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Jazz

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Everything posted by Jazz

  1. Monkeys can do way to much for a ghost to be able to do. Ghosts are not supposed to have that kind of interaction, besides maints drones
  2. This is all up for opinion but using these methods I can generally (aside from bad RNG or RnD) get bottomless slimes relatively early (depending on how fast RnD gets the upgrades). The secret to success is dumping monkeys into the pits so there's no time wasted between them breeding and you feeding. The Setup Grab 3 glass, a screwdriver, a wrench, a large beaker and a small beaker (in the beaker box), a dropper, and that 1 sheet of plasma from scichem. On your way back or to xenobio, grab a biobag from the closet in the airlock Fill your biobag with both boxes of monkey cubes and fill the right monitor. Group the two grey's into one cell (preferable the top left) and feed them 4 monkeys. Grab a dead monkey from the pen and place it next to you, either on the ground or in the chair, the chair looks funnier but you can't walk over it. Put the plasma you got from scichem and the plasma from the table into the grinder, grind it, eject the beaker and throw it on the ground next to your chair. Grab a syringe from the syringe box and fill the beaker you grabbed from scichem with blood from the monkey. Place this on the table in the top left corner then drop it next to your chair. Also place the small beaker in the top right corner of the tile. Don't fill it with blood. The Kill Pit Wrench both the slime processor and fridge at the same time, grab a fire extinguisher, then drag the slime processor so its one tile beneath and to the left of your chair (the right chair), and the fridge so its one tile beneath and to the right of your chair. Wrench both of them back into place and stand between them. Use the glass you got from scichem in your hands and make directional windows in every direction except for the top and bottom. Screw them all in place. Drag the water tank to right of the right most slime monitor. You can now get every slime in the game without unbuckling yourself from the chair, or even exiting the slime management console. Actually Doing Xenobio I cannot stress enough how much you need to either bug RnD or get the parts yourself for that slime processor upgrade for this all to come together. The default parts yield one core for every one slime, meaning if you plasma inject a grey slime extract and re-process it, you won't get anywhere. The second you get 1 pico manipulator and 1 super matter bin, however, things start to become profitable. In the meantime though, have four grey slimes breeding for monkey cubes at all times. Any more than this and you end up spending all your cubes on greys and make 0 progress on other varieties. Spread out the slimes into their pens by species and feed them two monkeys per one baby slime. Remember, your managing your own economy of monkeys so play it smart. If you need more greys then hold off on feeding other varieties. All of this is void the second RnD gets you upgrades. Put garbage species in the windows. Xenobiology is not useful for the rest of the station except for (arguably) three slimes: light pink, yellow, and bluespace. As @EvadableMoxie pointed out, if the station's goal is DNA vault it is good to get some DNA from gold slime mobs. Any slimes that don' t lead to the golden three go in a window for any other xenobiologist who wants to mess around with whatever they wanna do (I'm excluding gold since being a sentient mob is really just for kicks and nothing useful. Go ahead though if you want to when your done, especially since you'll have unlimited monkeys when RnD gives you upgrades). Life before upgrades really sucks, you need to manage your slimes cost-effectively. This means don't try and breed 5 red slimes pre-upgrades. Always ALWAYS keep your 4 grey slimes well fed for more monkeys. Immediately kill or move all other colored slimes from the greypit so they don't eat the grey slimes' food. Post upgrades management doesn't matter since you'll be swimming in monkeys. When you get upgrades you can just kill off all your greys since your going to be using synthetic breeding rather than the natural way. If you have a preceding species to a target one, and your post upgrades, just dump like 10 monkeys in the pen and let them breed themselves to the target slime. If you get bluespace, dump like 15 slimes in the pen since they can only mutate into themselves (extremely profitable). How to get Fat Loads of those Strapping Young Primates RnD finally came through or you barged your way in and printed the parts yourself? Here's how to get stupid amounts of monkeys with the blink of a syringe. Kill off all your baby greys, and feed the adults one more monkey so they become babies for more slaughtering. You can keep breeding a couple to keep the flow going if you really wanna ramp up production. Use wirecutters on the grill and stand where the grill used to be to do your magic. Don't worry, you can still access the beakers from where they are (just not the slime processor). Turn on the slime processor and place 9 ish slime cores into your kill pit. If you already have an assload of cores you probably don't need to do this yet but if you do 9 is a reasonable number to go with (81 monkeys). Use the dropper to transfer 1u of plasma into the empty small beaker, then fill your syringe with plasma from the small beaker and use it in your hands to switch it to inject (z). Then, with the fire extinguisher in your other hand, quickly inject the core, press x to switch to the extinguisher, and put that slime to sleep. Do this for all 9 cores using the alt+click menu and grind up the greys. Alt+click the slime processor with all the grey cores and one by one inject the cores with blood from the beaker. Leave one left for later monkey gathering (DO NOT FORGET THAT), and transfer all of your newfound cubes into the slime console. Your biobag should fill up, so make sure to unload used extracts into the fridge as well as unload cubes into the console. Again, just use the alt+click menu to click on the cubes for quick and ez transferring. If you run out of monkeys, simply work your way up with the one extract you saved (or like I said keep a couple of greys breeding). You can always get plasma refills from mining (1 sheet = 20 dust) and or injecting dark purple slimes with plasma to get more, but the 80 you spawn with should be enough (as long as your using droppers). If you wanna get some gatfruit then your definitely going to need extra plasma... Which Slimes to Breed Again, if your post upgrades go ahead and waste monkeys on fun slimes, but here the real slimes you wanna breed for: light pink, yellow, and bluespace. Pre-upgrades should only focus on these, and again make sure your only breeding two of the slimes leading up to your target slime otherwise you'll run out of cubes. For example, lets say one my greys conceives an orange slime. I would take the orange out and into its own pen, feed it two monkeys (two monkeys per mutation/child birth), and that let sucker grow. Any further orange slimes would go in that same pen. Any more than two orange slimes and they get put out (unless you can afford the monkeys for more than 2 feeding at a time). If a yellow get's mutated, isolate it and finish the breeding cycle of the oranges (feed pregnant ones one more monkey, put down babies). Give that new slime two more monkeys and rinse and repeat. Use these tactics for the golden three, and throw all other excess slimes in the windows of each pen (just keep one of each type). This goes for species your done with, such as you already having red and yellow which voids the use of orange. I got all three Slimes, Now What? If your like me and you don't wanna bother giving mobs sentience, the first light pink you get just slaughter it. If you want to go the other route just breed it so its not lonely and then kill its brother. Inject the core with plasma and hand-give it to RnD for karma. Do the same with yellows, except don't kill the first one. Breed both yellow and bluespace up the wazoo until you get at least 5 yellows and like 10 or more bluespace. Proceed with a mass slaughter and pump the yellow cores with plasma. Hand-give one charged core to RnD, and the rest to robotics. As for the bluespace, take 15 cores and give them all blood. Go upgrade the station bluespace floor tiles, cause why not it's not like you have better things to do. Also inject a few with plasma and take the crystals to RnD (if you really wanna milk that karma hand-give them the crystals). If your like me, you might wanna take 10 of those crystals and go make the quantum pad network. Here's a map of handy tiles that should be bluespace floor tiles: Also if you didn't already know the shortcut for placing floor tiles is having a crowbar in other hand and clicking the floor tile with the new floor tile. Please comment suggestions/argue with me!
  3. Meex's Guide to RnD tells it all kinda. These are all assuming cargo doesn't need absolutely every single supply point they can get, which if you check at the end of each round you'll see this is rarely the case. These are updated findings using state of the art code-diving techniques (AstroGrep'ing the source code for keywords like "powerstorage" = 7). Non of this takes trading into account (level 10 stuff). List of OK level 6's: Plasmatech, Power, Engineering, Data 1.) Deconstructing gibbed monkey parts (brain/heart). The cybernetic heart takes care of biotech. 2.) Minebot AI, lazarous injector, and anything else besides the jetpack Yes, while the minebot AI upgrade is the only reasonable way to achieve data 7 (toy AI is the other, wtf is that?), there is no item in the game that requires data 7 to construct. The Lazarus injector is taken care of by the P-X Telsa Cannon 3.) Machine Prototype This is the only item in the game that can get engineering to 7. There are no items that take engineering 7. This is good, however, if the miners don't give you the jetpack (engineering 6). Order it anyways, its more reliable than miners and if you get both hurray you get engineering 7. 4.) Yellow Slime Cores/Glowcaps Glowcaps are the only way in the game to get power to 7. There are no items that take power 7. This is good, however, if you don't charged cores from xeno (but lets be honest, when has botany ever came through before xeno...). 5.) Botany in general Botany can speed up RnD tenfold by providing death nettle (replaces chain of command), ambrosia gia (bio max), glowshrooms (plasma max), and glowcaps (power max) THAT'S IT. Every single one of these can be replaced except for glowshrooms, however there is only one item in the game that can be printed with plasmatech=7 and I've never seen anyone use it (decloner). 6.) Xenobiology Friggen please upgrade xeno first, you can get infinite monkeys with an upgraded slime processor (use plasma on grey slime extract). Sentience potion and charge core replaces the need for botany, the single only other way (besides traitor uplink) to achieve these levels (and as we know botany can be, *cough*, slow at times). Xeno can provide RnD with bluespace crystals, replacing the need mining for projects such as telescience or the quantum pad train station. Give xeno more attention 7.) You literally need nothing else in the game except for Meex's guide, don't try and be a smart guy and deconstruct your own items. Check my comment at the bottom of their post for an updated list (Meex's original isn't the smallest). This is probably the single most or very near smallest number of items you could deconstruct and still get the levels, meaning its all you need and nothing more. With that said, most of the topics on this post are addressed in this manner, such as the lazarus injector. If it's not in Meex's guide, you don't need it. There are very few replacements for items on this guide, meaning yet again don't stray away from it (again check my comment for cheaper stuff). Fun fact, sentience potion/gia = xray. Hopefully I didn't sound like duche in making this, yall probably already know this and just want to see pretty 7's or give cargo points anyways. Just thought I'd clear things up to give miners their points back and to let RnD enthusiasts rest easy with level 6's. PLEASE COMMENT EDIT SUGGESTIONS/ARGUE WITH ME. This is a democracy after all (or is it?)
  4. Here's a list where the spacing indicates when you need to actually deconstruct to print the next set of items. I.E. you can print basic cap, manip, laser, and tracking beacon without deconstructing any of the former (this saves massive amounts of time). Also you don't need science goggles. Also I think it would be helpful to note in this guide is that the sentience potion is interchangable with ambrosia gia, death nettle with chain of command, and glowhsrooms with yellow slime cores (since nothing in the game needs powerstorage 7). Also the wired network card is cheaper than AI purge.
  5. Coding Difficult: brain dead. Paramedics have to live on the edge for no reason.
  6. Yup just found that in a comment in the code
  7. How about the teleporter in the teleporter room...
  8. I have never once ever seen it been thrown away personally, and I've teleported onto the bridge as a nukie multiple times.
  9. Yea there are incredible, I mean absolutely insane shortcuts for chemistry that I think this guide touches on. I personally have figured out how to make cryox in I think close to 7 seconds, charcoal in roughly 5 seconds, Calomel in like 7 seconds, and sabutamol in like quick ish idk, and black powder in 10. Definitely going to make some suggestions to this post... Chem_Gifs.zip
  10. I can host a private server with forced nukie rounds and everybody's name on the admin list if anybody want's to get their feet wet. (I personally have tried incredible strategies that nobody would ever do in real rounds, having a private server your admin on can really help discover insane garbage that might be fun in the real thing.)
  11. Connect the disposals system at cargo to itself and send the disc on an infinite round trip across the station. By the time they figured it out they'll die of old age.
  12. This is a quick trick that hardly anybody knows about, and I personally have successfully used this strategy (kinda) for a swift victory as a nuclear operative. This guide assumes you know how to work a teleporter and how to play basic nukie (use jetpack etc). The main takeaway is you can now freely teleport onto the bridge. This video goes way farther than that, but if your fellow nukies are complaining the best you could do is just get a free pass to the bridge. Camera bug highly recommended. How to win as nukie in under 9 minutes solo with 1 TC
  13. Go to any disposals system ever, engage, turn off the pump, then put a packaged-wrapped locker full of bodies into it for it to never be found for the rest of the round, no matter what disposals unit it is. I have never once failed to hide contraband using this method. Edit -> I got caught. Use a disposals that's not in a pubic area.
  14. Jazz

    How to rebind any key

    It's only temporary no Idea
  15. Click on the SS13 icon in the top left, go to client -> edit skin. Open the file called "skin.dmf" and look for the text "macro "hotkeymode" (line 672). All the stuff below that is what your looking for. I have no idea what the +REP does, but besides that it's all intuitive. If you want to know what random things like NORTHEAST do, go to the paradise station github page and do a search for the text (just look at the code and take a wild guess at what it does. I actually couldn't tell from the code what NORTHEAST does, but knowing that X swaps your hands and that's the command that's fired when you press X (elem "HKMODE-X") I'm assuming that's what it does). You must reconnect to the server for changes to apply. If this is illegal somebody please reply to this thread, besides that happy doing something that should be default!
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