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Taaketa

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Posts posted by Taaketa

  1.  

    To be honest if it's such a problem it should be removed. At the end of the day there is no further nerfing that can be done to Carps other than remove them from player control. Player Carps cannot chase anyone down anyone can run from a player carp and lock the door behind them unlike AI carp that run faster than anything. Best a player carp can do is break some windows and bait players towards AI carp to be chased down by them.

     

    So with player carps having no speed the only impact they can make on a round is removing the pressure from the station. I will add something of note which a lot of atmos techs seems to forget about. Turn off the air pumps if there is a breach? You are just feeding atmos that will leak into space anyway.

     

  2.  

    Do you know there was a day when an Syndicate uploaded the corporate lawset to the AI. They then made the argument to the AI that working with the Syndicate made more commercial sense than trying to work against them. Captain funnily enough agreed to and we ended up with Syndicate owned station and NT being evicted. That round the Syndicate guys completed their objectives (no blowing up the station, lots of stealing stuff) and we finished at the crew transfer stage. Hilariously the best round of SS13 I ever had - no griefing. Hell everyone even got binary comms for their headsets so they could speak robotic and annoy the borg's own channel. :P Borg spent the entire time complaining about ineffective use of comms channels.

     

    I will say one thing when the crew transfer shuttle came cent comm had a death squad waiting for our arrival.

     

  3. I like the look of it. Quick question, does this med bay have any love for medical borgs? I wish there was more I could do as a medical borg other than scan and inject Tricordrizine into people and shout at the medical staff to assist my medical borg with issues I can't deal with.

  4.  

    MentorHelp is on goon and from what i understand they have applicants for that i believe. The way they handle it over there is MentorHelp is stuff that would best be summed up as "check the wiki" but in finer detail, allowing the AdminHelps to focus on people greifing, running events, and finding and working on bugs.

     

    I'm gonna be honest this sounds good. I'd actually like the idea of a Mentor being able to volunteer for ghosting on a round instead. I don't know how many times now I've seen a new player and thought "I've been there." and OOCed at the end of the round to say, get the same job again. I'll help you.

     

    But they always miss it :( Although I have 10 Karma so I must be doing something right.

     

  5. I recommend you have a look at Metastations solution as it's a map designed to hold around 80 to 90 people. For escape shuttle ideas. Meta himself puts 2 2x2 airlock access on his escape corridor. I have to say I also like Metastation's size too. A lot of the areas feel a lot less clastrophobic and it is much more fun for large populations.

  6.  

    So I like creating Vox environments on station in under utilised rooms or rooms that aren't used anymore. However, the big problem with this is that you need some kind of airlock system to contain the N2 environment in. Right now all I can figure is using glass doors or airlocks doors and expect to open close them to prevent air mixing as much as poss. Using scrubbers to extract the wrong air from the appropriate area.

     

    But it's not possible to create the airlock controls that are seen on the airlock doors. Or if it is, it isn't wikied.

     

    So allowing creation of airlock controls but crucially allowing those controls to have different atmos in it. (So 02/N mix or having a Pure N2 mix I imagine this can be enforced with connecting the appropriate tanks to it) At the moment I think the code assums the airlock will be either atmos or not atmos.

     

    TLDR

    Make it easier to create different atmos environments without contaminating the station.

     

    Include Airlock control panel with 2 airlock doors.

     

    Allow attaching two tanks to change atmos around within the airlock. (current system is No atmos, or standard atmos in airlocks)

     

  7.  

    You said you had to drag some guy to medbay, well for one, bring a roller bed!

     

     

    And two, your hypospray can inject useful reagents. I'm not entirely sure of all the reagents they get but there is tricordazine which you can use to heal someone no problem and it refills over time which is great.

     

     

    How does a borg manipulate the roller though? They don't have arms to move buckle people in.

     

    Any idea how long the re-fills take? I presume a virologist would have some use of me. Since I couldn't get infected as a borg, unless it was brain rot.

     

  8.  

    So some of you may recognise the resident Robotist Derick Bloise or the assistant who is first to volunteer for Borging.

     

    I like Borgs. I like RPing a borg. But it is sad that out of the borg modules there are only 3 truely useful Borgs.

     

    Sec

    Engi

    Miner

     

    Fun borgs are the likes of:

     

    Janitor

    Service

     

    Least useful from what I gather is the mediborg. (Had a discussion on OOC).

     

    However, just in case I'm missing something. Are mediborgs useful? I decided to go one to do medical stuff. So prepped a syringe and my medical scanner.

     

    Went and found my first patient. Annoyingly though I didn't have sny onboard treatment. So I drag the guy back to medical. Call out for Doctors - no one responds. I go look for a Doctor. At this stage the guy now needs cryo as it took me so long to drag him to medical with no way to stablise him. I ask a Doctor to put someone into cryo. They don't respond, by the time someone gets there he is dead. So of to dloning he went. Needless to say I found this a frustrating experience. I'm attemptin to treat and get little cooperation.

     

    I try to go to Chemistry to see if I can help, no one responds. So i try to play with the chem dispensor to see if I can make inapprovine from the wiki. I discover that the borg beaker cannot be inserted into the chem dispensor. I leave Chemistry disappointed. Evening the vending machines hate me because I'm borg, they won't dispense any medication for me.

     

    Eventually I return to Robotics and take Engi borg and the wire solars as they weren't done.

    So please Paradise, is mediborg good for anything?

     

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