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Lonelyspaceman

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Posts posted by Lonelyspaceman

  1. Basically: Gloves of the North Star, but the damage is added up for a short while and delivered in one big burst.

    Why? Because it would be absolutely glorious.

    The Details: When you attack someone with the gloves, they wouldn't instantly be damaged. Instead, there would be a delay during which all further damage caused by the glove would add up. After the delay ends the entire accumulated damage would hit the target in one big burst. Everything like bone break chance would be handled as if one big amount of brute damaged hit the target. For the length of the delay I currently don't have a precise number in mind, but it would have to be pretty short.

  2. For what my opinion is worth, I support the Field training Officer job. Keeping track of all aspects of Space Law and SOP can be hard for new officers. Giving them someone in security they can turn to if they have a question (That isn't an already stressed HOS) sounds good.

    • Like 1
  3. This is a small 800 word story I randomly felt like writing, its in here cause the "Stories of NSS Cyberiad" forum section is for things that actually happened in rounds.

    ---------------------------------

    This story is one that has not actually happened on Space Station 13, but on one of the neighboring Stations. Space Station 12, to be exact. Now it’s important to mention that Space Station 12 is not nearly as chaotic as Station 13. Even their clowns are calm compared to the fear inducing enigmas that are the Station 13 clowns. However, there was one day when Station 12 went to complete shit on levels that would have made any Station 13 clown proud. A day where science went too far.

    The sequence of events on that day began - like many great stories do - with a group of drunk scientists(I didn’t say that Station 12 was completely innocent concerning work ethics). Witnesses who still had intact memories of the events reported that the scientists apparently were unhappy with the low amount of beer, so they decided to use all their fancy tech to upgrade it. No one is sure exactly how they did it, but they managed to create the first known instance of bluespace beer - and then used their machines to create a whole lot more. Now, these special beer bottles somehow held more beer per unit of beer, effectively increasing the total amount of beer in them. However, bluespace being the unpredictable thing it is, the bluespace beer also had an unexpected property: If you were to actually attempt to drink it, the bottle teleported its entire content straight into your body, affecting your body the same way as if you had exed the entire extra capacity bottle.

    This resulted in the scientists instantly becoming drunk on levels not thought possible. Before succumbing to alcohol poisoning the scientists managed to announce the creation of a new world wonder and shared the bottles among the crew, while forgetting to mention its special property. Many unsuspecting crew members who only wanted to drink some beer were hit by sudden giant amounts of alcohol in their system. Even command fell victim to this, resulting in a series of concerning faxes sent to Centcom and the Syndicate in alternating order. Both sides realised that the station was in its most vulnerable state yet. Instantly an ERT and a group of syndicate Agents was send at the same time. One to secure, the other to steal whatever weird new technology Station 12 had managed to create. It is important to note that the faxes were not eligible enough to convey the special properties clearly, which caused one of the syndicate agents to fall victim to the bluespace beer.

    Scientists at Centcom have theorized that some of the bluespace beer got ported directly into the agents holoparasite implant, causing a malfunction which in turn created a never before seen module: “Alcohol”. The Holoparasite then proceeded to hunt after any crewmember who hadn’t ingested any bluespace beer yet, punching massive amounts of alcohol into their system. This new module wasn’t optimal, for the parasite also involved the rest of the syndicate team in its rampage, effectively neutralizing them. The ERT arrived soon after, but to their surprise what was left of the Stations crew had appeared to have become pretty good drinking buddies with the holoparasites host. An attempt to dispose of the alcohol holoparasite resulted in the forming of a giant angry lynch mob which forced the ERT members to retreat. A decision was made by Centcom to put together a new Squad unlike any other: The “Emergency Sober Team”. Equipped with syringe guns full of Antihol, they proceeded to go to war against bluespace beer. In the end they managed to defeat the holoparasite and save most of the station from death by alcohol poisoning. The only crewmembers of Station 12 left completely sober that day were a slime politician who declared bluespace beer as a chemical weapon and a group of Cyborgs that fended of the holoparasite when it tried to go after the slime.

    Having taken back control over the station Centcom utilized their BSA to remove any trace of the machine responsible for the mass production of bluespace beer. Unofficial sources say that Centcom feared the amount of expenses the syndicate could cause with this technology. The clones of the scientists responsible for creating the machine were injected with enough amnesia to make them forget the last two days of their life and told to never experiment with beer ever again. The very next day life on Station 12 went back to the usual, with no one being completely sure how Centcom managed to repair the station that fast.

    And that’s the end of this story, or at least of what the official and unofficial sources have to say about it. There is a rumour that the instructions for creating bluespace beer were recovered by the EST and stored somewhere deep in Centcom's database. Whether this rumor is true or not, maybe it would be for the best if the instructions stayed lost forever.

    • Like 1
  4. Hello there, it's me again with more suggestion. Bad news is its only two this time, good news is I improved the format a little bit by adding a "why" section where I talk about some background thoughts I have about the idea.

    Box of Energy Shurikens - 6 Tc - A box filled with Energy Shurikens. Perfect for people who love throwing things. When thrown Energy Shurikens deal 20 Damage and embed upon hitting someone.

    Why: Because it would be nice to have a proper high damage throwing weapon. It would kinda be the more expensive and stronger version of those syndicate cards.

    “A reminder of the one time the syndicate worked together with the Spider clan.”

     

    Rabies Shot - Scientist only - 6 Tc - An injector that when used on a simple mob turns it hostile after two minutes. Holds 5 Charges. It should be noted that the user of the injector is in no way safe from the wrath of the simple mobs, so best to get away fast.

    Why: The basic idea behind this one is to have a traitor item made for xenobiologists. We all know how they love to sometimes spread massive amounts of neutral mobs through the station like space bears and the likes. Now imagine what chaos could unfold if these mobs suddenly turned hostile. Concerning sentient simple mobs, the injector could either outright refuse to inject them or the players would be told to go wild.

    “Not the Bears!”

     

    • fastparrot 1
  5. No man has ever had a worse day than me on that round.Bad_day.thumb.png.f89e34a183934cac124ccf4ebaa16ce7.png

    The paragraph of ranting in the screenshot doesn't even begin to describe the horrors of working under the chef. I was full of meat that was made out of my old body after I got cloned, we regularly got attacked by giant spiders and different variants of Goats (including a Goat that came out of blood like a slaughter demon) and at one point the Chef put me on a meat spike which he regretted so much that he ended up gibbing himself. After I took over the kitchen I was set on arrest for some reason (maybe because an officer mistook a spider on a meat hook for a real one and emptied his lasers into it). I went in prison for over 10 minutes. After coming out I decided to retire the chef life and gave my chef hat to some assistant who had worked in the kitchen while I was in prison. As I tried to fully leave this life behind I was suddenly abducted by aliens and teleported BACK INTO THE GODDAMN KITCHEN. This is where the screenshot happened. I was literally unable to stand up. Then I proceeded to randomly emit EMPs until I died of oxygen loss. The End.

    • explodyparrot 1
  6. Hello and welcome to this community!

    On the matter of roleplay have some tips:

    You probaby already know about the "me" command, but what about all the possibilities of the emotes? With the use of *help (if I remember right else try to use any not existing emote command and it should tell you which one shows the list) you can check all possible emotes. Some of them have very interesting effects, like *collapse just making you flop to the ground like you had a seizure (I think you even take some brute damage!) or *deathgasp sending the message to everyone near that normally gets sent when you fully die and a whole lot more to experiment around with.

  7. I did not expect the double character action coming from Spark, BUT TWO CAN PLAY AT THAT GAME

    ---------------------------------------------------------

    Wind over the Void would have been happy enough with the amount of work 1 meteor creates, but an entire meteor shower?! That just meant enough leaks that some other engineer was going to have to help him out if he wanted to have a chance to fix all of them before some unlucky crew member gets himself spaced. At least Cargo was fixed by now. Welp, time to circle the station some more until he reached the next leak....

    ...

    Looking at Chase Tireman, you could easily mistake him as a time traveler who forgot to adapt his look for the time period he traveled to. Not many humans wore a fez combined with cheap sunglasses in the 26th Century. If you were to actually talk to him, it would only make you believe it even more.

    However, currently Chase Tireman was not in a condition to speak, much less hold a proper dialogue. Lying on a bed in dorms, he was busy slowly recovering from a major case of alcohol induced headache and some not quite as major but still painful chest pain.

    "Should not have taken part in a drinking contest that involved a kidan, not my raddest idea. I'm not sure what they served us, but it sure caused most of my memories to cease to exist - and fuck something up in my che- wait a second this chest pain isn't coming from inside my body!"

    Looking under his jumpsuit, Chase Tireman realized that someone had stapled a Note to his chest, which was like... who even DOES THAT?! Removing the staples, which made him - despite the major headache - desire some more of whatever he had back then, he managed to free the note and take a closer look at its contents.

    "Dear Drunk Idiot,

    This note is an official reminder that you work for the cool kids now.

    I'm gonna be honest with you, at the time when I pitched you to the

    higher ups I was probably half as drunk as you where. I...

    didn't actually expect you to be accepted as an agent which makes this

    really awkward. It probably helped that I told them you would do it for free.

    Ps: If try to back out of this we're totally gonna find and murder you. Cheers!"

    At the end of the note was an arrow indicating for Chase to turn it around. So he did.

    "Objective 1: Steal something of worth

     Objective 2: Escape on the shuttle (Preferred Alive)"

    Below were some codes and instructions on how to utilize them. Chase Tireman couldn't shake of this feeling that they weren't actually putting that much trust into him.

    Following the instructions, Chase Tireman input a code into his PDA which opened a hidden window. He was greeted by the words "Telecrystals Left: 10". The feeling instantly intensified.

    Scrolling through the options, Chase Tireman noted that he couldn't even afford some of them. Not like he was planning on getting the big dangerous sounding ones anyway. After a short look through it was the "Job Specific" Option that caught his attention, because what could be cooler than something only someone with his job could have. It also helped that they were gloves literally designed to steal stuff.

    Putting on his new Pickpocket's Gloves, stashing the note somewhere where no one would find it and closing the Uplink - which now had 4 telecrystals left - for now Chase Tireman exited the Dorms room, wondering why it was build so deep into maintenance.

     

  8. Sorry didn't have much time today to visit forum so I didn't get to answer this earlier, concerning character limits I didn't really have any in mind. I don't have anything against reading lotta text.

    ----------------------------------------
    Wind over the Void is currently officially in the process of circling around the station in search for leaks. His shift has just started and there should be no chance of any leaks existing, but this station also wasn't like most stations. You never know when a meteor or, when some god just really felt like ruining engineering's entire day, a rod is going to crash into the amalgamation of metal the station has as walls (I mean would you trust walls that are hand made out of metal sheets?).

    Before working on this Station Wind over the Void once had a run in with one of these rods while drifting through space. Back then it punched a hole straight through his body without mercy. He was lucky that it missed any important organs. Concerning chances of survival they were still the better thing to collide with compared to meteors, who were notorious for ending many Diona's lifes.

    Speaking of Meteors, one just so happened to be zooming towards the station at high velocity. Wind over the Void was just chilling near the windows to space at cargo, when the meteor crashed into the Station before he could even react. One of the reinforced windows ceases to exist, which means there was nothing standing anymore between the cargo area and the cold vacuum of space. While the atmospheric alarms begin reacting to the sudden loss of air and pressure, Wind over the Void thinks to himself that he at least has something to do now.

  9. THAT'S RIGHT I HAD IT WITH A DDOS DENYING ME MY SS13 EXPERIENCE OVER AND OVER AGAIN. WE'RE SWITCHING TO MANUAL MODE NOW.

    The rules are simple:

    - Write a few sentences per post (also don't doublepost), your first post should make it clear what job you have on the station and what kinda char you playing (race n stuff).
    - If someone wants to roleplay as being a traitor go ahead, but you gotta state your objectives in your first post. (Of course no other character will hear them its more for OOC clarity so you can't just claim you were planning to murder someone all along) (Also please don't literally everyone go traitor)
    - Don't worry too much for stuff like the flow of time it'll get figured out somehow
    - Slot limits for jobs are like normal, whoever claims first gets it.

     

    Alright enough of rules LET'S BEGIN (Right under this line)
    ----------------------------------------------------------------------------------------------------------------------------
    Wind over the Void, the Diona, awakens in a chair in engineering to the sound of the announcement that his shift has started. As an engineer his duty would normally be to setup the engine, but he knew that one of his faster moving coworkers (Who were all currently still in SSD, seems like Wind over the Void woke up first) would probably take care of it. Grabbing some metal, glass and metal rods, Wind over the Void made his way towards the nearest access to space to begin his patrol of the outer perimeters of the station for leaks.

    • stunbaton 1
  10. Well its celebration time! Why you ask? Because this reply to myself is my 50th Post!

    To celebrate I bought weirdly expensive pizza, because if it costs more it has to taste better right?

    Sooo it appears that this time I am stuck more to the community than last time, with me actually posting and stuff. Heck maybe one day I'll even try to learn how to code in Byond so I can make at least some of my swarm of suggestions a reality (Cats deserve the ability to properly be dicks to anything sitting on tables).

    It's always weird to think about if anyone in the community even knows you by now or how first impressions are going(I mean I did get absorbed into sparks nickname army so that's something). From my perspective if I'm honest I will probably never be able to recognize anyone ingame. I'm just too bad at remembering names for that.

    Well enough talking it's time to open the special pizza. Hey wait a second this isn't pizza that's a-

    • Like 1
  11. The first game of SS13 I ever played happened because a friend showed the game to me. I can not remember which server it was, all I remember is failing to defeat the interface and quitting soon. (Because I was basically thrown into a round blind, literally knowing nothing about SS13)

    Never bothered to deinstall Byond though. So a while later (Like a long while later probably over a year) I started it up again and properly tried out SS13.

  12. Do you smell it? That smell. A kind of smelly smell. A smelly smell that smells...smelly. SUGGESTIONS!

    On a more Serious Note I felt like thinking of some Traitor items and because I actually do not intend to spam suggestions to death I contained all of em in one list. Alright lets begin!

    Reverse Russian Revolver - 2 Tc - Functions and looks like the normal russian revolver but comes with 5 loaded chambers instead of one. Perfect for duelling your target at the bar, just make sure to convince them to go first. (And god have mercy on your soul if he survives the first round.)

    “Never trust a member of the syndicate to play fairly, especially in matters of life and death.”
     

    Madder Dog Hot Sauce - 2 Tc - The hottest Hot Sauce to exist in the universe. It is in fact hot enough to ignite anyone ingesting it on fire. (And make them scream a lot. (Bonus points if they get a giant red message that is even bigger than the OH SHIT ANTS one)). Can be used to put a drop of it into food to make the food just as hot (and dangerous).

    “Categorised as a chemical weapon in over 30 different planets.”

     

    Fake floor Tile - 2 Tc - Looks exactly like a floor tile, but is in reality a piece of painted cardboard. Anyone stepping on it trips and breaks the tile. (At least I think there's enough space between a floor tile and the floor below to get your foot stuck in it if you were to go through the floor suddenly. I mean the smugglers satchel fits there.) Best used to prep a meeting place.

    “These rarely ever get traced back to a syndicate agent as clowns love to do the same thing.” (Man imagine if anyone could actually do this with some cardboard and a crayon)

     

    Martial Mopping Scroll - Janitor Only - 12 Tc - Teaches you the Art of “Mop Fu”. As long as you have a Mop in your hand you gain a bunch of abilities:

    • Instantly wet any floors by clicking on them with mop in hand
    • Deal extra damage with mop on people lying on the ground (Bonus points if he yells random messages like “SHOULD HAVE LISTENED TO THE SIGN!”)
    • Natural immunity to slipping on wet floors
    • Maybe projectile deflection like Carp Fu? So the poor guy doesn’t just get shot while trying to look cool.

    The counter to this would be 2 things:

    • Literally just walking (As they will still be normal wet floors)
    • Anything with slip immunity Borgs.

    Ps: You really just gotta imagine a madly laughing janitor spreading wetness everywhere while borgs run after him.

    “An ancient art born from the need to fend off enraged people who didn’t read the sign.”

     

    Bucket of Bluespace Paint - 2 Tc - Splash this onto any wall to paint a fake airlock onto it. Anyone trying to use it by running into it runs straight into the wall, sustaining minor brute damage and falling on the ground for a moment. Trying to use it by clicking on it will reveal its true nature as a wall painting. Can be cleaned like crayon drawings. (Omega Bonus points if you remove an actual Airlock and replace it with this)

    “Someone faxed the syndicate that they should try being creative, now we can’t even trust our own doors anymore!”



    Advanced Cardboard Cutout - 2 Tc - This Cutout is equipped with sensors that react to light. If shined on with light, after a short delay this cutout will teleport a short distance away and then proceed to self destruct, leaving no trace of its existence. The perfect tool to scare the station into believing the round is Shadowlings.

    "I'm telling you man IT MOVED!"

     

    That's it for now. May make another post in this thread later when I got a new batch of ideas in my head.

    • Like 1
    • fastparrot 1
  13. Currently, the SOP of the chef looks like this:

    1. The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Exception is made for changelings and any other executed personnel not slated for Borgifications;

    2. The Chef is permitted to use Ambrosia and other such light narcotics in the production of food;

    3. The Chef must produce at least three (3) dishes of any food within twenty (20) minutes. Failure to do so is to be considered a breach of Standard Operating Procedure;

    4. The Chef is not permitted to leave the kitchen unattended for longer than fifteen (15) minutes if there is no food available for consumption. Exception is made if there are no ingredients, or if the Kitchen is unusable/a hazard zone

     

    The problem with the current SOP is that it fully allows the chef to just leave food lying around on the ground, risking ant damage to the crew. When I once tried as Internal Affairs Agent to report such a careless chef to the HoP, I was pointed to the fact that the chef was not actually breaking SOP. A chef should have to take care that his food doesn't eat the crew back from the inside.

    A new law could be added along the lines of "The Chef must make sure that his food contains no substances that deal harm upon ingestion." This would be wide enough to include ants and any other potential future food invaders.

    • Like 2
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