Jump to content

Miraviel

Retired Admins
  • Posts

    238
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by Miraviel

  1. Let's see...

    • Modafinil: It works quite differently than Cafe Latte. Cafe Latte wakes you up from sleeping as long as you have a unit in you and heals Brute damage. Modafinil reduces stun, knockdown, unconsciousness times and heals stamina damage at a hilariously low metabolization rate. It's practically our Meth without brainloss, with half its metabolization rate and without the speed buff. Feels waaay too strong for me but I'm not good with balancing.
    • Morphine: There is a way to make morphine - Botany and they can mass produce it. (Or order it from Cargo but eh...) I've never seen Medbay running out of Morphine (especially if you turn it into Hydrocodone, as you get 60u Hydrocodone for 30u Morphine) but even if you do, you can give Botany a job - I would love to keep it this way. I usually order morphine from Botany as a Roboticist as well for the rest of the species I have to borg/implant that I cannot put under.
    • Cryptobiolin: Not sure why would we need it, our Spaceacillin is made of space fungus + ethanol and cryptobiolin only causes confusion. But if you want to keep it for the confusion, then I guess we could have it?
    • Royal Bee Jelly: We have it with this exact recipe, however it is currently bugged, it doesn't split the queen for some reason (I tried it). That's why it is not on our wiki.
    • Chlorine Hydrate: Sounds almost exactly the same as Ether except for the confusion+death part. I... am not sure if I wanted to see this ingame. Feels like it'd be overused for kidnapping - unless, well, it requires 10+ units to metabolize, but then who would use it and for what purpose? I can only think of cultists and dragging off people to the nearest teleport rune. If it is a slow-acting anesthetizer, Ether would be always safer (and it is about to get a buff as I've seen on Github). If it's too slow-acting for antags, antags won't bother with it - I think...
    • Impedrezene: Pure mercury does almost the same but I have nothing against it.
    • Mute Toxin: Perfluorodecalin does exactly the same, not sure if we need a second muting chemical...
    • Lexorin: It feels like a super easy way to get Pancuronium (though Lexorin doesn't paralyse)... Not sure... If we were to have it, the recipe has to be much more complicated.
    • Fentanyl: This is almost exactly our Neurotoxin.
    • Pax: Sounds hilarious. We have this in the form of pure hugs but it's almost impossible to make so I'm down for getting this. Just change the mindbreaker toxin part.
    • Synaptizine: We have it, it's called Haloperidol.
    • Spewium: Jesus Christ hahahah I didn't expect anything like this. It feels like a too low-RP chemical for me but I have nothing else against it. I wouldn't like to see it personally but maybe others have a better sense of humour than me.
    • Like 1
  2. 3 hours ago, Crevette said:

    My favorite so far is medical.

    Glad to hear it!! We always lack experienced medical personnel so if you really like it, stick to it! It's very rewarding once you get comfortable with your role.

    • Like 1
  3. Hello! I think we haven't met ingame yet. Feel free to ask questions IC from any of my characters if you're lost (see my signature).

    What is your favourite department so far?

    • Like 1
  4. These stories are sweet to read. Mine is way less serious and probably not that funny either, but I had a good laugh at it.

    I noticed Krichahka setting up a room southwest of Medbay. It had a counter, a closet, a rack, two or three cannisters - my vox senses tingled. That's a shop. I immediately told them to wait and I ran back to Botany to get some goods to trade with. Apparently, Krichahka was selling O2 and N2 tanks, premium quality. I had no idea what it was, my vox had no idea what it was, but we both knew we had to get one.

    I went back to the store, only to see the first customer was already served. Damn, I was slow, there will be surely no discount for me.

    • Kirikachiya says, "Hms"
    • Kirikachiya says, "Hihi"
    • Kirikachiya says, "How much voxygens for..."

    I put a rice hat and a monkey cube on the counter.

    • Kirikachiya asks, "Hats and monkeys?"

    Krichahka was immediately on their chair.

    • Krichahka asks, "You wanting Premium Quality?"
    • Kirikachiya exclaims, "Yaya!"
    • Krichahka says, "Oh, 500 per caniste-hmmm..."

    Oh no. It was a vox that traded with money. Cue short silence. But I was prepared.

    • Kirikachiya says, "If not enoughs, can raisings"

    I had one more item in my backpack but I didn't want to play all my cards yet. I was not trading for the first time.

    • Krichahka says, "HMMM... Hat, monkey AND 100 moneys and we is good"
    • Kirikachiya shouts, "HUNDRED MONEYS!"

    Undoubtedly, my vox has no idea how much 100 credits worth. That's why she is constantly broke. It was time for the trump card.

    • Kirikachiya asks, "How abouts... shoulder holsters?"

    Krichahka got off their chair, shuffled through some items in the back and remained silent. I was sweating nervously. That was my last thing besides my cultivator. And I loved my cultivator, I could scratch my back with it.

    But, it seemed, the holster worthed 100 credit.

    • Krichahka says, "Deal."

    Or they took pity on me. Either of that.

    The premium nitrogen was probably exactly the same as the regular voxygen but it came in a smaller tank.

    ...and it was labelled as premium voxygen.

    I was a happy vox.

    • Like 3
  5. I like to play drask because of their goddamn voice, their looks, the fact I can play an almost 7 foot tall being. Her shamelessly stolen speech style makes me think twice what I want to say and if I wanted to say that - she tends to form shorter sentences because of her speech impairment. It saves me from a lot of trouble (especially when it comes to sec or heads). I just generally feel more patient and calm when I play Naar, it's almost therapeutic. I think I'm nicer with her than with my vox. Also, there aren't too much negative stereotypes about drasks because what is this race even.

    As for my vox, I like their entirely different mindset - the Vox Inviolates is a great and restrictive ruleset that still leaves a lot of space for creativity. Her broken English always cheers me up, even though she regularly gets jeered at for it. People treat her as some kind of (annoying and) clueless kid, even though I mostly play Science, Robotics or Medbay with her. They are surprised if I actually do something right, but don't really expect me to do anything; so I'm never pressured. She is also very smol, you can put her in a bag

    As for the jobs, uhh, too many to list, too many reasons to state.

    • Like 2
  6. On 2018. 03. 07. at 4:24 PM, tzo said:

    I like the idea of a cream pie trap. Or even just making it possible to throw pies at people, and having them possibly start with pies. Car mechs (and clown mechs in general) are not a good idea (see: HONK mech). But a unicycle could be.

    Pies splat by default and there is a curious thing called the pie cannon. Hmmm...

    11 minutes ago, R1f73r said:

    I think that the unicycle is a good idea, just make it so you have to have the clown job flag to be able to ride it!

    Or make the bike horn be its keys. Honk!

  7. 1 hour ago, Someonewithapen said:
    • Paper trails are your friends. Fill out that form completely when you brig someone and keep all of your papers in line.

    This is an extremely good tip. Security records are deleted more often than one would think and then names are quickly forgotten. Not with neat paperwork though - they can save the round.

    • Like 1
  8. This became a bit long but please bear with me.

    Quote

    1. What are the rules to how the vox talk? From what I know it developed by the community over time.

    It is indeed developed by the community, when I asked the same thing half a year ago, I was told there are no rules - just observe the others and try to mimic it.

    I major in two languages at university so I instantly tried to find the speech pattern of the existing vox players - and I can only recommend to make one for yourself too. Voxy don't speak like this because they are less intelligent than the rest of the crew (though that might be the case too) but it's because they have difficulties with understanding grammar (and maybe pronunciation is not their strongest point either). Real life examples: nouns in Chinese and Japanese have no singular and plural form. If you say "dog", it means "dog" or "dogs", depending on the context. Therefore when they try to speak English, they often use the plural form of nouns even when they should use the singular one. The Japanese also often omit personal pronouns because they are so rarely used in their native language. My language (Hungarian) has no -ing form when it comes to verbs. And so on.

    When I play a vox, I usually talk like this:

    • When a sentence doesn't have enough plural forms, I just add the -s suffix somewhere randomly because my sentence "doesn't feel right" and "there must be one and I have no idea where". It can also attach to the verb, especially with the -ing form (as it then becomes a noun). For example: "Can helpings voxy?" Just be careful not to add a -s to everything, I feel like it loses its magic when every single part of the sentence is broken.
    • I usually omit personal pronouns. I never use "I" or "you", and if I use "you", I usually go for "yousies" (youse is a rarely used but existing *cough* Australia *cough* pronoun). If I refer to myself, it's either "voxy", or "me/mes".
    • I often forget to conjugate auxiliary verbs (am, are, is) and just go with "be" or "be + -ing", such as in "Why doctors be absolute skreks!!" or "Directors be needings a phazon armors." I conjugate it if it is at the beginning of the sentence. "Is feelings tired."
    • I use vox slang though I'm not a fan of calling everyone dustlungs.

    Here are two good tips if you are still unsure:

     
    At the end of the day, just talk however you want to, we (or at least I) won't judge you if you just mess up words and structures randomly.
     
    Oh one "important" thing - try to speak properly when you speak Vox-Pidgin, unless your character has a speech impediment or any other reason not to speak their native language properly. At least for me, it's strange to see vox making the same mistakes in Vox-Pidgin as they do in Galactic Common.
     
    Quote

    2. What kind of Vox can you play as? (Vox Primalis, Vox Armalis, Vox Auralis, and the Vox Apex.) From what I have seen on the wiki Primalis is the only try of Vox that has the ability to be out in space and not die. For all I know I'm wrong on that.

    Vox Primalis only. The Armalis are super cool but they are adminspawn only (and even then it is rare because their sprite is buggy as heeeell).

    • Like 2
    • fastparrot 1
  9. Hoo boy, who woke up late.

    Thamuel, you want to be an acting captain from a tourist? That is quite a jump, don't you think. Don't forget the mindshield, though.

    On 2018. 03. 03. at 7:34 AM, ZN23X said:

    You should elect me. I found this sweet ass blood red hardsuit some idiot just left lying in maint and if elected I promise to execute the clown, daily.

    Also if elected I'll hire a chef that will make anything you can imagine out of bacon.

    Throwing away your red hardsuit and picking it up does not mean you "found it".

    *squint

  10. On 2017. 12. 29. at 1:09 PM, BottomQuark said:

    Noice guide. But I would add "Confirmed outbreak of level 7 major viral biohazard aboard NSS Cyberiad. All personnel must contain the outbreak.".

    It always pisses medbay off when new players ignore docs, and soon whole station has some weird gravity-virus. It's not maybe end-game-crisis, but still worth mentioning ((maybe in next guide? Since "New Player Guide #1" looks like you wanna make more))

    I apologize, this notification completely went under my radar! You are right, I totally forgot about level 7. I added it!

    I wanted to make this into a series but I won't do it and just write department/job specific guides instead... I think.

    • Like 1
  11. I loved reading every word of this and your personal relations section is so sweet. But

    13 hours ago, Dumbdumn5 said:

    The Wizard's Federation (Love , Allied) - "Magic is real, oh my God magic is real, people can be goddamn wizards. I'm friends with a wizard blacksmith, I shot a shotgun that fired bullet sized corgis at something once, I have a corgi shotgun. Sweet Jesus this is the only thing the world needs."

    aaaaaAAAAH I want this so much now in real life

  12. 2 hours ago, garlico said:

    oh, I have joined the Discord server

    I tried assistant for my first round. I plan to try chef later when I get the hang of things

    Oh great! I hope you'll get active botanists for it, otherwise Chef can be really dull.

    I recommend playing Cargo Technician too to get used to the controls while actually having a job. (Just pray it won't be a nuke ops round...)

  13. Introduction

    Welcome! You are probably already familiar with the Guide to Chemistry wiki page (if not, open it now!), this guide is meant to be used with it! Dosages are always debated, these are my preferred ones. You change them later if you want (apart from a very few exceptions). This is a beginner's guide, there are way more drugs to mix and other ways to use.

    chemist.png.6a0bb571124a132db40c022810c757cd.png Important:

    If you want to experiment with explosives, narcotics, and toxins, please become a Scientist and use their chemistry (scichem) instead. Medical chemists have their own SOP which, if not followed, can cripple the entire department.

    With this out of the way, let's get started!

    Workplace & Tools

    • dispenser.png.4591d86edb0399e1bb8e79b4a7af65a8.png Chem Dispenser: This is the machine for dispensing and mixing chemicals. Insert a container such as a Large Beaker or a Bucket into it and click on it to use it.
    • mixer.png.4183c1a44c4eb35258852adb0a5a425b.png ChemMaster 3000: After you are done with mixing, eject the beaker from the Dispenser and put it into this. Transfer the chemicals to the ChemMaster, then decide the form and the dosage of your medicine.
    • heater.png.b49775956919082e66dee62a07461aa5.png Chemical Heater: Some medicine requires heating. Set the heater to 1000K, insert a container and turn it on. (If you set the heater to 1000K, it heats up faster). Remove the container once the chemicals are mixed - it will emit a bubbling or a sizzling sound. Caution: if the heater reaches 1000K, it explodes.
    • chemistbag.png.cf4432640befc5c57669f4a48846f170.png Chemistry Bag: Take the bag into your hand and click on a pile of pills/patches/bottles. It will store all of them. Click on the Smartfridge to transfer everything. (Use the bottom Smartfridge for now.) Drag and drop the bag to a tile if you want to empty it onto the floor or onto a table.
    • smartfridge.png.e22fa0f808a76e5a294a33e1dace015c.png Smartfridge: This is where medicine is stored. It automatically sorts medicine by their name and dosage. There are two of them, a public one (on the left) and one designated for the doctors (the bottom one). For now, only use the bottom one.
    • gasmask.png.b1b7ef7e63e42ef9107fd67fd1100c46.png Gas Mask: You'll work with a few dangerous chemicals such as Cyanide. To avoid inhaling it, always use a gas mask during work.
    • sciencegoggles.png.cbe4acf18bbdbcccbc75e3fe36597152.png Science Goggles: If you examine a container with these on (by shift-clicking on them), you can see what they contain.
    • beaker.png.fe290bd60807b0d7c531c2752572447e.png Large Beaker: Every Chemist starts with two, they hold 100u (100 units) reagent. This is what you use for mixing.
    • bucket.png.78b3947b21c7d8378393ae2d7f14787e.png Bucket: They hold 120u which is often more efficient than the beaker. You can (and should!) go to Cargo and ask for 2-4 buckets when you arrive at the station.

    Medicine

    Medicine work in different forms. Some has to be applied on the skin, some has to be used with a dropper or a syringe, others have to be ingested in a pill form. To make it easier, I will use the following icons before each medicine: pill.png.9768718ae1208ae321fcca15383c88e0.png pill, patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png patch, and bottle.png.5cabdbd28fe8cf2f3d216100d0d5f9cb.png bottle. To avoid wasting or overdosing anything, try to stick to these dosages for now. (10u means 10 units.)

    Core Medicine

    These are the drugs that the Smartfridge should have at all times. For the actual recipes, see Guide to Chemistry.

    • pill.png.9768718ae1208ae321fcca15383c88e0.png Mannitol (10u): Heals brain damage. Most often occurs after suffocation and/or death.
    • bottle.png.5cabdbd28fe8cf2f3d216100d0d5f9cb.png Mitocholide (30u): Used to revive organs (and to heal organ damage but very inefficiently). It is usually used with Strange Reagent.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Mutadone (1u): Fixes genetic defects. They often occur after cloning or Geneticists being dummies. One unit is enough for everything, less simply won't work, more is a waste.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Pentetic Acid (5u): Heals toxin and radiation damage rapidly and purges chemicals from the bloodstream. Far superior to Charcoal and it is easily mass produced. Forget Charcoal, make these! Wear a gas mask while working with Cyanide.
    • patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png Perfluorodecalin (10u): Heals oxygen damage rapidly. We use it in a patch form because the pill form would get patients addicted to it.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Strange Reagent (1u): Used to revive the dead. Don't use it yourself because it is super dangerous. Some species cannot be cloned so this is their way to get properly revived. Get Omnizine from the CMO, wine from the bar and mix them up! Always make the pills into 1 unit, no more, no less. (If there is no CMO, ask your doctors to get Omnizine, they will know how to get it. hopefully)
    • patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png Synthflesh (10u/20u): Heals both brute and burnt damage. Number one choice to patch up corpses before reviving them. You need blood for it - use a syringe and draw it from yourself or get an animal from the Geneticists for it. Don't draw more than four or five times or you'll start choking. You can replenish blood by ingesting Iron.

    Less Core Medicine

    These are the medicine that are good to have and you should make some once the Smartfridge is stocked with the previous ones.

    • pill.png.9768718ae1208ae321fcca15383c88e0.png Antihol (5u/10u): Purges alcohol from the body and sobers up the patient. Medbay gets more drunkards than you'd expect.
    • bottle.png.5cabdbd28fe8cf2f3d216100d0d5f9cb.png Cryoxadone (30u): It is used in the cryotubes, they heal genetic damage. It often occurs after cloning or reviving someone with Strange Reagent. It is also used to make biomass for the cloner. (Mix blood with Cryoxadone in front of the cloner console to produce Synth Meat. The cloner will automatically suck it in.)
    • bottle.png.5cabdbd28fe8cf2f3d216100d0d5f9cb.png Hydrocodone (30u): An extremely strong painkiller, it is used for surgery on certain species (such as vox, plasmamen, etc.). You can get Morphine from the white medical vendors. Surgeons will love you if you make these because you make their job much, much easier. Shoutout to all the chemists who makes these, you are the best
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Saline-Glucose Solution (10u/20u): It heals both Brute and Burnt and restores blood. It is rarely used because everyone just gets shoved into a cryotube or a sleeper for instant treatment and forgets about blood loss. It is still good to have, especially if patients start to pile up.
    • patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png Silver Sulfadiazine (20u): Heals burn damage, less effectively than Synthflesh. Careful, you can quickly drain your Dispenser with mass-producing these.
    • patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png Styptic Powder (20u): Heals brute damage, the same way as Silver Sulfadiazine. People often use Synthflesh for both Brute and Burnt instead of this or Silver Sulfadiazine, but it is good to have if you have nothing to do.

    I Guess I Should Include These Medicine

    These drugs are rarely used, either because people don't want to bother with using them or they are only needed under very special circumstances.

    • bottle.png.5cabdbd28fe8cf2f3d216100d0d5f9cb.png Holy Water (30u): Used against cultists and vampires and to make Strange Reagent. If the Chaplain is dead/not cooperative during a cultist or a vampire round, security will ask you to mass produce this.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Oculine (10u): Heals eye and ear damage. Upgraded Sleepers will have it so it is rarely needed, but if Science is lazy, you'll need to make some. If you, too, feel lazy, just ask Botany to grow carrots. Carrots contain Oculine - just grind them up, separate plant-matter from it and make them into pills.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Potassium Iodide (10u): Heals radiation damage. It is so rare that some people think radiation is just prolonged toxin damage. It is not
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Teporone (10u): Stabilizes body temperature, used once in a blue moon. If anyone asks for this, they probably want it as a dental implant, so make sure it's in a pill form.

    Miscellaneous

    Things you should keep in mind or otherwise relevant.

    • explosion.png.8ebd485fccc0b64daeab41a033390e03.png Mixing Potassium and Water instantly creates an explosion, be super careful.
    • pill.png.9768718ae1208ae321fcca15383c88e0.png Pills have to be metabolized, meaning they won't work on dead people.
    • patch.png.93a2aee7efa2d8a553a8cb7aae5e2cab.png Patches always cut the applied dosage in half. Applying a 20u Silver Sulfadiazine patch will transfer 10u. On the flipside, they work on corpses.
    • sunflower.png.cbd86936a270e515d5c7953eec45e425.png Botanists will arrive at shift start, asking for Unstable Mutagen. It is essential for their job, please fill their buckets with it.
    • pipette.png.f46936a3b9a19676795ff673cd94c4c7.png The virologist will also come and ask for Sugar (and maybe Unstable Mutagen). Give them a bottle (30u) of each. They will also come back to convert their virus into pills once they are done, let them in if they ask you to!
    • redcross.png.8c5bec15c65330eb0c83892f7bd64ad4.png Some people will ask for Space Lube and narcotics. If you consider yourself a decent medical chemist, please don't give out either of them. They are mostly funny for the user itself and no one else.
    • stunbaton.png.92d5380a7017f4c41477ebcdade5740e.png If anyone breaks into Chemistry, call security and/or the CMO as soon as possible. This place is one of the go-tos for people who are up to no good. Sometimes doctors unwrech the Smartfridge to enter it and to use one of your machines. It is... Kind of illegal and annoying, but it is usually ok during emergencies.
    • hypospray.png The easiest ways to get Omnizine is to ask from the CMO. If they give you their Hypospray, use a syringe to get the omnizine out of it (30u). If there is no CMO, the hypospray is already stolen, or they are reluctant to co-operate, get warm donk pockets from the kitchen. They produce omnizine once you metabolize them. You can use dialysis on the Sleepers to get your blood, and so the Omnizine, in a beaker.
    • Like 5
    • Thanks 3
  14. I absolutely love the idea of more jobs during high pop - I have to be honest, I don't really play during high pop (100+) anymore because there is just nothing to do.

    However, raising job slots will have two issues: equipment and place.

    High pop and its problem of people not having jobs is, I think, a map issue, not a job slot issue. If you increase any of these departments' slots even further (except for scientist and blueshield, I'm fine with those), you'll soon find out they either won't have the proper tools (that can be fixed with spawning more things in the lockers) or the place to move around (that cannot be fixed without switching maps).

    I suggest trying to be a Botanist or an Atmospheric Technician during high pop. Whenever these jobs hit three people, their workplace just becomes SO SMALL YOU WISH A PLASMA FIRE BROKE OU-

    I'm afraid this map is just too small for making the round fun for everyone. I wrote a list for every department what would cause issues but it just became so long I decided to delete it. I think the fix for not having 25+ assistants during high pop would be changing to a bigger map, but whenever I saw a map change on Paradise, people reacted to it negatively. (Sadly. I really loved Delta station though and I don't know any of the other maps.)

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use