think this should be added, is because fires are crazy sometimes, and normally roboticts doesn't have the resources to construct a firefighting ripley, or they do, and don't because they want to build a high powered war machine for some reason. This would also divert the jobs a little better, and give more playable jobs to the community.

 

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So if the Fireman job is implemented, what are the Atmos Techs/Life Support specialists supposed to do? Fire extinguishing is pretty much their thing.

Aren't they the oxygen guys? I don't know. I never really payed attention to them. I thought they fixed leaks and breaches and supply breathable gas to people.

 

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their job is to regulate atmospherics, which includes said atmospheric gasses being on fire, their hardsuits have a higher level of protection against fire and there are a total of three lockers full of firefighting specific equipment in the far north part of engineering

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their job is to regulate atmospherics, which includes said atmospheric gasses being on fire, their hardsuits have a higher level of protection against fire and there are a total of three lockers full of firefighting specific equipment in the far north part of engineering

Well. As I said, it was a way to diverse jobs. It could be related to that field entirely.

 

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Alright, lemme see.

Having another job as simply a fire fighter wouldn't work as atmos techs then have nothing to do and the fire fighter would spend half the round in his office. (already happens with atmos techs but there are still plenty of things you can do)

Theres an emergency response job suggestion somewhere, I will have to look it up.

 

Atmos has a few jobs-

•setting up atmos properly so bad air gets pulled quickly and rooms are refilled quickly. You also need to ensure that the loop does not get clogged with hot gas.

•fighting fires. One of the most important roles of an atmos tech is to setup atmos so that it can't be easily sabotaged. Simple enough, just set the pressure high and remove the pipes leading to the non-airmix tanks. Then protect atmos from internal saboatge. Once you do thatfires are rare. But welder fuel fires or plasma leaks will happen.

•fixing breaches. Pretty common, engies often do it though.

•proper use of the fireaxe. A good atmos tech is always very robust. Do not mess with us.

 

The atmospehics hardsuit almost completely protects from fire. Add a medkit with some burn meds and you will be fine.

Been thinking of a suggestion involing expanding fire fighting foam for a while. There needs to be a better way to fight fires. Having a new extinguisher type and some kind of grenade would be good.

Atmos hardsuit is already exactly that. Mags help stop slipping.

So, putting down tape? The thing atmos techs do already? The thing that fails horribly because people are fucking stupid idiots that love to watch fires as it melts their eyes out of their skull? The thing that breaks with a single click?

Inflatable walls already exist but the box is pretty bugged. Atmos really needs them.

 

Theres my barley coherent rant. Enjoy it.

 

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That would leave atmos with nothing much to do and being a person who mains atmos I would hate for this part to be taken away. However YES to new equipment because currently the only way to put out fires is by sucking out all the air. also that water blasting tank that someone posted on the forums would be cool.

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Getting a proper balance between both roles having something to do would be rather difficult but it could be done. There would only be one rescue tech so they would either lack manpower or have to rely on atmos for support. They also wouldn't have atmos access or access to to really any bits of atmos equipment.

I can see the role functioning alongside atmos techs. Rescue techs would play a frontline role (gaining access, doing the brunt of firefighting, helping treat/rescue the wounded) while atmos techs would either stay in atmos manning the atmos alarm computer or help support the recue tech (managing air alarms onsite, using cans/airscrubbers and pumps)

 

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Getting a proper balance between both roles having something to do would be rather difficult but it could be done. There would only be one rescue tech so they would either lack manpower or have to rely on atmos for support. They also wouldn't have atmos access or access to to really any bits of atmos equipment.

I can see the role functioning alongside atmos techs. Rescue techs would play a frontline role (gaining access, doing the brunt of firefighting, helping treat/rescue the wounded) while atmos techs would either stay in atmos manning the atmos alarm computer or help support the recue tech (managing air alarms onsite, using cans/airscrubbers and pumps)

I think the main difference would be rescue techs (surprise! :P) saving people (or rather, their mangled corpses), and the atmos techs fixing the damage/putting the fire out for good.

 

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Changed technician and specialist around. While not a big change it does give a few more options.

 

Few more:

Pipe mechanic

Atmospherics mechanic

Life support mechanic

Life support repairer

 

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If you mean the hardsuit looks ugly then I have to disagree, I quite like the greenish cyan looking stripes on it.

 

However, I like the layout on other servers where all the engineering hardsuits are in one area near a possible airlock rather than just having them on racks in the atmospherics bay.

 

 

I'm talking about the bulky fire suit that are in fire lockers.

 

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This is one of those times when I really think we don't need a completely separate job for something that is really just one duty for an already existing job. As others have said, Atmos Techs have it down. Once they set things up, and unless they make projects for themselves, fires are really the only things they'll be dealing with for the rest of the shift. People in this thread have already established that notion, not to mention there are already some firefighting closets in the tunnels for people to protect themselves with, so why do we need a highly specific job for situations that arise maybe once every couple of rounds? Yes, I know we like to exaggerate about "OMG PLASMA FIRE", but in my experience, it REALLY doesn't happen all too often outside the occasional crazy murderboner (Which the admins frown upon even for traitors) and malf AI.

 

I've seen a suggestion sometime ago, as well as mentioned in this thread of a job that combined firefighting duties with the paramedic, along with a name change. I'd be for giving the Paramedic some expanded ability such as simply giving them an extinguisher in their closet and making their hardsuit fire resistant on par with an atmospheric tech, but not much more than that.

 

With all this said however, one argument that can be established in favor for a 'fire fighting' job would simply be population. We have such a large population that we CAN have these highly specialized jobs. We have many karma and RP focused jobs (There's some overlap, of course) where the station won't care one way or another if they exist or not. More jobs/job openings, means less civilians.

 

My thoughts in conclusion:

 

- Subjectively, I don't think we need a job that specifically focuses on fighting fires, as it takes away from an atmos techs duty.

 

-Subjectively, I think we would be better off with giving the Paramedic some firefighting ability in the form of an extinguisher of his own and a hardsuit with the same heat resistance as an Atmos Tech. It doesn't make him a firefighter, but it makes him a better rescuer.

 

-Objectively, we have the population to support highly specialized jobs. It will reduce civilian load and simply create more openings for people.

 

One final thought, if a fire fighting specific job was created, I don't want it to be karma based. I know the trend is to make newly added jobs cost karma for the sake of the system and to give people things to spend it on, but making a job that really is just one duty of an atmos tech isn't even worth 5 points.

 

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I agree that a firefighter wouldn't work. But a rescue tech as I pointed out earlier in the thread would. It would cover an area that neither paramedics or atmos techs cover and help support both.

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