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MrMagolor

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Posts posted by MrMagolor

  1. On 4/1/2019 at 2:36 PM, Jazz said:

    damn now I can't robust as a cultist... I've used this method countless times to legitimately destroy entire departments, as you can literally drag silenced bodies in a wrapped locker in open hallways. It's handcuffs on steroids, no cooldown and nobody knows its a body.

    Just be a doctor/roboticist and use a locker, with the person inside having an anaesthetic tank.

  2. On 4/1/2019 at 9:29 AM, MrMagolor said:

    The issue is that even if you do try to make a fun gimmick, more often than not it will just result in the entire station validing and perambrigging you: because you are an EoC after all.

     

    On 4/1/2019 at 9:31 AM, TheClosetMailman said:

    Fixed.

    Thanks, I forgot that bit.

    • Thanks 1
  3. Assday

    Goon actually has a canonical explanation for it: syndicate operatives temporarily knocking out Nanotrasen's communications monitoring network. Of course, full-on assday would not work here, but a similar concept would be nice. Bonus points if it's on the 13th of every month.

  4. The issue is that even if you do try to make a fun gimmick, more often than not it will just result in security validing and perambrigging you: because you are an EoC after all.

    And in addition, most gimmicks are so destructive that they require hijack to do, anyways.

    • Like 1
  5. On 3/19/2019 at 11:00 PM, HugoLuman said:

    Hello.

    Yeah, it's been a long time since I've worked on this. A lot has happened in my life and I've had other projects come up, and have changed computers more than once. I've thought of coming back to it several times, but when I take a break, there are significant factors I have to account for and it's a pain in the ass to update what I have to the current code base before I can get working on anything new. Still, if there is interest here, I could come back. To be honest, I may need some help though.

    I think that given the level of interest that all the other players have shown in this, the more code-oriented ones (aka: not me) would certainly be willing to help you.

    • Like 1
  6. On 7/25/2015 at 1:17 PM, fludd12 said:

    Also, note, the server has a fairly limited pool of coders. Just because something is easy doesn't mean it'll get done in any short amount of time.

    As the saying goes: if you want something that badly, code it yourself!

  7. Actually, thinking about it: most of the HUDs could be upgraded to have the same effect on examine that their portable ones do: i.e. medHUD would be health analyzer, diagnostic HUD would be cyborg analyzer, etc. This should probably be a toggleable effect, so that your chatlog doesn't get clogged from examining people.

    Advanced mesons could just be x-ray/thermal goggles, though that's pretty iffy given that there's already ways of getting x-ray/thermal through R&D. Alternatively, you could just be able to make the "Material Scanner Goggles" or w/e they're called, that allow you to see everything but turfs (and maybe mobs) through walls.

    The advanced secHUD could just be HUDsunglasses: they'd be like the R&D hand drill/jaws of life, where they have a high cost to produce, but have low R&D values.

    Advanced Science Goggles could also tell reagent temperature at a glance, which would coincide well with the Goonchem update that Fox is doing.

    Important to note that these advanced HUDs would also not  be night vision.

  8. On 3/7/2019 at 1:20 AM, ID404NotFound said:

    I wish the chain of command used in disarm intent would not break bones, cause bleeding, etc. I prefer brandishing it against ne'er do wells, rather than giving it to science.

    The issue is that the only other way to get combat 6 is through deathnettles, and MAYBE some syndicate equipment/trader items:  while botany already makes glowshrooms/glowcaps/gaia, needing to rely on them even MORE for R&D is annoying. It would be nice if it was tied to a different department instead.

  9. Suggestion: Make the default hardsuit insulated, and thus make you immune to stunbatons (and maybe tasers)? The elite suit would not make you immune: the idea being that the fire resist replaced the insulation: the same would probably apply to the shielded one.

    It really is a shame that most of the nukeops items are useless: if you try something new, it almost feels like gamethrowing for your team.

  10. On 3/11/2019 at 4:33 AM, davidchan said:

    Beepsky just needs to have an option to react hostile to anyone without valid records attached to their identity. If you don't have a security file then it's safe to assume you don't belong on a secret state of the art research station.

    also HoS and CMO should have hardcopy backups of round start records in their office.

    I'd like that as a replacement for the "arrest anyone without an ID" function- although it would still be just as annoying for evolved nymphs/xenobio golems.

  11. 57 minutes ago, davidchan said:

    Bring back Vox Traiders.

    Add 5~ Cryosleepers to the skipjack, 20 minutes into the round ghosts are given an notice that the pods are now active and players can take control, giving them a grocery list of goodies they need to collect from bars of gold to a kitchen knife or even some used or useless trash items and the occasional kidnapping 'Guest of Honor' objective. Enforce the involaite, so as side antagonists they can't start shooting and killing people, but they are free to loot anything they feel they can run away with, and are encouraged to defend themselves or capture anyone continuing to show hostile intent towards them (such as overzealous security officers and tiders trying to get aboard their ship.)

    It should be later into the round, not a 100% chance, and only for some roundtypes, like the free golems.

  12. I think that having "gimme" objectives removed for specific jobs would be nice (though this probably already exists to an extent): i.e. scientists shouldn't have to steal unused slime extract or full plasma tank. Then again, it makes sense ICly, as the Syndicate would probably employ someone with the easiest access to what they want.

  13. On 3/7/2019 at 5:05 PM, Pennwick said:

    An upgraded science HUD could maybe read the contents of the RPED in your hand and put a marker by machines upgradable with the parts inside.

    Adding to that, an upgraded hydroponic HUD could let you view plant stats simply from examining the tray.

  14. Another thought, though this might be a bit OP:

    Bio 8 and/or Alien 4 and/or Bluespace 8 would let you make a "Recall Implant" very similar to the ones that Abductors use: before implanting, you use the implant on a tracking beacon to "scan" it, and then the implant will be able to teleport you to that beacon with a long cooldown. Bags of Holding would still interfere with the teleport, and EMPing the implant would make you do a short-range teleport similar to the reactive teleport armor.

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