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FoS

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Posts posted by FoS

  1.  

    I don't exactly mind the idea of this except for the fact that cryo removes you entirely and doesn't allow you to rejoin the round anymore. The fact that cryo was changed to basically say "lol you were gone too long, now you can only observe" has honestly just discouraged people from taking SSD crew to cryodorms in the first place. I think it was fine the way it was before and if people were cryoing to abuse things then that's something that should've been addressed per individual case.

     

    We might not have such an issue with SSD people not getting removed if it wasn't for those cryo changes in the first place. I generally feel bad for moving someone to cryodorms because there is the very real chance their internet died and they might take more than 15 minutes to get back on and by then it's too late for 'em and they can only watch the round.

     

    Is it possible/likely that those cryochanges will be re-addressed?

     

  2.  

    Big fan of bus, and especially RP bus. I don't mean "Assassinate X Y and Z, and escape alive". I mean "Photograph the armoury, emag a fax machine and send the photos to the syndicate". Then giving followup objectives depending on how the round is shaping up. Granted this requests the min being in observe than playing.

     

     

    It was a long while back and I don't remember which admin organized it but there was a nice extended round where each department had a goal of delivering a certain number of specific items to a CC ship and the station was rewarded. Not a lot of people actually participated though but i thought it was pretty fun even if we didn't get the "big prize" for getting a ton of departments to actually participate.

     

    I think false ran a scavenger hunt too and that was interesting until security randomly arrested my character and command took half my things to turn in :P

     

  3.  

    Is that a bird wearing a wizard hat in their hand?

     

    Lizard wizard! small lizard! small hat!

     

     

    Tea is food, not friendsszs! - Ki'Li'Mi'Na

     

    Rude! I honestly don't mind being sassy at kidan with Tea but...once it actually gets to the point where they actually eat/kill her it's a little frustrating to be permanently removed from the round and only able to watch.

     

    I'm sure other nymphs might just respawn as a new one (if there are any) but I don't do that with Tea. She's a consistent character so if she dies in the round the only way she's coming back in that round is if someone revives her with strange reagent. That just wont happen if her body is destroyed.

     

    Food for thought I guess. (just...not tea for food!)

     

  4.  

     

    Ultimately I'd prefer a completely unique one built with Paradise in mind from the bottom up.

     

    I'd much rather prefer a custom and unique station as well. I'm not really that fond of metastation to begin with but a totally unique station would certainly make things more interesting. Even more so since we have so many custom little things and karma jobs.

     

  5.  

    Doesn't the bottom right cell still have the blast doors to space? You can literally make a kill room by just putting grills down there and opening the doors?

     

    There haven't been blast doors in a really long time. Nothing stops people from breaking the windows below the slime processing area to make a kill room there.

     

  6.  

    Nobody is advocating for silly, over the top powers. They're advocating for differences that set species apart. The only fundamentally different races on Para are IPC's and Slime People (thanks to a recent PR), followed by Vox (Who could arguably stand to be allergic to Salbutamol/Dexalin again).

     

    Except what are you going to add that isn't going to be impossible to implement or a waste of time to code because it doesn't actually influence anything or come into effect ever?

     

    As for darksight, it's irrelevant whether or not it comes into play that often, what is relevant is that Vulpkanin as they stand are a straight mechanical upgrade to humans, which is a no-no.

    What is the point in having an advantage or disadvantage that doesn't ever noticeably have any impact on the round? Heat/Cold/ resistances are this way. They have pretty much no impact. You can hardly call them a disadvantage, they basically don't even exist.

     

    It also goes, rather directly against the initial PR introducing Vulpkanin where it was stated Vulpkanin have "no unique abilities/strengths/weaknesses" prior to merging.

    Actually vulp were originally going to have some unique traits and cost karma but the people commenting on the PR didn't seem keen on that idea and we ended up with what we have now. Things were originally proposed but they were shot down by the community.

     

    At the end of the day I'd rather see darksight just be removed but there's still a feature freeze so I guess that's something that wouldn't happen for a while anyways.

     

  7.  

    I'm getting the impression that most of you weren't around when some races actually had mechanical differences and it was quite honestly pretty terrible.

     

    Vox leap, Slime vent crawl, Kidan's built in rioty-lol-you-cant-touch-me armor. All things that made people pick races like those purely for abusing the things that made them "unique". I would much rather people pick races because they actually like the race for what it is and not what mechanics it offers them. From what I understand things are pretty limited when it comes to what you can do to set something apart and make it different while not making it obnoxiously over/underpowered.

     

    Does darksight even really come into play that often? Is it really something that matters or doesn't it also fall in line with cold/heat in the grand scheme of things that generally aren't noticeable? I also do not at all understand how so many people complain that vulp are too "Earth-like" yet plenty seem to suggest things like certain foods/drinks being toxic to them. They're not earth creatures/pet dogs.

     

  8.  

    I can think of a great reason to restrict them- they look hideous. Who wants a station full of Joseph's amazing Technicolor fursuits?

     

    I think there are far bigger issues than people having characters with unusual colors, names and clothing choices. The quality of "RP" doesn't suffer because of weird colors/names/cosmetics it suffers because of the way people choose to play/neglect their roles. Restricting colors wont make the RP better if the core issue still remains.

     

    Do we limit human haircolors then? should all IPCs be forced into 'factory' colors? Who decides what is reasonable and what isnt? Are "realistic only" colors the first step? Should we crack down on memes and unrealistic names as well? I can think of quite a lot of regular players that have names that probably wouldn't be acceptable in a work environment.

     

    Most of the regular players I've seen that have unusual colors don't have obnoxiously vibrant/saturated colors unless it's been intentionally to rile people up or due to genetics/the barber dying everyone. I cant think of many situations where the number of characters with unusual colors exceeded the number of people of that species that had natural ones.

     

  9.  

    I don't really understand why people want to limit customization of what are supposed to be "alien" species. In a setting where there's cloning, geneticists, spooky magic and strange chemicals that can instantly grow beards/change hair colors/revive the dead it seems silly to pick at the idea that a species that isn't from earth would naturally (or perhaps dye/genetically modify) their fur/scales/skin/hair to be more exotic.

     

    Plenty of people dye their hair an assortment of unusual/weird colors these days irl. It would probably be much much more common in spess/the future when you consider that you can just go to a geneticist and have them alter your UI to be whatever you want.

     

  10.  

    I don't think the answer is to just remove everything that 'feels' broken. So many round types and events getting removed just means that things are going to get stale faster because you're pulling from a smaller pool of things that can happen to make a round interesting.

     

    I agree with Shadey. Most of the issues that I've seen with xenos "overwhelming" the crew has been because the crew didn't deal with the threat seriously. The crew doesn't seem to like to work together and I've run into more and more command staff lately that refuses to arm the crew for xenos or blobs (aka "omg ur a civ no lasers 4 u"). There's also the really obvious problem of people rushing a nest alone with no face protection or gear that is suited to fighting xenos.

     

    Considering how late in the round xenos potentially happen, the crew should already have a fair amount of things to deal with the threat. If security/medical/random people have somehow not noticed xenos in the turbine/virology/electrical maintenance then who's fault is that? If the crew doesn't weld the vents and merely continue about their shift that isn't exactly the xenos fault.

     

    At the end of the day. I'd rather see improvements made to something that makes it more enjoyable instead of things outright removed and probably never re-implemented or this will go the same direction as the actual Xeno round type. =/

     

  11.  

    chuu~

     

    *Chirp?!

     

    I think Tea played bad cop once when Natalia was doing an interrogation.

     

    Tea mostly likes the warden's office. Talking to prisoners is fun unless they're bad beans.

     

    i love tea so much, she brightens up my day all the time

    She loves adventure! Learning all the things! Misunderstanding and mishearing all the things...Rissa has taught Tea so many things..probably on accident.

    Narsie is a bad bean!

     

     

    Love to see you back. Never noticed you are Tea.

    Also, second tea animation, awesome.

    It's true! Am Tea! I actually have a log of Tea vs Medical Sensor Seedling saved somewhere.

     

    Aww, Tea was a super cute nymph

     

    Tea likes being a translator hat or a messenger hat. She also interrupts things with questions. Timing? Tea doesn't know it!

     

  12.  

    Ah, I remember a quest for a "healing leaf". Glorious.

     

    I still find it interesting that hardly anyone knows you can use trauma kits on nymphs/pets to heal them. It's just hard to explain ICly.

     

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