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About Biolock

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  1. I agree; I think that the impact of a code red alert is often lost on the fact that it is so common and persistent. It would be nice to see less than the maximum level of response from security, as well as an increase in security response when necessary. It'd also be neat for there to be a command issued "Bio-hazard" emergency to allow security to force quarantine (idk maybe it's that Covid speaking to me)
  2. Biolock

    Biolock :)

    Howdy gents, My name is Biolock, in game I often play as Alex Crossman. Some of you may remember me from my time as a staff member on Colonial Marines, or mayhaps even further back to my time as a staff member on BestRP; regardless, I really enjoy playing on this server and I imagine y'all are probably use to seeing my character around already. I'm still kind of trying to figure out what exactly I like and dislike in terms of roles so I'm still jumping between a few. Ultimately I'll end up having a few different characters all with the last name "Crossman" to fill the various roles I enjoy playing. I look forward to seeing you all on station
  3. Biolock

    AI Laws

    It would be nice if the AI could select its starting laws from the possible standard lawsets (NT Standard, Corporate, and Asimov). Small suggestion, but I, for one, really like playing with Asimov. This, of course, would not prevent the crew from modifying the laws as they see fit, but it'd be nice to choose what you start with.
  4. After having just played a game where the HoP, CMO, and RD were all antags at the same time, I can safely say I feel my point is reinforced.
  5. I was the AI during the 25 borg detonation, and that made me the big sad.
  6. That comment has been made before already, and I TOTALLY understand the concern and it's completely valid. However I do not think that you would see the CE and RD becoming akin to robo cops or anything of the sort, they elected to be in a department other than security after all.
  7. Biolock


    Addiction is currently totally out of wack, it's as if this game is an anti-smoking/ anti-drinking ad. As it stands, smoking and drinking are WAY too addictive at this time. At the time of me writing this, my character is currently gagging, retching, and is willing to DIE after having drank 10 units of whiskey. The same goes for smoking, addiction is too sensitive, way too sensitive.
  8. That is true, however I don't think all that many people would care that they are not going to be converted into a cultist. Maybe I am speaking for the masses, but I don't believe that would factor into many people's decisions to play command. Mindshielding doesn't really effect shadowling conversions, and the final crew-wide round, Revolution, is arguably most fun for the command staff because they're being manhunted and it's fun to try and hide/stay alive.
  9. 10-20 minutes from asking someone to get the implant removed from the moment the person says, “Hey I’d like to go SSD” to getting the implant back in your hand. I also recently discovered that a recovered implant can not be injected through the injector again, it has to be put in through surgery.
  10. I think that a large argument stems from the fact that people wouldn’t want to play heads as often if they thought they were sacrificing their chances to be an antag, but that’s simply not the case, antags are selected before jobs are selected, so if you’re selected to be an antag, it just wouldn’t make you the RD/Ce/etc. When I made this suggestion it was less about the in-game power of command traitors, and more about the roleplay aspect of it. Command traitors make zero sense, they’ve probably been with the company for a decade, and they were vetted and trusted enough to be made head of a department on a state of the art research vessel. At the VERY least, command traitors should be given the absolute hardest objectives; they’ve no doubt been a sleeper agent for 10 years and are now blowing their cover to assassinate bald assistant #249
  11. Kyet I certainly see your point, however the way your server is run, antags are selected before roles, so if someone who usually plays RD is selected for antag, they would take their next priority role to play as an antag (maybe a scientist if they have it set to medium): I’m sure you know all of that already, but I highlight that to other people to explain why it would not deteriorate people’s willingness to play command staff. In addition, as someone who primarily plays command staff and the blueshield, Internal Affairs and NTR rarely deal with antags in their fluff/NT role. When they’re reprimanding heads of staff it is usually because a breach of corporate regulations or negligence. No antag cares about listening to the corporate lackies, especially not the CE who just set the tesla loose or the RD on the run with reactive teleport armor. Finally to address the “de-facto security” concern. I don’t think you’re giving the people who play command on your server enough credit. I think you’re absolutely right that some cucks would probably try that, but for the most part (especially the regulars who play RD, CE, HoP, and CMO) they prefer to play their role how it was intended. If they wanted to be the HoS or security in general then they would have signed up for the role. Even the captains in most games I’ve experienced do not try and be a part of the security department anymore than a captain should be. For a server with very loosely defined standards, I think the command staff do a remarkable job of not power-gaming their roles. However even as I write this, I am not certain my suggestion is the right decision, but I definitely believe it to be worth the discussion.
  12. Yeah I also would feel like an asshole asking someone to sit around for 10-20 minutes getting their implant removed while they want to get offline.
  13. Sorry you'll have to excuse my ignorance since roles that start with mindshields are synonymous with also not being antag roles. What I am suggesting is they become non-antag roles (except for blob, like all the others).
  14. No doubt, but it doesn't make a ton of sense. There are plenty of fun things on this server that aren't allowed because they either don't make sense or they're too overpowered in an imbalanced way; command staff traitors are in both those categories.