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Spacemanspark

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Posts posted by Spacemanspark

  1.  

    During a map update that happened today, we removed the vending machines, bar the autodrobe (Now in the derelict dance bar), from auxiliary storage. They were replaced with some clothing lockers. I would like to place these vending machines back, I don't see why these were removed in the first place. Players like to decorate themselves quite often, and we shouldn't be trying to prevent style.

     

    I promise I'm not making this because Kei can't get a darkblue jumpsuit anymore.

     

  2.  

     

    tL3Qq5i.png

     

     

    62Olue7.png

     

     

    DdOiOmQ.png

     

    All three items from NT code. Ignore the non bandana items on the first image, obviously.

    Do you guys prefer Nienhaus' sprites for bandanas or these? I like them both, maybe tilting slightly more to the NT code ones, but I wouldn't care either way.

    Also, those yellow doors mean that anyone can access it. Pretty sure we have that now.

     

  3.  

    Right, since this is a job I like quite a bit, and with the recent secbelt nerf that prevents you from carrying a taser inside your belt, I think it's time we actually got down and finally got this done with. It's already been discussed on other threads, and there are some pretty neat ideas for what we can do.

     

    The first idea is to just finish the taser module for the sec pod pilot so it actually fires, maybe make it possible to somehow make a laser module as well. It could be made in Robotics, but would do less damage, maybe overheat/ stop working temporarily if used too much, and would have to pull energy from the pod to charge it again/ cool it down.

     

    The second idea came from Sheakhan, and it is as follows:

    Code like mechs, really big mechs. That'd add the extra awesome factor of being able to swap out weapons and such, and having a limited air supply (though still pretty sizeable).

    Though similar, it would also have the limited air supply (Which would refill if you flew it into an area with oxygen, probably.), and perhaps we could have a mech like recharger for it as well, where you park it on the recharger and then wait a bit.

     

  4.  

    I don't like the idea of cutting off claws because all it takes is Cy Roberts lubing the floors everywhere and then cutting off the claws on every Tajaran that flies through it. It'll create a horrible lynch mob every time it happens.

     

     

    The closest to what you're describing was Cy Roberts using a chem sprayer filled with water in escape so that people would slide all over the place.

    He'd never lube a thing!

     

    On the topic: I like this idea. For instance using the wirecutters on harm intent could clip them immediately and deal some brute damage as a bonus.

    Cy does that all the time.

     

    Anyways, no, seriously. We'd have assholes running around in groups so they could stun Tajaran and then clip them. The brute damage is just rubbing it in, too. If we actually add this, at least make it take time before they clip off.

    I did originally support a nerf of the claws, but since they're really hard to decapitate someone with, thanks to DaveTheHeadcrab, I'm pretty ok with where they are. In theory, a well seasoned player that plays Tajaran with claws is actually LESS lethal with the claws than a human with punches. Why? They can aim for the hands and break the bones, therefore rendering the human/ whoever it is unable to fight, and the Tajaran can just walk away (Preferably after getting them medical assistance.) without causing further damage, whereas a human for example cannot have that luxury. They actually have to come pretty damn near close to killing the opponent if they don't want to be fully lethal in the first place.

     

  5.  

    Not sure if I'm speaking nonsense or not, but would the pods be easier to code like mechs? Really big mechs? That'd add the extra awesome factor of being able to swap out weapons and such, and having a limited air supply (though still pretty sizeable).

    This... wouldn't be a horrible idea.

     

  6.  

    Can we at least have the ability to put our fucking tasers back into our belts again. Kind of fucks over a Sec Pod Pilot otherwise.

     

    I'd much rather buff the security pod pilot where he's unique; his pod--as in getting the taser for that to work.

    As would I, but MarkvA has told me that he doesn't know if it can be coded. So I was thinking about doing the next best thing temporarily.

     

  7.  

    This is a suggestion for the forums, and not the game itself.

    Spoiler tags. You got your quote tags:

     

    I'm into foxes.

     

    Your code tags:

     

     

    Uh... important code stuff goes here.

     

     

    Hyperlink tags, etc..

    Something we really need, however, is spoiler tags. They work by clicking on the button that says 'spoiler', and out pops additional text. It's really useful if you want to make a wall of text type post without actually spamming a topic.

     

    http://prntscr.com/5cm6s9 This is what it looks like before.

     

    http://prntscr.com/5cm6xo And this is after.

     

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