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Posts
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Posts posted by IamnotDave
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Thanks, forgot about smoke, still more helpful ones would be nice.
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I also ate deep fried deep fried deep fried deep fried deep fried deep fried fire extinguisher cereal.
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I ate my PDA with an omlette once...
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A suggestion to give chemistry something else to do, possibly coding in grenades filled with different chemicals that can spread like plasma, for example chloral hydrate that can knock out rooms of people or mutagen grenades that can mutate people. Also a testing area in science. What I'm trying to say is that I'd like grenades to be a larger part of chemistry than just traitors tossing around napalm explosives.
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I like this idea, then again I'm not a dev.
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Thanks!
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UK here. Gotta get mah tea.
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I just wanted to introduce myself here, I just started playing here and really enjoy it. My BYOND name is Dalavi and I usually play a character called David Anderson (usually as a Roboticist, Doctor, Scientist,or Engineer). Some of you might have seen me in a couple of rounds.
Consolidated ghetto weapon/trap thread
in Suggestions
Posted
I really like most of these ideas, particularly the blades, cannons and explosives, they seem very good for dealing with xenos and spess carps.