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Posts
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Posts posted by Lonelyspaceman
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If it is truly absolute that my character has to be my personality in the end, I'm kind of worried.
Chase Tireman is basically like some guy who got stuck in the past when the word "Rad" was still a thing. (And oh Boy does he love using it (Or that's how I try to make him, I tend to forget when chaos starts going down)). I mean I don't speak English all the time in real life so the word Rad isn't really present, but I wonder if I'm unknowingly using some kinda mother language version of it.
Wind over the Void is well, a Diona. I don't really have some kinda super special character trait figured out for him. Honestly he's mostly a normal person who's just kinda a Diona. Maybe in that way it represents me more than the actual human character.
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Man I haven't made a suggestion in a while which just feels wrong.
So welcome to my newest suggestion: The Anon Karma Message System (Which you could try to call AKMS for short but let's be honest that just sounds terrible)
The basic idea is as simple as it sounded in the title: When you give someone karma, you will be given the option to send an anon message along with it, which you can use to tell the person how great they were that round, or maybe which great thing they did that caused you to give them karma. Basically something wholesome.
Also if anyone tries to abuse this to send anon unwholesome messages all you have to do is get an Admin on the case cause just like everything else chat related them anon messages won't be as anon to the Logs that Admins have access to (and hey you still get a karma point).
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5? Maybe? Yeah probably I'll go with 5.
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3, just three. Not an important 3, but a 3 like all the other 3s. A 3 like you or me, that just exists without being part of some greater meaning or cause.
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3 minutes of a greytider sitting alone in processing after trying to steal Captains pen
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3 Adminshelps send at same time during round end
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Four clowns wrecking havoc on the station while the HoP gets bwoinked for opening even more clown slots.
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Wanna know what's better than one Canister? 2 Canisters!
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The number 7 is the seeker, the thinker, the searcher of Truth. The 7 doesn't take anything at face value -- it is always trying to understand the underlying, hidden truths. The 7 knows that nothing is exactly as it seems and that reality is often hidden behind illusions.
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Step 1: Start round as chaplain
Step 2: Find a willing sacrifice.
Step 3: Put sacrificed person into the soulshard (That sits around in chaplains locker). It is advised to do this as soon as possible after the murder of the sacrifice (I think there's a time limit for how long after death you can shard someone).
Step 4: Produce shade
Step 5: Have the shade pull you around
Step 6: Enjoy your shade carYou will now be pulled around at shade speed, which is basically the speed of light compared to normal running. Noone will be able to hit you with any tazers/disablers/other type of projectiles.
Me and a shade had a race with a guy who had the genetic power that allows you to leap half a screen and we managed to keep up. (We were maybe even slightly faster)
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No worries fellow chaplain lover if I ever manage to complete the current plans I have my church will be the most rad of them all!
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If the crew manages to overcome it after a few minutes of panic that's good for them. The event doesn't need to leave a guaranteed permanent mark on the round. I see it kinda like with viruses, sometimes the vaccine for it comes out after a few minutes and the virus is never relevant again, and that's alright cause its the reward for the crew doing good.
And it's not like every food related role will always be filled with veteran players, just like how one round a newbie chemist struggled real hard to create the chemicals needed to cure a virus.
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I am a robot! I am programmed to give you a sensible haircut!
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This be a pretty small suggestion, but would be neat if it was possible to teach him new stuff to say.
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Name of Event: Attack of the Bluespace ants!
One Sentence Description: An advanced race of ants manages to invade every piece of food no matter where its hidden while also disabling all vending machines, effectively making the crew go crazy over the lack of food.
Map Changes: No
Code Changes: Depends on how possible it is to make every piece of food ant infected. Disabling vending machines is probably already doable (I don't know for sure though)
Suggested Number of Players: Anything from Midpop or higher should be fine (Although creating enough food on really high pop numbers could get difficult), its mostly important that there's enough jobs filled that can help create new food sources.
Full Description of Event:
The event would start with Centcom sending a message along the lines of:
"Our scanners have detected that the Station is in direct collision course with a swarm of a never before seen race of ants. This probably won't end good for the stations food stock, so it's advised to finish your lunch quickly."About 3 minutes after that the actual collision will happen. In that moment multiple things will happen:
- Every piece of food on the station gets infected (With exception of vending machine food which is naturally ant resistant)
- All vending machines get disabled (Because the ants bit through all the wires)
- Ants start appearing on random tiles on the floor (Amount should probably not be too big to avoid crashing the Server, effective causing Ant Crash 2: Electric Boogaloo)
The idea behind the Event is to cause a food crisis, forcing crew members to make hard choices. Will they eat the food even though its infected and just take the brute damage? Will they hope that botany is fast enough in creating new food to feed an entire station? Will a giant brawl begin over vending machine food that was bought before the collision? Will the barman have the time of his life selling overpriced glasses of sugar? (Will the chemist join in on the sugar madness?) Will the cook cry a lot over all his kitchen food being full of ants?(Probably) This event will probably mean the death of a lot of department pets.
I think it would be interesting to see the station try to handle a food crisis.
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Basically, which job do you like to play most? Do you love playing security most, hunting after the evils endangering the station? Is your favorite activity saving lives (Or minds as psychiatrist) in medical? Or could it even be that you just enjoy being a civ who sits in the bar all day enjoying life?
Personally, I can't really say that I have an absolute favorite/main, but I have been playing chaplain for the last few rounds. There's just something neat about it.
It's definitely the awesome chainsaw sword.This may have been asked before but I'm too lazy to search through the entirety of general discussion to check.
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One Chaplain thinking about the meaning of life (While someone spaces himself with the chapels mass driver)
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Hmm... ... Three..
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1 person who is... just ... like being a person man. Not everyone is doing something noteworthy all the time.
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I have been thinking: If I wanted to create a hostage situation as traitor, how would I do it? This made me realise just how hard it is to actually take a hostage.
Imagine this scenario: You and your cuffed hostage are sitting in the old bar. Security ignores your demands and instead decides to just charge you. Now how are you going to actually kill off the hostage before an army of tazer projectiles hits you? Of course some players would probably be able to build some kinda bomb that is triggered by a word/signal, but that still doesn't stop the second reason why security will probably just disregard a hostage: Even if you kill the hostage, they can just clone it afterwards (Except maybe if the bomb you have is really big but at that point you also start getting glares from Admins for bombing a big part of the station).
My suggestion aims to cover both the murder and revive denial of a hostage, with the goal to make a hostage situation a bigger threat.
The part with the actual Suggestion
When you grab someone from behind while holding a gun in one hand you would be able to hold your gun to their head, effectively making them your hostage (Would be cool if that also caused both players to be at the same tile with the hitbox of the hostage infront of the other). Now if at any point you decide to shoot your hostage it would kill them and destroy their brain, basically making cloning that much harder. The death of the hostage would be pretty much instant so the theoretical traitor would have enough time left afterwards to fire a few shots at the charging security.
Well that's all for now, feel free to inform me if Paradise actually already has some kinda tool/mechanic that covers this scenario that I just don't know about yet.
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Thanks for taking the time to write out this full sized answer to my suggestion. I don't really have anything to add to the end conclusion that it would be too much work for too little payoff. If there's some kinda declined status for suggestions this one could probably be moved into that now.
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I used to play hearthstone in the past but got bored overtime. I do still return sometimes to play some of the singleplayer content. I have to hand it to hearthstone some of the campaigns are really cool.
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Borderlands 3 is now on the list of games that got inhaled by epic and their fortnite money deals.Any thoughts?
For me this situation is just really annoying, with Epic determined to vacuum up all games for their store.
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If it became a high cost karma role I would be a sad boi cause I don't have 30 karma lying around.
Anon messages you can send when you give someone Karma
in Suggestions
Posted
Pre filled responses do have some interesting possibilities.
You could for example turn them into cagetories, track how many karma points of each category players have earned in a month and then combine it with some kinda monthly medal system. A player could for example get the monthly medal for "Best roleplayer" or "Best Antag". Probably also should have a pre select for anything not fitting the others.
Now I can see the danger of that turning into too much of a bragging material. But I am gonna assume that if someone gets enough karma together to earn a medal hes probably responsibly enough to not be arrogant about it.
Of course this is all just an idea (That is more like a seperate bonus idea for a possible variation of the actual suggestion) and in the end the admins with their community experience can probably judge better than me how some kind of medal would affect stuff.