Jump to content

Fursamie

Members
  • Posts

    348
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Fursamie

  1. Look at this this way. Armalis are superior to them in everyway. They could do their job a million times better, faster, stronger.  With any species, this would lead to obvious harassment. Being a workforce doesn't really make you entitled to anything. Construction workers aren't praised like Christ because they do labour, and primalis wouldn't be either. IC I've asked vox about Armalis and they said they're big, and bullies.

    Also, Armalis are literal walking weapons.

  2. Personally, I don't have vox, but I do have to deal with them a lot. So here are my humble observations.

    • A lot of vox seem to forget that they have a horrible grasp on galactic common. It's comparable to a spanish man trying to speak english when he's took 3 classes in his entire life. This means that you can't WRITE galactic common well, you CAN'T speak galactic common well ( E.G Hi dave. -> Hihis davey)
    • Vox are not the same Armalis, Apex, etc are all different and unique. Being blind and oblivious to this makes you a bad vox.
    • You don't have a homeplanet, and so saying you want to go home is you going back to a ship where you are inferior in everyway(Armalis are buff as fuck, Apex rule society, those slugs are babies and automatically are better than you)
    • Say yaya. A lot. Even when you don't want to say yes, say yaya.
  3. If you're new to the game, I URGE you to read the starter's guide for the paradise wiki. You'll learn a lot of controls, and after a round or two of using them it'll be engrained in your memory. Also, it's a good idea to read the SoP for the detective because people LOOOVE shitting on security for forgetting SoP for a second. Even your own security mates will hate ya. 

    • Thanks 1
  4. It's the start of a round, and I'm the chaplain! I set my religion to Despakito and my deity to space spain - grab my null rod, change it to that one red chainsaw sword or whatever. OOC gets muted, and before I could spout something like "Come to the chapel and check out the new trendy religion!", that big, red coloured sentence cursed my entire round.

    "You are the traitor."

    So. My objectives were to steal an unused slime extract.. Easy enough.. Steal the CE's mag boots? Difficult, not impossible. Escape alive and free? This was going to be EASY greentext. First things first, I needed to buy a holoparasite. I headed into a locker in chapel maint, and got my holoparasite. Planned on cremating it, so I injected myself and put the box inside mybag. A paramedic came and awkwardly stood there, and I think he saw my holoparasite injector inhand since I couldn't put it in my bag quick enough. Thankfully, he walked off with no reports on the comms.

    Turns out, I wasn't very proficient at cremating. My holoparasite (Titanium Orchid) had to teach me how to do it, and from that moment on I knew we'd be best friends. Also, my collaborator was a vox named Chayakriti or something along those lines - I asked something very simple of her, "If I get caught, I'll say the code words on comms so you can save me from perma." She agreed. I headed back to the chapel maint to make sure I didn't leave any evidence, when someone by the name of U.S.S.R strolled along. My holoparasite urged me to tell him the code words, so I did. Me and him said the codewords at the same time, so we both knew we were cool. I leaned in and whispered that Chayakriti, the roboticist, was on our side. I told him my objectives, and he said he could try to snag the magboots for me. We shared a nod and parted ways. 

    Later, while I sat in the chapel, my holoparasite suggested a plan. We go to scimaint all the way to xenobiology and ask for an unused slime extract "for a ritual". Sounds good. I headed to scimaint, to xenobiology, where I sat with a 
    "cat girl", where we waited for someone to open the xenobiology door. His name was Gavin, and again, my holoparasite urged me to say the codewords. I did, and at first he seemed oblivious to it but within maybe 10 seconds he caught on. He said "Oh, right, codewords! Peace test pride, yeah yeah, whatever." I told him that U.S.S.R and Chayakriti were friends, and eventually the RD came around. She asked why we wanted in and I said I needed a slime extract for a ritual. She was being annoying, saying that we had to wait for a xenobiologist to come, but amazingly, a xenobiologist walked through and we quickly followed. He gave me a yellow slime extract which I stuck in my internals box (no one ever looks there), and Gavin.. Did something. I didn't see to be honest. Once I left, I sat in the chapel some more when U.S.S.R PDA'd me about him mindslaving a vox. Cool! Later on, when I took a stroll out the chapel, I saw him implanting a roboticist and knew it was probably another mindslave. Now all of robotics and a vox, including a holoparasite, were now an unstoppable team.

    The shift dragged on, and comms was screaming about Asrair having a holoparasite. None of my business, so I went to robotics where our CREW (some at least) were hanging out. Chayakriti tried to kill E-N with a fucking chainsaw. And everyone who passed by robotics didn't care. Even a security guard came to the desk and they didn't give a shit. I strolled in and asked if he had the magboots, he replied with a sad no. But this gave me an idea. 

    Here's how theoretically it'd go down.

    1. I ask the CE to a duel.
    2. If he says yes, I say that "no machinery is allowed" and I throw away my PDA and headset, urging him to do the same.
    3. We battle in the holodeck where instead of an actual honourable fight, me and my holoparasite beat him to death and stuff his body in some locker in maint.
    4. ???
    5. Steal his magboots and ID.

    However, when me and U.S.S.R got to engineering to look for him, he declined. He called security but instead of harmbatoning hungry maniacs the NT rep Emily-7 came. She told me to get out, but luckily my chapel blew up a little prior to her coming in. So I used it as an excuse to stay here to "complain" because the CE let it happen(lol). She got tired of it and left, and U.S.S.R came to my side. We devised a plan. Here's what was supposed to happen.

    1. We get the mindslaved vox with a chainsaw, U.S.S.R armed with some sort of weapon, my holy chainsaw sword, and the holoparasite all together.
    2. We get soap.
    3. Slip CE.
    4. Beat into crit as a collective before he can even utter a word on comms.
    5. Space the body in the airlock leading to the engine.
    6. ???
    7. Steal magboots, PDA and ID.

    For the most part, it worked! We killed him in less than 15 seconds and I stuffed the magboots in my bag! I asked the vox to space the body, but he didn't listen and left. I didn't have access and gave the vox the CE's ID. I didn't think anyone would visit engineering's secure storage nor engine's airlock, so I left it.

    God I was so wrong.

    The shuttle was coincidentally called BECAUSE of Asrair's shenanigans, so we all huddled over at the waiting room for the shuttle. I heard outcry like "recall the shuttle!" and after 3 minutes, the Captain caved in. I thought nothing of it, until I heard these horrible words on comms.

    [Common][NT rep]Emily-7:"Blueshield, go check engineering."

    FUCK. I told U.S.S.R, since he had access to engineering to go try and space the body. He argued a bit but he submitted. I didn't hear from him again. So it was me and Gavin sitting on those chairs. I got continously more and more anxious, until I decided to fuck it and head to a pod with Gavin. My holoparasite said to ask if he had a holoparasite, so I did and he said yes. THIS IS IMPORTANT. We headed to the pod, and our holoparasites had a conversation we couldn't understand. The crew transfer vote activated and, like usual, everyone said yes. So we were in that pod for 3 minutes until the door opened. It was a security officer. He tased me and immediately I knew why. The CE must've been cloned. Gavin and I summoned our holoparasites but the officer killed me quickly, and Gavin's holoparasite failed him too, him getting clawed while on the floor to death.

    The shuttle flied off while I was in the brigbay, where I saw Asrair's body whilst in the after life.

    Only 2 more minutes and I would've been let off scot-free.

     

    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

     

     

    • Like 4
  5. Hi, Chronarch. I like your style of drawing so I want to give you a bit of criticism so you can improve with your art.

    • Refrence a human body

    Now, I understand near all of your characters are IPCs, but according to the sprites, they aren't that far away from a human in terms of body types(unlike vox or dionae), so it's good to have the image of a model posing in/similar to the way that you want your character posing. But don't get TOO good, because then you'll just be drawing humans with TV heads (good for synths tho). Remember that IPCs are robots, and even now robots aren't thicc. Besides maybe synths. If you're drawing a TV head, I reccomend making them a bit blocky(e.g the thighs curve in at the opposite side of the knee, make it look like a polygon instead)

    •    Understand what the human body is capable of doing

    This'll be easy, but I had to put this in because of your "Good night" artwork. Your wife's arms are supposed to hold onto you but it looks like either she's wrapping her arm around your arm like an anaconda choking their pray or she has really loose hands. Like said above, to make your art look natural, it's best to refrence a model so your character doesn't end up twisting his arm to give a thumbs up.

    • Understand the human tendencies/norm

    An example of this would be how people draw dead people's fingers. Flat on the floor(or whatever surface), but you'll realize if you leave your hands like that on a table(flat), your fingers will start to curl up. IPCs probably have an endo-skeleton, so this counts for them as well. Best way to recreate this is just to be hyper aware when your walking around, doing a skit that involves movement, etc.

    • Notes

    IPCs have hands. That's what makes them better more robust than cyborgs. In your "Good Night" artwork, one out of your million IPCs had a claw for a hand(of course, if the cyborgs have stubs at the top of their arms then this is null)

    IPCs would not mourn the loss over each other as unless the body is missing, they can always repair them.

    IPCs are manmade. The feelings they feel are simulated, and their actions nor their decisions will be effected by a "sad" feeling or a "happy" reason.

    Love the art, hope to see it more in the future!

    • Thanks 1
  6. 9 hours ago, Biffthegreat said:

    As far as I understand it...

    Killing anyone SSD/AFK would be against the rules.

    Killing the warden as a perma prisoner (unless an antag) would be against the rules.

    Slipping the warden, stealing their ID and escaping wouldn't be. 

     

    I didn’t actually mean it, it was supposed to be a joke. Aspiring comedian here ?

    9 hours ago, Biffthegreat said:

    Consider the following (possible) convicts:

    Convicted for distributing pacifist literature

    Convicted for running black market sales of soap

    Convicted for stealing station equipment

    Convicted for industrial espionage

     

    None of these would have an IC justification for any violence beyond slipping the warden and running off. Perhaps tazing/cuffing them. They would have no more IC reason to commit violence than any other member of crew who is brigged/permad, and if the role cost a reasonable amount of Karma, people wouldn't abuse it (twice).

    Well, first, I need to clarify something. I thought it would be like the survivor in CM, where the game whips up some randomly generated story and tells it to you via the chat when the round starts. And, it would be in your notes(memories) so you could check them at any time. OP said some convicts would be previous agents and would be ranked higher for the kill objective as they don’t want any loose ends.

    Some people would take this as a bootleg antag token of sorts. Like an antag ticket. But you’re not really an antag. But the possible crimes you posted are good ideas. I would like to keep the convict down to any other mid round perma prisoner, only difference is that (unless they’re actually a traitor) won’t be associated with EoCs and are probably in perma for an accidental plasma leaking which some doofus on security who didn’t read space law deemed it grand sabotage. And they aren’t allowed to be more....physical when escaping, because (granted most of the time admins will know that convict1 took it too far but) admins aren’t Gods. They don’t know what is EXACTLY right or wrong in every situation, so they have to rely on their opinion. Which gets them shitted on in either ban appeals or admin complaints.

    So, as said in another post, one admin may think the madman must be locked in a real jail for crippling the warden who came to check on them to the point where they just started speaking Chinese instead of en-.. Galatic common and one may think nothing was wrong with it.

    also according to SoP just kill yourself once and they have to clone you - go back to perma without a fuss but do it again and assuming there’s enough biomass and nobody’s currently being cloned, you’ll get cloned automatically. EZ escape

  7. 1 hour ago, ZN23X said:

    People have gotten banned for acting antag like as literally every single job on the station. 

    My point was that because of the lenience on whether you could, say, kill that AFK warden coming to check on you and hold the station hostage while you arm up on the Armoury or not leads to confusion. “Is this too far” would be a question players ask when PM’d by admins on their antaggy behavior. There is no clear answer. One may think it’s ridiculous and the other may think nothing was wrong /because/ of the leeway given on a Convict’s antaggy behavior.

    1 hour ago, ZN23X said:

    Having IC justification for breaking rules doesn't give people the right to, and plenty of people break them without IC justification.

    But Convicts - who DO have IC justification will beg to differ, as most (if not all) would believe that they’re special BECAUSE they have IC justification.

  8. On 8/2/2018 at 10:53 AM, davidchan said:

    The 'antag status' detected earlier was supposed to be a shoe in for the potential of failed or captured antag agents with goals or objectives to survive and escape, while regular convicts may not have had violence convictions and this would be more inclined to just do what it takes to survive a round or potential assassinations.

    Wouldn’t this go for everyone? If I saw someone with a  gun and e-dagger running after me you fucking bet I’m gonna drop a banana peel and cave their skull in with a toolbox.

    On 8/2/2018 at 3:52 PM, ZN23X said:

    Could argue that anyone can take any role and make it antaggy. Rules exist and are enforced for everyone in every role.

    Not.. Really? You can’t make a security officer antagonistic because their sole purpose is to fight those kinds of people. You can’t make a xenobiologist antaggy because their job is to research the new “Xeno” species - slimes. You can’t make the chef antaggy because their job is about cooking.

    Have you noticed that none of these jobs/people have strong bonds to the Syndicate?A convict DOES, however. Failed “escape alive and free” agents, innit? So some people would think “If IC-wise, I used to be a syndicate agent, doesn’t that mean I can still act like one? Horay me! Time to go on a murder spree!!”

    Also, more karma =/= trustworthy.

  9. 3 hours ago, Biffthegreat said:

    I don't see how people would take this and be "antaggy" about it because the rules still apply to them just as they do to other roles.

    Just because someone's a convict doesn't mean they turn into a bloodthirsty killer if they break out.

    But because OP said there would be a little leeway on whether they could commit antagonistic actions, this role would and will attract people who would be happy to abuse this aspect if it means that they have more reasons to kill and/or harm people.

  10. With the small amount of karma, the lenience on whether you can commit borderline antagonistic actions would be severely abused before you could even say permabrig. Also, permabrig without prior planning is near impossible to escape. Maybe get lucky and have the Greytide virus set you free? Maybe have the Warden go AFK while checking permabrig inside? Both are pretty unlikely, the latter being even more so.

    Although, the idea of being a perma prisoner at round start is neat. Being a non antag and getting thrown in perma sucks, because you can’t robust your way out or you risk a bwoink. This gives you a chance to at least try to man your way out without being an antag.

     

    Please don’t tell me I just necroposted 

  11. I don’t think NT officials nor ERT commanders would be on the NSS Cyberaid. It would be realistic if they had just hired Gateway Explorers and called it a day. And plus, I don’t think the organizer is a head off staff. If not, 

    1. Who would be the head of staff for this mini gateway department?
    2. Most of the time, people in departments are more or less equal besides when it comes to the head of staff or someone like the QM.

    Other than that, it’s a pretty solid idea.

  12. This is based off a murder me, a collab and another tator pulled off.

    If one of you or you're competent at building, block off the old medbay in medmaint from science and the South completely (easy with an RCD or a lot of metal). Since you're depending on social manipulation (and if the sleepy pen doesn't kick in just yet), it'd be best to make an effort to renovate the place. Add floor tiles, a couch, etc. MAKE SURE TO KEEP THE LOCKER AND WIPE YOUR ID ON IT!! That will be where you store the bodies of your victims (or if you want to pistol + suppressor your way through it, it's where you store the bullet casings), so if you need to kill more than one person they don't just see the Captain that went mysteriously missing dead in "the cool room that I built" that you wanted to show them.

    Alternatively, do all of the above, but acquire extra metal and some cable. Once they start dozing off, strip them of all their belongings (turn off suit sensors on their jumpsuit), make cable cuffs with the cable coil, make a chair with the extra metal, cuff them and buckle them to the chair. If you want to ARR PEE, you can torture them by cutting off a leg or arm (granted you bring a medkit to treat the bleeding caused by it if you want them to stay conscious for a little longer). To finish it off, a couple of stabbies or punches will do the job. 100+ points for using a garrote wire.

  13. Hi. I'm Fursame, although in-game I usually go by Domitia Aquila.

    Some people may know me for ahelping the most mundane and dumbest shit ever.

    Others may know me for arresting a clown that had an abductor belt under the guise that "Abductor tools = Class S contraband", with no reasoning as to why I thought this.

    Other people may know me for abusing desk announcements to tell the crew that a species, person, job, or company was not real. Usually vox racism.

    A handful of people may know me for my degrading comments about... certain..  Unathi names.

    I've been on Paradise for a good while, maybe a month so far. And what I have to say is that vox are overrated 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use