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Biolock

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Posts posted by Biolock

  1. Hello everyone. I am making one of two simple suggestions:

    1. Make it so that crew monitors can monitor the miners on Lavaland

    2. Give the paramedic a unique scanner that can allow them to monitor the miners on Lavaland. 


    It would just be a huge quality of life change for everyone involved and it would give paramedics more to do during quiet antag rounds.

  2. I really hate cloning in Space Station 13, but I don't know that this server could manage without it. Death being meaningless is such an important aspect to this server, and would require a rebalance of sooooo many things to make it viable. That said, if the staff were willing and wishing to make those steps, I think it would be an extremely positive thing. 

    I do hate cloning. So much.

  3. Hello everyone, I didn't really know how to phrase this suggestion, so I'm just gonna type and hope the idea comes through. You know how if you have your primary set to security but you're made an antag, it will give you another role? I was kind of hoping that could be applied to other jobs as well, namely command.

    HOLD YOUR HORSES and finish reading this suggestion before commenting, because this may be sounding like a suggestion I've made prior, but it's different... I promise. I had suggested previously that Command Staff be a non-antag "department" along with security, but that suggestion was met with lukewarm response and not embraced by the server staff. 

    I generally play Ardent Cros and play almost exclusively as the Chief Engineer. Because of my philosophy about command staff I never get to antag. I was hoping there was some way to make it so that players who do not want to play as antag command staff can get automatically placed in another role (similarly to how it happens in security). When I play a command staff, I feel an obligation to the station and to my department to perform my tasks loyally, and it feels a bit gross (for me, I know other people feel different) betraying the crew as the Chief Engineer. I realize that I am probably in an extreme minority here, but if there was some way to accommodate the players who want to play as loyal command staff without being forced to never get to antag, that would be much appreciated :)

     

    • Like 2
  4. Code 200 Hazard:
    "Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. "

     

    Not wearing an ID would look out of place among those examples. 

  5. I totally agree with that Sonador. The law is mostly just to address the awkward situations in which a masked figure it standing somewhere shady and an officer wants to ID them. There should be some law allowing officers to force identification.

  6. Aye, there are a lot of ways different laws can be bent to compensate for the lack of concrete ID regulations, but that is what this suggestion is meant to address. Laws are always going to be subject to interpretation. 

  7. Hello everyone, I just got back into SS13 a week ago, and I've been looking into playing magistrate. it's been a long time since I have posted on these forums, but as I have been studying Paradises' Space Law I have found no regulations or laws regarding Identification Cards specifically. I understand an ID can be covered under any degree of theft, and that not wearing an ID can constitute "suspicious activity" for blue alert and beyond, but there are no laws directly tied to the proper display of identification. My suggestion is simple, either add a law that makes failure to properly display ID a crime in core space law, or add a clause in the blue alert and red alert SOP that makes it fall under one of the pre-existing laws to not display ID. I don't think the law should carry a very hefty punishment (since it could be considered, at its most exaggerated, creating a "workplace hazard") but I think there should be a specific law associated with this facet of corporate life.


    Most companies make it mandatory to display identification cards while on company property, NanoTrasen should not, and would not, be any different.

  8. Hello! I’ll make this quick and simple. I was hoping the Security Pod could be given an on-board computer that allows them to modify records and set arrests. As it stands now, most of the time, the security pilot fills a more supporty role, which I think is perfectly good. It would be nice if the security pod pilot could set people for arrest if they see them doing stuff in maintenance or elsewhere so that when they call it in, security can have an easier time apprehending them. It’ll also give the pod pilot an additional task when stuff is happening internal the station and the pod pilot is not in a position to directly assist.

    • Like 1
  9. Yeah I definitely see the validity of your statement, but Paradise rounds are actually pretty on par lengthwise with some higher roleplay servers; maybe a bit shorter, but nothing significantly. The forensic tools don't necessarily have to take much longer, I think the tools just offer the detective more things to do than just pray someone was dumb enough to not wear gloves when committing a crime.

  10. Hello gents, I use to be a long time CSI/detective on Aurora Station as well as Unbound (if anyone can even remember that far back) and they both used a code that really made the detective role feel unique and interesting to play. I was wondering if there was any reason we couldn't adopt some (if not all) of the code that Aurora currently uses for their forensic system. For those of you unfamiliar, the detective has a plethora of tools that allow him or her to analyze a crime scene ranging from a tool that lets them see cleaned up blood, to a fingerprint and fiber analyzer kit. I understand that a lot of that stuff is compacted into the vanilla forensic scanner we have now, but it's both incredibly un-interesting and ineffective. 

    Also I'm sorry if this topic has been suggested already, I did quick search, but didn't see anything that spoke to this. I'm just surprised that nothing has been said about this.

    • Like 2
  11. Admin(s) Key: @Spacemanspark
    Your ckey (Byond username): Biolock
    Your Discord name (if applicable): Crossman

    Date(s) of incident (GMT preferred): 03-27

    Nature of complaint:
    (Select all that apply: EG - clarification required, misapplication of rules, misconduct, abuse of powers, feedback, other)
    Links to all relevant ban appeals for any bans related to this complaint: 

     

     


    Brief description (tl;dr here. Just the critical elements): The long story short is a player and I were in disputes in the deadchat about whether me committing suicide was wrong or right, spacemansparks chimed up in deadchat saying something to the tune of, "You guys should discuss something else"; the two of us sent a few more messages back and fourth and then we both became quiet and spectated the round, 5 minutes later I'm hit with a 24 hour ban for a reason that I believe is unreasonable at best, and a power-trip at worst.


    Full description of events: There really isn't too much more to add about this topic, the reason I was banned was for arguing with another player in deadchat. The request for us to stop arguing wasn't even administered as a request, let alone a demand(I think, I'd need access to your logs to actually confirm that), it was delivered as a suggestion. There was also zero disciplinary action/admin PMing until I was disconnected VIA ban.

    Ultimate Complaint: As a long time former staff member of some other popular servers, I know you need to damn near commit murder in real life to get removed as an admin, but this is the third admin complaint in a row about this staff member. I realize it's easier to sweep incidents like this under the rug and allow players to take their unwarranted bans than it is to confront the staff member dishing them out, but it's the right thing to do. Granted some of it could probably be chalked up to luck; however all of the complaints are about how liberally Spacemanspark interacts with the rules and how little patience he demonstrates when interacting with the community.

    • Like 1
  12. I agree; I think that the impact of a code red alert is often lost on the fact that it is so common and persistent. It would be nice to see less than the maximum level of response from security, as well as an increase in security response when necessary. It'd also be neat for there to be a command issued "Bio-hazard" emergency to allow security to force quarantine (idk maybe it's that Covid speaking to me)

  13. Howdy gents,

    My name is Biolock, in game I often play as Alex Crossman. Some of you may remember me from my time as a staff member on Colonial Marines, or mayhaps even further back to my time as a staff member on BestRP; regardless, I really enjoy playing on this server and I imagine y'all are probably use to seeing my character around already. I'm still kind of trying to figure out what exactly I like and dislike in terms of roles so I'm still jumping between a few. Ultimately I'll end up having a few different characters all with the last name "Crossman" to fill the various roles I enjoy playing. I look forward to seeing you all on station 🙂

    • Like 2
  14. It would be nice if the AI could select its starting laws from the possible standard lawsets (NT Standard, Corporate, and Asimov). Small suggestion, but I, for one, really like playing with Asimov. This, of course, would not prevent the crew from modifying the laws as they see fit, but it'd be nice to choose what you start with.

    • Like 3
  15. On 3/14/2020 at 12:37 AM, necaladun said:

    One of the biggest issues here is that if command are immune to being antags, then the knowledge of that affects how they're treated, and suddenly there's no problem with the RD being armed to the teeth or the CE having a super flamethrower. Part of the fun of SS13 is the mistrust and paranoia, and having all of command be immune to that takes away from the game.

     

    That comment has been made before already, and I TOTALLY understand the concern and it's completely valid. However I do not think that you would see the CE and RD becoming akin to robo cops or anything of the sort, they elected to be in a department other than security after all.

  16. Addiction is currently totally out of wack, it's as if this game is an anti-smoking/ anti-drinking ad. 

    As it stands, smoking and drinking are WAY too addictive at this time. At the time of me writing this, my character is currently gagging, retching, and is willing to DIE after having drank 10 units of whiskey. The same goes for smoking, addiction is too sensitive, way too sensitive.

  17. 3 hours ago, Kyet said:

    If you are mindshielded, and caught by cult/shadowlings/etc, you are more likely to be killed, than converted to their side, because its harder for them to convert you.

    That is true, however I don't think all that many people would care that they are not going to be converted into a cultist. Maybe I am speaking for the masses, but I don't believe that would factor into many people's decisions to play command. 

     

    Mindshielding doesn't really effect shadowling conversions, and the final crew-wide round, Revolution, is arguably most fun for the command staff because they're being manhunted and it's fun to try and hide/stay alive.

  18. 10-20 minutes from asking someone to get the implant removed from the moment the person says, “Hey I’d like to go SSD” to getting the implant back in your hand. I also recently discovered that a recovered implant can not be injected through the injector again, it has to be put in through surgery.

  19. I think that a large argument stems from the fact that people wouldn’t want to play heads as often if they thought they were sacrificing their chances to be an antag, but that’s simply not the case, antags are selected before jobs are selected, so if you’re selected to be an antag, it just wouldn’t make you the RD/Ce/etc.

     

    When I made this suggestion it was less about the in-game power of command traitors, and more about the roleplay aspect of it. Command traitors make zero sense, they’ve probably been with the company for a decade, and they were vetted and trusted enough to be made head of a department on a state of the art research vessel. At the VERY least, command traitors should be given the absolute hardest objectives; they’ve no doubt been a sleeper agent for 10 years and are now blowing their cover to assassinate bald assistant #249

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