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JovanM

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JovanM last won the day on September 16 2018

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    Semorerith

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Cargo Technician

Cargo Technician (3/37)

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  1. Why not expand this thread to dragging mechanics? On some (nukeops) rounds I have seen as some kitten was dragging around an unconscious fully armored security. That was really weird. I suppose that current game mechanics makes it possible even for a butterfly to drag heavy stuff behind! On some servers I have seen that a character needs one free hand to start dragging.
  2. Damp rag behaves really weird in game. Once experienced some little bug: when clicking on a damp rag, received a message about putting a lid over damp rag. Guess, damp rag is a subclass of beaker (if Dreammaker supports OOP terms)
  3. Sorry, I don't understand this. As member of cargo I have had experience of delivering plasma and uranium sheets to cargo shuttle for supply points. I guess, some exotic plants may also give supply points, but never tested this.
  4. It is 26th century. Technologies allowed everyone to have their basic income, but if a person wants to get something more, then it has to pick some place. Let's say, everyone comes with 1000cr to station. There may be some rates. For example, janitor's rate is 1.2; Librarian has rate of 1.2 as well; Clown and mime have rates of 1.0 . Engineering and Science have rates of 2.0, And so on... Then, over some time delays, everyone gets something more (except civilians, since they have no assigned duties): rate * some basic value. Credits should be used only for getting items from some vending machines (like now) or obtaining vanity or rare items (like champagne bottles, green cheese, checkered bags, golden jewelry, musical instruments).
  5. This is a great objective, because Xenobiology has nothing to do with researching tech levels. Also, Xenobiologist may receive a goal about breeding some (at least one) high tier slime.
  6. Science is for everyone. Even cluwne can research tech levels.
  7. I guess that was idea of @Alliostra
  8. Well, mop cleans everything. Even water
  9. Once I have joined as Runtime the cat. And I have noticed that cats now have quite limited gameplay features: they can wander around, nuzzle things and pull things around, just like corgi. But cats are not corgi! So, my suggestions are the following: 1. No food - no hug. Add hunger counter and ability to taste drinks and eat foods. 2. Cats may be kind, but they may be aggressive. Add intents (like diona nymphs have): help intent for touching things and harm intent for scratching, clawing and biting those Syndicate operatives 3. Nighttime tiny predators. Add or increase night vision range for cats, just like Tajara have it (never played as Tajara). Now cats don't see in darkness. 3.1. I suggest that cat's eyes should be glowing in darkness just like the mechanical assisted eyes 4. Natural agility. Cats now take approximately the same time to get onto the table as the average human. But we all know how fast and agile cats are. Reduce climbing time for them (and cats don't climb onto tables, they jump on it) 4.1. Maybe, Runtime special: increase the run speed of cat (Runtime lost a running race on primary hallway to a diona nymph!)
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