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Posts
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Days Won
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Posts posted by Bxil
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23 hours ago, bryanayalalugo said:
People who calls airlocks doors.
To be honest code-wise airlocks are a subtype of doors.
whistles
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16 minutes ago, Ralta said:
Traitorino:
Play as a Vox with mechanical eyes.
Have an IPC Librarian target.
Decide to use EMP to steal his head and make him into a borg (or a talking brain pet - hadn't decided).
Forget that EMP damages cortical stack and mechanical eyes.
Blind self when killing the target, just about manage to run into library maintenance.
Walk out a couple minutes later to several officers and a witness talking about the crime 'that doctor Vox' just committed.
Arrested.
Spend 40 minutes in the brig, sitting quietly and occasionally fixing people up with meds.
(I did get away with it though - they perma'd me without taking ANY of my gear, so I just used my toolbelt to break out).
Uh... Checkmate?
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7 hours ago, tzo said:
Recruit: "HoS, you have no idea what you're doing. Comdom."
HoS: "That's Emotional Distress! To prison with you!" *draws his stunbaton*
Recruit: "Hell no!" *disarms the baton-wielding HoS*
HoS: "Assault on an Officer! To the permabrig with you!" *draws his gun*
Recruit: "Hell no! What is this shitcurity? This is facism!" *tries to flee*
HoS: "That's being offensive to security! I call for his execution! Guards, take him away!"
* Recruit is jumped on by three officers, then dragged off, kicking and screaming.
* IAA hears the commotion in the brig, and walks in to see what is going on.
IAA: "Uh, what's all this commotion?"
Officer: "I think we just executed someone... ultimately because they called the HoS a comdom. Good riddance I say!"
IAA: "..."
HoS: "You there. What are you writing? You better not be disparaging Security! Guards, arrest that IAA troublemaker on suspicion of insulting Security!"
* IAA flees, never to return. A glorious happy ending was had by all, and by "all", we mean "Security". Up until the admins banned them all for managing to recreate Facist Germany in space. And the antags decided to all go after their objectives on the escape shuttle.
This story is so beautiful, I teared up... Especially when he said: "That's being offensive to security!" Beautiful! Bravo, bravo!
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Added Salt.
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"The captain's anus is happy without cruelty"
I was the AI...
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Ryan Xovr reporting. Let me scream at you on discord.
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My glorious backup t-comms common server in engineering.
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Supply and mining has its own door remote for the QM. But I would rather have the Supply Remote removed and added into the Civilian Door remote. The Command Remote has HOP office access, but I agree though with that.
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18 hours ago, FeiH said:
Oh wow, sweet!
Got a repository for NTSL script?
Well, no.
These are just small, easy-to-write minor things I did for fun.
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TAnn system. This will send a nice big, black announcement over the channel you use it. To use say the following: "tann YOUR MESSAGE HERE"
Don't forget to change YOUR NAME HERE to your name.Spoiler//Bxil's telecomms announcement system (Ryan Xovr) loc = find($content, "tann"); if(loc == 1 && $source == "YOUR NAME HERE"){ $pass = false; $content = "<font size=4 color=black>" + substr($content, 6, length($content)+1) + "</font><font color=black> - " + $source + "</font>"; broadcast($content, $freq, "Telecomms Announcement"); }
Cookie System. You can use it to add cookies to people. To use say the following: "cookie,Name" Name should be of course the person you want to give the cookie.
Spoiler//Bxil's cookie system (Ryan Xovr) $exploded = explode($content, ","); loc = find($content, "cookie,"); if(loc == 1){ $pass = false; $name = at($exploded, 2); $name = replace($name, " ", ""); $score = mem($name); $total = 1 + $score; mem($name, $total); $content = $name + " now has " + tostring($total) + " cookies! (Plus 1 from " + $source + "!)"; broadcast($content, $freq, "Cookie System"); }
Salt Counter. It will announce salt levels every minute. It does nothing practical. I mostly made this to experiment with the timing.
Spoiler//Bxil's salt (Ryan Xovr) timer = time(); current = mem("time"); if(timer > current + 100 && $freq == 1459){ salt = mem("salt") + 1; mem("salt", salt); to_salt = tostring(salt); if(salt > 49){ broadcast("Warning! Salt level at dangerously high " + to_salt + "%!", 1459, "Salt Counter", "Debug"); } if(salt == 100){ broadcast("ALERT! Salt level reached critical conditions! Resetting salt levels to prevent server breakdown!", 1459, "Salt Counter", "Debug"); mem("salt", 0); } if(salt < 50){ broadcast("Salt level at " + to_salt + "%!", 1459, "Salt Counter", "Debug"); } } mem("time", timer);
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3 hours ago, tzo said:
IMHO, a VR training sim where you play as nuclear ops against a TINY npc-inhabited station, or simply a syndicate equipment tutorial VR, would be better.
This is a very good idea. You could put it in dorms (maybe something like a cryochamber) and have it built on the CentCom Z-level. Or it could be a randomized new Z-level for each round just like gateway.
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5 hours ago, ZN23X said:
So the HOS is the queen even if not female?
Yes, they often take it as a good joke. Once we had a male HOS who kept saying the whole round how fabolous he is.
In my experience so far the rank King is a big ego-boost to the captain. Except when they are female... Figures.
5 hours ago, ZN23X said:it was hilarious
Thank you. Feedback is always appreciated.
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This game SHOULDN'T BE WINNABLE in the first place.
It has been stated a million times already that the point is never (and will never be) victory. We should REALLY remove greentext. Or objectives. Antags shouldn't be treated like a privilige. The original purpose of an antag is to make the round FUN for others. People should be punished for even thinking about validhunting (1984 intensifies). Maybe antagonists would go easier on people if they did not acted out all the time as "MUH VULIDS."
One time I revealed to the HOS that I am a vampire in the first 10 minutes. One of the best rounds of my life. And then some asshole blueshield came: "HE IS A VAMPIRE TO THE CHAPEL WITH HIM BLAH BLAH BLAH..." Should he've been the HOS, I assume he would've shot me right after I confessed.
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The cult of Perm'aban.
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You are here forever.
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2 hours ago, Landerlow said:
I see you want a dinner from everyone, @necaladun. :P
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My AI is CHESSMASTER.
I have a telecomms script which adds ranks to people as chess pieces.
- Captain: King
- HOS: Queen
- Command: Rook
- Security and law: Knight
- Chaplain: Bishop
- Other: pawn
My announcements are often chess themed too.
SpoilerAI announcement: "Knight to clown office. Enemy pawn down." (A traitor got caught.)
Random person: "You must be playing a very strange chess variant there, AI."
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Wizards would be better as mid-round antags, as raging mages is very destructive - reason for it is only being admin callable.
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Would bolt doors for you again. 10/10
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Granted, but now cuffs also instantly mute too.
I wish we had more antagonist types.
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Agreed. As HOP I very frequently raise janitor slots or make new janitors. Medbay is often understaffed. Raising sec slots also never hurt. It would be better if these were default.
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It comes up here every month now that we need an alternative, such as removing greentext or removing objectives alltogether. While the admins do not punish those who finish their objectives with doing nothing fun, they prefer (I think actually we ALL prefer) if you do something interesting. Please mind that getting caught or intentionally doing it weirdly (like asking for t-comms tour from the RD to steal the voidsuit from there) can be extremely fun and often results in karma mountains.
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19 minutes ago, FlattestGuitar said:
There'd be no point to this forum if people couldn't make suggestions that were found to be bad in the end.
Exactly.
It takes some time to understand how everything works, but feel free to make new suggestions even if they get rejeted. Worst case scenario, you learn something new.
In this suggestion not really the karma is the problem, more like the mentality that it comes with greentexting.
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Granted.I wish shadowlings actually be friendly.
Syndicate Rivals
in Suggestions
Posted · Edited by Bxil
Added Escape Shuttle.
Name: Rivals
Access: Syndicate
Additional Access: Syndicate Command for the commander
Supervisors: The Syndicate
Duties: Kidnap crew. Max RND. Sabotage Nanotrasen.
Congratulations, you have been selected by one of the many Syndicate corporations to join the crew of a new station directly orbiting the NSS Cyberiad! Ensure that you complete your tasks at all costs. Stealth is not mandatory, but recommended while possible.
Your objectives
In general you will have the following tasks:
· Ensure that at least 5 Nanotrasen personnel (command worth 2) is jailed on the Syndicate Station. They must survive. Experimenting permitted.
· Reach maximum research levels. You don’t have everything on-site for this. It is mandatory that you steal machinery from the Cyberiad to scan.
· At least 3 of you must survive (syndicate commander worth two).
The Syndicate Station
Command Office: There is a long-range fax machine and an uplink of 30TC inside. Only the commander has access to this room.
Atmospherics: There is a hardsuit, and all tools, including insulated gloves.
Chemistry: Basic chemistry equipment included.
Medbay: Cryotubes and necessary tools for surgery are provided. The operating theatre is easily accessible from RND.
Interrogation: Including a lot of non-lethal but painful weaponry to deal with whatever you have to. Also has several straightjackets and muzzles. The jail opens from here, and targets put in here also count for the objective.
Kitchen: Even corrupt corporate agents must eat too.
Radio Station: Equipped with several intercoms with access to all Nanotrasen channels. The Syndicate t-comms array is also put here. Note that the “syndicate encryption key” which can be bought from the uplink works on a completely different channel. The frequency for your headsets will be randomized each round.
Research and Development: Equipped with all machinery required for RND and robotics including an autolathe. It should be a priority to finish tech levels for your objective – and also for better tools. While certain things still come out as lockboxes, remember your commander’s uplink and all the emags he can order.
Construction: An empty area made for personal projects. Use it well.
Solars: Where all your power comes from.
Turret array: There is a turret array around the Syndicate Station to prevent intruders. They should not shoot at you while you have your ID.
Podbay: You start with a military armored spacepod with laser weaponry.
Attack Shuttle: You start with a shuttle designed for breaking though the Cyberiad’s hull. It can dock at numerous areas. Ensure this does not get captured by the enemy.
Escape Shuttle: The console only activates when all objectives are done. It makes a worldwide announcement saying that the syndicate shuttle has been activated. If the shuttle docks at syndicate command with at least 3 of you alive, the prisoners are in the shuttle brig, and having the RND server on max (which is on the shuttle) then you win.
You can make numerous improvements thanks to your RND lab. Making your own AI. Teleporters. An autocloner. The possibilities are endless.
But I am Nanotrasen!
Worry not! Obviously first you must identify that the round type is rivals. For this you must have one of the following to be completely sure:
You have multiple ways to deal with the threat. Building a BSA tends to help. Making the mechanic build security a fleet and storming the area is an option also. Still, beware of the turrets!