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JovanM

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Posts posted by JovanM

  1. Why not expand this thread to dragging mechanics?

    On some (nukeops) rounds I have seen as some kitten was dragging around an unconscious fully armored security. That was really weird. I suppose that current game mechanics makes it possible even for a butterfly to drag heavy stuff behind!

     

    On some servers I have seen that a character needs one free hand to start dragging.

  2. On 9/13/2018 at 3:46 AM, Triiodine said:

    You smother people with the damp rag the bartender gets, this however, while amusing to see in chat, doesn't actually transfer the reagents to the persons blood stream it rather applies them to their face. So uh, 5u of acid I guess might do something.

    Damp rag behaves really weird in game.

    Once experienced some little bug: when clicking on a damp rag, received a message about putting a lid over damp rag. Guess, damp rag is a subclass of beaker (if Dreammaker supports OOP terms)

  3. On 10/29/2018 at 4:06 PM, Sihsse Zsak said:

    Miners all dead and Research isn't delivering tech disks? Pester Botanists for some produce to ship out or if they're also being lazy head to the Arrivals Garden to grow some yourself. 

    Sorry, I don't understand this.

    As member of cargo I have had experience of delivering plasma and uranium sheets to cargo shuttle for supply points. I guess, some exotic plants may also give supply points, but never tested this.

  4. It is 26th century. Technologies allowed everyone to have their basic income, but if a person wants to get something more, then it has to pick some place. Let's say, everyone comes with 1000cr to station. There may be some rates. For example, janitor's rate is 1.2; Librarian has rate of 1.2 as well; Clown and mime have rates of 1.0 . Engineering and Science have rates of 2.0, And so on... 

    Then, over some time delays, everyone gets something more (except civilians, since they have no assigned duties): rate * some basic value.

    Credits should be used only for getting items from some vending machines (like now) or obtaining vanity or rare items (like champagne bottles, green cheese, checkered bags, golden jewelry, musical instruments).

  5. Quote

    additional objectives for things like Xenobiology (Send x different types of slime extract to CC)

    This is a great objective, because Xenobiology has nothing to do with researching tech levels.

    Also, Xenobiologist may receive a goal about breeding some (at least one) high tier slime.

  6. On 10/15/2018 at 7:42 PM, davidchan said:

    Livestock cloners

    Have seen several times as people trying to put Runtime or Paperwork into cloner. I was first time shocked when cloner gave a result that no proper DNA was found for Runtime. It should be possible to run cloning process on any animals, with the same effect as cloning any other humanoid.

    On topic of Geneticist research - give mouse DNA ingame, making it possible to change eye color, fur color, or transforming it into GIGANTIC MAINT-RAT MONSTROCITY .

  7. It would be great to have a cybernetic monkeys, cybernetic volpins and cybernetic stoks.  And more important - cybernetic dogs and cats.

    Spoiler

    Even going more further - cybernetic diona nymphs

    They act just like regular base creatures, but they have access to binary chat.

  8. I have enjoyed playing on this map. Author, do not listen to haters, it's a Great work! It is way better than Metastation, on my opinion. This map is great for 100+ players.

    A spacious common lobby near dorms, aand comfy bedrooms are great, as for me.

    I'd like to have cryodorms placed where there is a courtroom hall. Another thing - there was no refilling cistern for space cleaner at Janitor closet.

    I suggest also adding some derelict laboratories with empty machine frames and damaged floor tiles at maints. This is a science station, not a bar and restaurant resort.

     

  9. I did not like small gateways leading to space. They are just 1 unit of size (it is harder to locate a satellite behind you, for example) and there is no button for safe airlock manipulation. It is a very high risk to ventilate items in surrounding room to space.

    I did not like a medbay layout. You may get stuck near entrance for a long time when there is not enough doctors to stay at frontdesk.

    I liked library layout - it is larger and can hold more people there.

    I liked that dormitories have that comfy small bedrooms in addition to futuristic cryodorms.

    This map is really big, and it fits more for about 100 users online.

  10. I also find it hilarious when fat character drops all clothings. Especially when security ate too much pizza and has to drop tazer/stunbaton/portable doomsday device with clown nearby.

    Just add message: "Your clothes feel tight and uncomfortable for you". When fat spessman unequips clothes, it should not be possible to equip them back until he gets back to shape. And also, keep fat sprite, but only for naked .

  11. Once I have joined as Runtime the cat. And I have noticed that cats now have quite limited gameplay features: they can wander around, nuzzle things and pull things around, just like corgi. But cats are not corgi!

    So, my suggestions are the following:

    1. No food - no hug. Add hunger counter and ability to taste drinks and eat foods.

    2. Cats may be kind, but they may be aggressive. Add intents (like diona nymphs have): help intent for touching things and harm intent for scratching, clawing and biting those Syndicate operatives

    3. Nighttime tiny predators. Add or increase night vision range for cats, just like Tajara have it (never played as Tajara). Now cats don't see in darkness.

    3.1. I suggest that cat's eyes should be glowing in darkness just like the mechanical assisted eyes

    4. Natural agility. Cats now take approximately the same time to get onto the table as the average human. But we all know how fast and agile cats are. Reduce climbing time for them (and cats don't climb onto tables, they jump on it)

    4.1. Maybe, Runtime special: increase the run speed of cat (Runtime lost a running race on primary hallway to a diona nymph!)

  12. 14 hours ago, Benjaminfallout said:

    mini processing kinda

    One processing is quite enough. And when it is claimed, an officer may take fugitive to that dark small interrogation room for example.

  13. Previous lobby was bigger, I liked the size of it more. Clown had enough space to express himself about vox and security, for example.

    What is that 3 x 3 chamber with four chairs and flashing device?

     

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