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TwoCam

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Posts posted by TwoCam

  1. 2 minutes ago, necaladun said:

    Why's that?

    Because there are are a few problems here.

    The first is that something more pressing could be going on and it might just not be worth it to go through the entire process of brigging someone when the HOS is screaming "Help Slings Eng maint" on the radio over and over.

    Another possibility is that the actual contribution to the crime can be so minor as to be negligible, or I may not even be sure if it happened at all, but I don't want an unusually rules obessed IAA or Magistrate (you know the type) breathing down my neck because I didn't sentence a guy to his five minutes (this can also apply to the situation above.)

    The last one is that I, the officer, can be wrong. I could have misread the situation, I could have the wrong guy, his friend could have though I was mindslaved, or a million other things could happen, and in those cases, I should have the freedom to let the abettor go, rather than being forced to give him five minutes brig time. At the very absolute least, let us parole the time. The current wording makes it seem like that's not an option.

  2. I like a lot of what I see, but I think that we need some improvements, many of which are aimed at being harsher on typical graytide behavior.

    Cut the repeat offender modifier down to start the second time someone is arrested and make it +10 minutes. This will give it some teeth, and almost nobody gets arrested for the same thing three times, because by that late in the round, security is too busy to do anything but respond to calls that get people put in the brig for a long amount of time.

    Make successful prison breaks their own crime, distinct from resisting arrest, so that there's no doubt that anyone who intentionally escapes their cell/causes it to no longer imprison them gets +10 minutes in addition to the timer reset.

    The list of people that can permabrig may seem like a good idea at first, but that's actually a list of people who are mostly either not present or very busy. The person on that list who will reliably the there is the warden and if he's gone, I guess you just can't perma people? We need guidelines for this situation. Do we hold them in normal cells indefinitely? Do we ahelp? Do we just ignore space law and do it anyway? I guarantee you, this situation will come up more than you think, especially once people start screaming that they've been held in processing for too long.

    Refusal to cooperate needs some rewording. I'd replace  "This modifier almost entirely refers to repeated attempts to unbuckle or escape from cuffs." with something like  "Any attempt to physically resist processing or imprisonment, including fleeing, is refusal to cooperate." This will unambiguously nail down all of the most common graytide behaviors that take up insane amounts of time in processing. I'd also say that it should stack with every attempt to escape. I know that there will be a brief period where admins get angry ahelps about this from a small group of players, but they're the ones this new policy is targeting.

    Don't include any minimum sentences that officers must follow.

    To decrease the number of officers needed to keep the brig staffed, sane, and functional, you might also want to increase the penalties for any crimes committed while imprisoned. Something like a flat +25%-+50% might work. This will also mean that the Brig Phys and IAA's will be able to do their jobs much more often since people will have an additional incentive to not just rush them.

    Finally, make aggravated assault, manslaughter, and attempted murder (but not assault of an officer) a capital crime if someone is already permabrigged. This will allow security to remove troublesome prisoners from the round while allowing more peaceful prisoners to continue playing. I know that there's solitary and three lockdown cells, but in practice, security often needs to use at least one of the lockdowns for dead drops when prisoners aren't cooperative, and solitary is pretty much a dedicated Vox lockdown cell.

  3. Can we split this thread or start a new one? I think it's important to have a discussion about security (and antags, but that's a separate discussion,) but I think it should be separate from this thread which is largely tied down in specific allegations against administrators.

    • Like 1
  4. There's one simple thing we can do with zero code changes: change the rules so that in rev, sec gets a free pass to straight up kill people that they reasonably suspect are revs. If it's supposed to be a fast and violent game mode, let the people who specialize in violence actually engage in some.

  5. Kill the meme bots and don't even consider readding them until we have sprites that better match our aesthetic, plus an actual purpose.

    Genuine riots are very rare, and peacekeepers do little to stop them that a normal sec bot can't do better.

  6. Actually. I agree. The QM should have at least some of the privledges of a head.

    In particular, I think command radio access would be great. That would also help people who are trying to learn head roles by exposing them to command channel communications.

  7. 26 minutes ago, TDS said:

    No, give the pizza man a pizza filled with Omnize/Nanomachines/Admeme chems, to make his pizza desirable. Have half the station out for his blood to mug him and steal the pizza before he can deliver it to its rightful owner.

    This, but more so.

    I'd be ok if this just got added as I suggested, but what if eating the pizza gave you godlike powers?

    • Like 1
  8. 3 hours ago, Hawker said:

    What if there was a respawn wave as random characters 1.5 or 2 hours in? It'd give less reason for the dead to vote for shuttle call.

    That's what I'm saying. IMHO, this is a prerequisite for lengthening round times.

  9. On 10/9/2017 at 7:34 AM, necaladun said:

    Yeah they were just the first ones off the top of my head. General idea I think has potential?

    I'd say the first thing to do is make it so that an early shuttle call (i.e, at 1:30) is a guaranteed slow shuttle. Raising to red and calling a shuttle for the sole purpose of ending the round faster would not be acceptable.

    Calling the shuttle for a legitimate reason is still acceptable of course.

    I'd say we should start with 60% at 2 hours and work it upwards from there. It needs to be configurable on a round by round basis.

    For now, I think the three hour mark should just automatically call a fast shuttle that can't be recalled. People have gotta get back in the game.

    Overall though, I think if we want to lengthen rounds, we need more ways for people to get back into the game, and they shouldn't all be reliant on robotics or having your corpse.

  10. On 10/6/2017 at 10:04 PM, bryanayalalugo said:

    Yeah, and there could be those drones who actually just want to clean/repair/build, if in theory, they get kicked when emagged, how long do they have to wait before going to be a drone again? (10 minutes wait after you die is how long in game before being a drone).

    I've suicided as a drone before and you can immediately respawn. I'm pretty sure that the same applies if you're killed.

  11. 1 hour ago, necaladun said:

    1 hour feels -way- too short for me.

    I'm not sure how possible/easy to code this would be, but what if the number of votes needed changed as time went on?

    1:30 - 3/4 needed

    2:00 - 2/3 needed

    2:30 - 1/2 needed

    3:00 - 1/3 needed

    Something like that?

    This might work. I disagree on the exact numbera, but the idea is solid.

  12. If we're gonna have longer rounds, I'd say we need more meaningful ways to get people back in the game as something besides a drone or a rare midround antag. It needs to be something that's going to be reliable and fun to play, so birds are out too.

    Basically, we would have to have respawing after a certain point as an option, not necessarily respawing as yourself, it can be a randomized person just like ERT's, but some sort of respawn.

     

    Also, everything from mining to research to possibly atoms will need rebalancing, and cargo will probably have to be buffed so that late joiners can still get what they need to do their jobs.

     

    Given the amount of effort that would be needed for an idea that would see mixed at best reception, I don't think we should do this.

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