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Cyiko

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Posts posted by Cyiko

  1. 4 hours ago, TermedClepe2 said:

    Shadowlings are incapable of fighting back glowshrooms in a sensible manner, they grow too fast to clear. It takes a single botanist and a quick harvest to cover the entire station in endless glowshrooms, effectively countering shadowling as a round type.

    Even rushing botany roundstart was insufficient in countering glowshrooms, and I have to note it's absolutely ridiculous shadowlings need to rush botany to have at least glimmer of a hope. The rounds where you do not see shadowlings being totally removed due to glowshrooms are the rounds without botanists realizing the bullshit they have at their disposal.

    I would suggest removing glowshrooms effect on slings, or other kind of nerf.

    You guys didn't do ANYTHING to botany. The thralls failed, they did the equivalent of switching off the lights and laughing evilly. The glowshrooms were already planted in a tray, they needed to get the tray but instead just turned the lights off and ran off with a vending machine. If one person had of run in with the pest spray, that was GG for the shrooms. They also take a very long time to grow.

     

     

    • Like 1
  2. On 5/19/2017 at 10:04 AM, ZN23X said:

    I don't see how anyone has fun other than the cultists who are proudly watching thier army slaughter everyone who hasn't already d̶i̶e̶d̶ ̶o̶f̶ ̶b̶o̶r̶e̶d̶o̶m̶ gone to cryo and the constructs controlled by players that just love to kill people.

    I blame the enforcement of Sec vs Antags and everyone else is playing a different sort of game.

    • Like 1
  3. 15 hours ago, Purpose2 said:

    "Wololo"

    "Jump into my cremator please"

    I don't mind the Wololo staff personally, but how easy it is as a weapon is kinda dumb

    WOLOLO "Kill yourself". There should be some rule like "The sense of self preservation is too strong for a mindslaving tool to overwhelm" AKA you can't ask them to kill themselves. Potentially dangerous situations though like, go fight all of security would be fine, but nothing that is blatantly just Kill yourself, jump into the cremator, jump into the engine, ignite a plasma fire while you're in it, that sort of stuff.

  4. 11 hours ago, Saul Argon said:

    Making those two chems requires a decent chemist, also why make Stypic or silver when you can make synthflesh? So much simpler granted not to make.

    Anyways, it's my opinion that this makes it a little too easy. Chems need to be made, and you require a little skill to make those chems in good doses fast. 

    Don't oversell chemistry. It's just memorizing recipes and anyone who plays chemistry more than three times will have the recipe burned into their skull, I can make them without even thinking. Sleepers do the same thing and when upgraded will do it far better for much longer, as does cryo. Even botany can do it with kelotane and bicaridine pills that are fire and forget, the only thing going for the medibeam is that it's portable healing made from potentially expensive materials instead of carrying pill bottles of patches which would do the job faster.

    Brute and burn damage is extremely easy to treat, medibots do it with their saline glucose, sleepers do it, cryo does it, genetics can do it, virology can do it. The medibeam will not make it any easier or harder, it's just another way to do it in a slightly more portable form, I'd still be fine with the prototype medibeam having to be worn as a backpack, but like flattest said, it is not an amazing holy grail of healing that people make it out to be. I'd have to sit there shooting someone with a beam for quite some time to bring them back up to max health and slapping a patch on someone will always be better

  5. 43 minutes ago, Saul Argon said:

    @Cyiko it still requires effort to make chems, a medigun is one click heal bones and damage.

    Think of another scenario, you could have medigun and a spray bottle of mito. GG you have just made surgery obsolete. 

    Medical does not need any more labor saving devices. In my opinion, it's only when say... the cloners break or we don't get any chems due to a traitor chemist, that's when medical gets really fun. You have to think to save your patient, using all the tools you have available. And not doing something your average monkey can do.

    Making styptic/ss takes about as much effort as clicking someone with a medigun and heals much faster, I've also stated I wouldn't want this medigun fixing bones.

  6. On 5/7/2017 at 10:30 AM, Saul Argon said:

    In my personal opinion, medical should be made harder not easier. Currently (assuming you have a decent staff) you will have healing chems (synthflesh, etc) and the cloner stocked within ten minutes. At around the half hour mark you will have Strange Reagent which granted is not as useful as before it's nerf, it still allows almost instant revival assuming you have some synthflesh and a cryo pod on hand. At around 40-60 minutes viro will have produced and started distributing a healing virus, making your job effectively obsolete already. Apart from reviving and treating broken bones and damaged organs. Medical does not need anything to make the job even quicker and easier.

    Yes, but at least with chems there is still required the cost of making said chems. And the fact that they are in limited supply. Giving medical the gun is just free Mobile healing. You may as well add a portable sleeper.

    The chem dispensers regenerate over time at a pretty decent rate, plus many people who know chemistry get the recipe for styptic and SS burnt into their memory like... Things that shouldn't be seen....

    The medibeam takes quite a bit of time, I'd rather just be shoved in a sleeper, maxed out with styptic/ss given 30u of omnizine then kicked out rather than have to sit in line of the blue tickle beam for quite some time

  7. Even if R&D can't create it, if the brig physician was changed to no longer be a karma job and also function as an actual police medic instead of brig babysitter, having him spawn with a nerfed medibeam and having it be an antag target to steal might be a bit of fun

  8. an R&D medical item that is for all intents and purposes just the ERT medibeam with or without the bone healing effect. Handy for paramedics, doctors in a crisis and the brig physician!

     

    Basically this is just a suggestion to add the medibeam gun, nerfed or otherwise to the protolathe

    Other potential ideas are mounting this to a turret for an automatic healing turret or a new medibot similar in size to an ed209 for medical purposes. Ody mounted medibeam, mediborgs upgraded with the medibeam... The list goes on! This item is so handy and interesting but rarely ever seen because of the few events it's restricted to. Given a high cost in materials, a nerf to the bone mending as an alternate version of the medigun, I think it'd make an excellent addition to normal round play, provided R&D has the tech and mats to build it

  9. 7 hours ago, Allfd said:

    A lore discrepancy was raised regarding the cortical stack.

    I will be working on a PR to address.

    Which one? Vox in gameplay just die when the stack is taken out?

  10. 9 hours ago, scrubmcnoob said:

    What do slime people have that Vox don't?
    Slime people can't even space walk like Vox and in fact, would die a ton quicker then any other species in the game because slime people take extreme damage from the cold.

    Regenerating limbs, water blood (Slipping people who can attack them) and not many organs that need to be taken care of and they don't breathe, no oxyloss.

    Vox can go into space. That's is, space. It's niche as hell and if someone has a job that requires them to go into space, no doubt they can get a space suit too. The syndie PDA has a space suit in a box. It's almost impossible to disguise yourself on the station as a Vox, if someone sees you commit a crime it's just a measure of figuring out which of the 6 vox onboard have the matching quills and tail color. and 20% extra brute damage taken. And constant internals? Everyone can also do that, the difference is the Vox HAVE to do that. 

    My entire time as a Vox, the only time I've ever had to make use of going into space as when i was saving someone who got downed in a space tile after an explosion, that was it.

    I'm all for slime people being cloned too, I think the entire no cloneable race thing is stupid and shouldn't be a thing. I find the assassination targets to be more interesting because the challenge isn't how to kill someone, it's how to stop them coming back.

  11.  

    Name of Event: Red Cross Mages (Working title)

    One Sentence Description: Helpful wizards (citation needed) helping the station while the wizard federation hates them

     

    Map Changes: No

    Code Changes: No/Maybe?

    Suggested Number of Players: Anything over 60

     

     

    Full Description of Event:

    Space wizard hippies arrive to help the station with resurrection staffs and stop injustices, essentially medical wizard security with nonlethal spells. The Wizard federation are pissed that they're helping the wandless/Nanotrasen, thus wizards are sent to kill the other wizards, the captain and the crew have to decide what side of the mini wizard war to take. Really it's basically a small event of a Wizard being sent to help people and being hunted by the wizard federation for helping wandless. Could be used if there are obscene amounts of deaths going on and the admins want the players to be alive in a bit more of an interesting way, just send a wizard to do it!

     

    Kind of rough, just got the basic thing out so I can come back to it later

     

     

    • Like 1
  12. 3 hours ago, scrubmcnoob said:

    Vox aren't cloneable for balance reasons.

    They already got enough buffs as is.

     

    Slime people have far more going for them than the Vox. I really doubt letting Vox have their stack transplanted into a new clone is going to be a gigantic issue.

  13. There's a bit of a thing to this though. The cortical stack in a Vox actually does do something, it doesn't do the lore thing AKA making them go batshit if it's taken out, but in gameplay Vox die if it's taken out. My idea is simple and doesn't need much explaining, let Vox be cloned but the clone won't have their stack thus they will die (No doubt leading to new doctors shoving them in the cloner over and over) and need the cortical stack from their dead body transplanted into the new one and defibbed. Vox can't get backup scans like the other races because the body will always be needed to revive them, at least their stack anyway.

  14. Name: Kirimii

    Age: 24 (Age of his cortical stack is unknown)

    Gender: Male

    Race: Vox Primalis

    Blood Type: O+

    General Occupational Role(s): Chemist, Botanist, Brig Physician, Medical Doctor.

     

    Biography: Kirimii is a Vox Primalis created for the specific purpose of chemistry, medicinal botany and extensive medical knowledge to serve as an adequate doctor and pharmacist. Apparently he has been doing this for fourteen "generations" as he states and on further questioning he reveals this is how many times his stack has been passed down since its creation. Prying into why he left the rest of the Vox revealed nothing interesting, stating that he simply left because he was bored. incentivised by the access to botany supplies as well.

     

    Qualifications:
    Chemistry. 
    Botanical research,
    Fully qualified medical doctor.

     

     

    Security Records:
    Notorious kleptomaniac and is probably the reason we keep losing all the pens.
    Weaponizing Tomatos, flowers, lemons, potatos.
    Treatment of patients without their consent via force feeding them various plants. They work, but it's extremely weird to witness.
    Incidents of drunk driving.
    Public indecency.
     

     

    Medical Records: Anger management disorder. An unfortunate case of being a Vox

     

     Kirimii.thumb.jpg.e96e649c0688cfff04138b89f3eb9bb3.jpg

    I have no clue how to write things at all, just have my damn screeching spacebird.

    • Like 1
  15. Have disarm drain the stamina of people as well as the chance to disarm someone, rather than the knockdown being based on being lucky with RNG. Non-lethal hand to hand combat that can save so many excessive force issues.

    • Like 1
  16.  

    A lovely thing from cats cradle. Ice-nine in a shortened version causes water to freeze at a much higher temperature and spreads to all the water surrounding it, basically making people freeze at room temperature.

     

    In the game it could be used either as a cryogenic explosive, or injected to lower someone's temp to a dangerous level and keep it there as long as it's in their body.

    If mixed without stabilizing it will snap freeze people in a large area, dropping the temperature immensely and causing the floors to ice up.

     

    If injected it will extremely rapidly cool someone's temperature down and eventually freeze them.

     

    The only real reason this would ever be needed is to allow antags to make bad ice puns on the level of mister freeze

     

    https://en.wikipedia.org/wiki/Ice-nine Bit of a wiki page on ice-nine. This idea wasn't too fleshed out but hopefully something entertaining could come out of Ice-nine

     

  17.  

    I feel it would be interesting and somewhat useful for botanists to be able to rename the produce of the plants they create using the DNA modifier. Mostly to stop people panicking at plants that are actually extremely good at healing injured people, or chugging a bunch of floor apples and dying of an overdose of said healing meds.

     

     

    As a side thought, a small botany wing in medical for the sole purpose of producing medicine would be nice too. I mean does anyone really use the scanner room? Most people i've seen just drag them right to the scanners in surgery or the one below the sleepers.

     

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