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Birdtalon

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Posts posted by Birdtalon

  1. 1 hour ago, Jovaniph said:

    Cloning is easily avoidable, just ghost away from your body is simple enough. As for opting all healing meds, that's pretty exaggerated. Mutadone on the other hand is more specific to a single medication.

    Let's look at two scenarios

    1. We can continue to make the argument that if someone has a disability, they can be cured by mutadone plain and simple. This just makes disabilities useless even at round start. 

    2. We can remove disabilities from the creator, but people might lose their minds and reject that idea because "immersion and roleplay".

    Do you see the dilemma?

    1. When you describe disabilities as "useless", I'm not sure what you mean. Disabilities are useless from a purely mechanical standpoint and there is no reason to take them other than for roleplay reasons which is fine - there's no problem with that. Or unless you're offsetting genetic buffs when working in genetics.

    Mutadone exists because disabilities are a negative trait which requires a solution if you get them unintentionally. If you want to have that negative trait then just simply refuse treatment. If you're treated anyway then that's just life. The round ends in ~2 hours and you can return to playing your disability.

    2. Suggesting that is a classic example of bloody mindedness. Why burn down the whole house just because you don't like the furniture?

    I really don't see any dilemma here.

  2. What else should an opt out be added into next? First cloning, now mutadone? Next it'll be an opt out for all healing meds because "my character wouldn't go see a doctor."

    If you want to play a mute character the fine, but why do we need a snowflakey opt-out functionality that will be used by less players than I have fingers. You could just not use the chat?

    • Like 1
    • Thanks 3
  3. 2 minutes ago, DrunkDwarf said:

    Powergaming is the death of Roleplay.

    I think this is being completely taken out of context here. This is about expecting players who play command roles which are relied on for the progression of the round to have at least the basic ability to speak. If someone wants to play a disabled snowflake then nobody is preventing that. It's just not acceptable in a role which requires communication skills and this is reflected in the real world.

    • Like 1
    • Thanks 1
  4. 16 minutes ago, Hylocereus said:

    Does it really effect the whole server though when it's entirely opt in? That's like saying being able to turn of traitor effects the whole server.

    Anything which changes how cloning works would affect the whole server.

  5. 2 hours is already too long in my opinion. It's fine as it is. The collective sobbing of the people in dchat when a round is voted to continue is almost physical as they have to wait another 30 minutes to have a hope of being able to play again. Not fun.

  6. 37 minutes ago, FlattestGuitar said:

    This isn't metagaming, as per our rules and what happens literally every round.  People just know what they can expect from antagonists, since it's possible for the characters to have seen them previously. 

    Things like these are a perfect example of an interaction that should be removed with a code change, not the Admin tram trying to reign specific people in for something that doesn't even break the rules.

    Exactly this. This could be addressed in a relatively short amount of time in the code rather than a pointless trial by forum of how people play.

  7. 57 minutes ago, Doukan said:

    I have no idea if it's still official or not (it's certainly not the current state of being) but isn't' paradise supposed to be medium RP? That kinda implies a middle ground between anarcho hippism and bestRP nazism.

    Perfection is of course impossible but that's just all the more reason to reach for it anyway IMO, especially when there's actually a lot that could realistically be done to get closer to it. then again everyone has different ideas about what it is, mine just happens to involve actually penalizing people for zero effort shittery.

    The conditions of play are set out in the server rules which we all agree to play under, the moment you start regulating player behaviour outside of those rules you stray further and further from the centre ground. What is usually outlined in threads like these is "we want MRP but without the low end". So people are basically asking for a middle ground which isn't one.

    Every single player is different and not everyone enjoys silly gimmicks just as not everyone enjoys high chaos. The thing which is good about Paradise is you have a variation between the two, but if you want to keep that variation you have to accept that sometimes the game won't go how you like personally.

  8. 2 hours ago, finlay3110 said:

    So I suggest a change to the current karma system. 

    1. Add rules to the current karma system meaning you cant give it for certain reasons (For example power gamers)

    2. Remove certain karma roles/races which are not being used and decrease some of the prices (For example IPC) 

    3. Add a reason to why you have karma to that player 

    4. Force players at round end to provide karma to a player they believe is worthy 

    1. Reeee power gamers boo hoo. If someone played well and entertained people why should people not be able to give them Karma just because they were good at combat/mechanics? Reverse this and stand on the other side if somebody suggested that Karma was only allowed to be given for people with good mechanics and robustness that would be ludicrous. Do you see now why this is silly?

    2. IPC is one of the most popular races on the station, not to mention one of the cheaper Karma races. I know a couple of people who play Barber, just because you don't doesn't mean it needs removal.

    3. This is a pretty good idea if it's optional and the receiving player can see these. So I could support this.

    4. No, maybe I don't want to give Karma to anybody. Nobody should be forced to do so.

    --

    2 hours ago, finlay3110 said:

    2. I shall provide a small example of something recent that happend. Someome in the bar was playing a lovely rendiction of a rick and morty melody and i have checked and no such SS13 music sheet exsists yet. Many people watched and he got praise in LOOC and yet for 4 rounds he got ZERO KP. I thought karma was created so that if you do ejoyable things you get rewarded.

    Also to clear up this. There is a tool packaged with Paracode called "midi2piano" which will output this kind of sheet music for you automatically so this is hardly an amazing feat.

    https://github.com/tgstation/tgstation/tree/master/tools/midi2piano

  9. 22 minutes ago, Bxil said:

    So, when we have a problem, we shouldn't try to solve it? There is actual context here, going much further than simply trying to shit on the server. Because this server is good. I do not want antag knowledge to be restricted and such. Normally, I don't care about LRP, but when it breaks those game who try to HRP...

    But we're not an HRP server. Why should the people who want to HRP get priority over those who don't want HRP?

  10. 1 hour ago, Athavirasu Aqua said:

    I really disagree with that. People should be able to award karma for whatever reasons they want, not just for roleplaying. Also, it's your own choice to RP instead of being robust.

    Likewise. The Karma system is there to reward players who have made your game more enjoyable. Watching a robust person outplay a load of people is an enjoyable experience. Not for all players, but if I was to suggest you can only give Karma for gameplay prowess there would be uproar.

  11. 22 hours ago, SomeGuy9283 said:

    A sizable segment of the player base would resist that, because, while they do not powergame or anything like that, they still want it to be a game with an optional degree of roleplay short of metagaming.

    This is the reason why i joined this server and not Baystation or Aurora.

    I don't understand why so many people complain about the level of roleplay on the server when there are others servers which may offer an experience more along the lines of what they're after.

    Oh? It's because they don't want the negatives which goes along with every server, they want to nitpick all the bits they enjoy and only those parts. But a little news to these people - no game or server is perfect.

    • Thanks 1
  12. 1 hour ago, FeiH said:

    If our server put a greater focus on winning than making things fun for everyone, then we'd be running fastmos, have everyone's move speed increased, have a player count in the low double digits, and our server name would rhyme with spoon. 

    Har har nice meme my friend.

  13. "Play antagonists responsibly" is more about protection for people who aren't targets. If you are playing a role such as a head which has an antagonist objective item then the risk comes with the territory. You are complaining that people are not playing antagonists in a certain way, that doesn't mean they are being irresponsible with it. Not everyone wants to play the game your way.

    Adding a bunch of restrictions in the form of dos and do-nots, in my opinion, is counter intuitive to gameplay and will only make the game worse.

  14. This kind of thing comes up countless times and this won't be the last. Hijack is the one of the few times which one is allowed to freely murderbone, it's hard and most hijacks fail.

    The rules also cover murderboning under playing antagonists responsibly, you aren't allowed to kill people with no reason.

    What more do you want? Death is a part of the game and unless you play security chances are you won't be a target most of the time.

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