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MrMagolor

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Posts posted by MrMagolor

  1. Just now, BeanOS said:

    1. What about Ash Walkers?

    2. As I said, it is rough for Diona, but Diona heal rapidly, so it is less of an issue, also they have no bones to break.

    Ash walkers don't get ranged: for that matter they can't use ranged, similar to golems.

  2. 1 minute ago, BeanOS said:

    Goliath are slow, if you want to engage them in melee, which imo you shouldn't, you wait for them to take a step forward, because directly after taking that step there is a small window of opportunity to step close enough and hit them, without them retaliating.
    You must have at least two tiles between you and the Goliath, because they can attack while moving, so you wait for them to close the gap to a one tile distance, then you step forward, hit them, take two steps away, repeat.
    As a diona you are way too slow to take advantage of attack pause after moving the Goliath has.

    You don't even need to watch for the tell from the Goliath for their ground tentacles, as they do not root or cause damage to you until they get to the peak of their animation, giving you about a second from their original appearance, to step off of those tiles.

    1. Ash walkers.

    2. A second is not really very long to react, especially if you're already slowed from either being a diona or having bones broken.

  3. On 6/4/2019 at 10:00 AM, improvedname said:

    This sounds like really an issue, because you were a diona. species that are slow by standard, the tickrate isn't really a issue.

    The tentacles can be easily avoided. you just move whenever it has red eyes(or prepare to atleast)

    Bone breaking is a really edge case scenario. because you have around you alot of instaheals(or well get them atleast) which is basically a admin heal fixing your bones etc

    so bone breaking isn't a instant death sentence but its to add to the difficulty of lavaland with baymed, another thing you can

    (which i always do when fighting megafauna) is bringing stimpaks for some extra speed they just cost 50 points. yes they cause brain damage but better then dying right?

    The issue is: if your bones break and you somehow get out alive, you can't kill a legion because you'll drop your weapons.

  4. Ripleys are completely irrelevant on lavaland, save for the wormhole generator; and they were mostly irrelevant on the asteroid already.

     

    Suggestions:

    Exosuit-themed lavaland loot(upgraded teleporter from necropolis chests?)

    Make lavaland increase Ripley speed like the asteroid did

    Ripley Plasma cutter firing faster and/or having AoE/spread

     

    If you have any other ideas feel free to post.

  5. A big issue with the grey translator implants is that when cloned, you obviously do not keep the implant, forcing you to ahelp to get a new one. It would make sense to be able to manufacture them with a moderate tech and materials cost. Would also help for various species that are otherwise unable to communicate with the station i.e. ash walkers.

  6. 14 hours ago, Spacemanspark said:

    IPCs have blood in the form of oil now. Vampires still can't go after them for it, but otherwise it's pretty similar to humanoid blood.

    And it's much harder to replace, except for flat-out chugging an oil can, as there is no iron/salglu/etc. equivalent for them.

  7. 7 hours ago, Pckables said:

    I have noticed that Goliath tentacles are a bit faster than they used to be, but they're still very consistently dodge-able (unless you're a diona). On the other hand goliaths have lost the eye-flashy tell they'd do when they were about to attack.

    If you want to talk about a basic lavaland mob punishing players for a single mistake, take a look at yellow swarmers. They rush you down at max speed and instantly tase you in melee for a long 5+ second stun, after which you'll be dead because the other swarmers shot you with lasers on the ground.
    Also it seems swarmers detect and try to attack you through walls right now, which I think might be a bug.

    Breen and xerdies can tell you about the endless pain I had as a seed vault diona because of those. But that's an issue for its own thread.

     

    And again, the issue is bone breaks, as there are not many adequate hand/feet armors that exist period, let alone accessible to miners.

  8. As Denthamos has pointed out in discord, the goliaths are definitely built around being fought with tg's movespeed.

    Their tendrils trigger extremely quickly and also stun for a long time.

    And, since their attacks are so strong, it is a GUARANTEED bone break- which makes it even less likely to escape them, ensuring a swift death.

    What this is doing is effectively punishing the player for making a SINGLE mistake, which is ridiculous.

    Doubling the "trigger time" on the tendrils would frankly be enough to satisfy me, as well as perhaps increasing the timer for goliath movement.

  9. You say you wanted to elaborate but you don't even specify the first reason in detail?

    Also I'd like to note that one of Kyet's big "promises" when they became a Head of Staff was to make the server more open.

  10. See... Stuff like telescience paramedic, teleporting people that, in your example, are being pulled by spiders... Makes being an antag more hell than it is already. In fact, every single example you've given counts as powergaming in a sense.

     

    And I think 95% of the station population wouldn't notice a difference if it was removed, besides the powergamers and/or turbonerds.

  11. Perhaps emagging the telesci console allows it to bypass those blockers (only the onstation ones), so that antags can craftily complete steal objectives, while still preventing powergamey Depot looting for even antags?

  12. This is kinda off-topic, but I feel like the Artificer should have a way of eating runed metal to reduce the cooldowns on the Artificer and Summon Soul Stone spells.

     

    Also, usually, sharding is a far easier way of getting a convert than actually converting, if you have decent weapons.

  13. I believe that there is a mechanic from goon that could be used for this: if you are on grab intent, and click on someone next to you, you will hold your gun to their head with a very obvious chat message. If they try to move, they will be instantly hit by a bullet. (NOT an instant kill bullet, simply the gun's normal projectile. Would be pretty lethal with i.e. a .357 though.)

  14. Time for me to pitch in as ye olde goon shill:

    An adaptation of their system of antag weighting:

    For every round that you ready up for, it will look at what antag you did (or didn't) roll, based on the roundtype. The goal of the weighting system is that 10% of each time an antag is spawned, you will be that antag. So, if you are above 10%, you are less likely, if you are under 10%, you are more likely, and if you are at 10%, there's no advantage or disadvantage.

     

    At least, that's how I remember being told it works.

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