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TwoCam

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    twocam

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Cargo Technician

Cargo Technician (3/37)

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  1. From what I've heard the SS14 guys have floated the possibility of an on-station shipbreaker/ruin salvager job as a replacement for mining so that there isn't a large contingent of people outside of the station at all times. I've got to agree with that chain of logic. I'd actually like to see it replace mining if we could somehow figure out how to keep it engaging, and ideally, if we could figure out how to involve multiple departments with things like having sec clear out simplemobs, science making breaching charges, cargo ordering crates full of niche and situational supplies, etc. This is a moonshot level project though.
  2. I'm for disabling it too. Visually, it's very annoying to me, the person actually playing the game. I'm fine if it stays in as something that can be set up room by room or something like that, but I just find it super grating, and the reduced light can actually sometimes make it hard to notice certain smaller sprites or tell certain sprites apart if they rely on colors, such as manual valves.
  3. Nay. I can't really see how you would instruct someone like that in real time in game without looking over their shoulder and having voice chat. There's nothing mechanically unique to security, it's all about experience, teamwork, robustness, and that sort of thing. Compare a guide to what gets covered in guides to security versus something like atmospherics if you don't believe me. I'm sorry, but this is a solution looking for a problem.
  4. It's actually just a self charging version of the gun that they start with that also has a barely used disable mode. I find it kind of hard to call having one powergaming, Blueshield is one of those roles that carries lethals even on code green, and one of the main reasons why the science department exists is to gradually upgrade the station, the crew, and their stuff and the round goes on. Somewhat unrelated, but for reference, the Blueshield's starting Advance Stun Revolver is identical to the PDW9 that ERT teams get as a sidearm. The latter is just a reskin.
  5. We need more species that are different culturally, mechanically, etc. Having them be physically capable of using human clothing sprites isn't the issue here. In fact, I doubt any species that doesn't do that will be receive any serous consideration for implementation. Speaking of that, how would we handle the moth wings? Do they fold up when the moth's upper body is covered? If so, they would have to lose their benefits most of the time.
  6. It's too much of a hassle to use it.
  7. I dislike it because i find that it makes it harder for me to see things.
  8. I believe that was changed back.
  9. Request consoles can print out labels (actually boxes) that you can ship to other departments. Use them in hand after inserting an item to seal them, then drop them into any disposal. This has been the single biggest time saver for me in the game, and is great for getting things into more secure departments, like security, which you can easily stand outside for ages waiting for someone to help you. Spread the word and get more people using this great system!
  10. Please, please, please, no more mass conversion antags. They're a collosal problem.
  11. No, their goal would be to kill each other. I probably should have stated that before.
  12. You could also make not harming the station or the crew a goal for all mages.
  13. Yeah, this seems excessive, any side antag shouldn't be one shorting people with a cool down ability from cloak.
  14. I think it's too op for security unless we heavily gate it behind science, which is a department that needs nerfs, not buffs.
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