Jump to content

Farya

Members
  • Posts

    446
  • Joined

  • Last visited

Posts posted by Farya

  1.  

    Maybewe can just remove armour values from coats alltogether or just make them the same civilian clothes have? In case of HoS coat HoS could just start with speshul HoS armour vest worn under the coat. Maybe SWAT styled or something.

     

    And honestly its ridiculous that some coat with armour plates inserted provide more protection then some armoured hardsuits without slowing down at all. And HoS have three such coats.

     

  2.  

    Yes, its cool. Also make it possible to wear armour over biosuit(at least security one) and emergency firesuit like on goons. It would be very visible obviously.

     

    And we could just remove armour values from amoured jackets to balance this out - you either wear armour under it or not.

     

    UPD.

    I dont think we should allow to wear any armour BUT standart vest underneath other clothes. Only basic vest look small enough to be hidden under clothes... somewhat. You still can see the vest under some unbuttoned jackets or get some message one examine. "It seems there is something inder his labcoat" We could also probably add RnD/uplink stealth armour vest - thin vest of armour you can attach to your jumpsuit or wear under exosuit to get some hidden armour values.

     

    Hagor-Light-VIP-Suit-Jacket-Bulletproof-Vest-Body-Armor-with-Side-Protection-IIIA-3A.jpg

     

     

    UPD2.

    can we make shoulder holster of BS and detective to not show up on examine when wearing closed jackets and longcoats? It would make sense actually.

     

  3.  

    We used to have webbing.

     

    It got removed from engineering at some point, and then later removed from atmospherics too.

    Its was removed because security webbing was removed. So no department have webbing currently.

    And from antags only vox (t)raiders have webbings. Nukies lack webbings here.

     

  4.  

    I agree with everything but the RCD.

     

    You should only be able to fit pocketslot items in it.

    Welders starting from Upgraded dont fit into pockets which make them undesirable by engineers. Its better to just carry 3 industrial ones. 1 in yout belt and two in your pocket. You can always discard the extra. Or carry around welding backpack for big repairs. So all type of welders should fit into vest suit slot. Gasmask is not pocket size too,

     

  5.  

    Among all departmental external vear hazard vest seems to be the worst and the least used.

    Any labcoat and medical vest have two pockets and can hold big variety of medical items in suit slot.

    Security armour and jacket either give protection or looks cool and allows to carry firearm, stunbaton, flashlight and handcuffs in suit slot.

    Hazard vest is not so cool however. It have two pockets for engineering tape and mesons and nothing more.

    So how about allowing it to carry ANY tool inside its suit slot(including much bigger welders from rnd), rcd and gasmask in its suit slot? It would make it much more useful and wanted by engineers who often prefer to just walk around in heavy hardsuits which by the way can hold rcd in suit slot.

     

  6.  

    *Points at ERP Server Rule*

    But muh intellectual lusts

     

    No really, imagine actual geishas playing the lute and serving tea in pure and perfect chastity without any innuendo whatsoever.

    Good clean family friendly fun, pls code.

    captain sitting with a harem on the bridge lol. combat harem with full access and guns. Why we need blueshield then?

     

  7.  

    IYou сan piсk different parts with different stats to make different borgs.

    This is how the Goonstation borg system works, but if we adopted that we might need to scrap all the different borg sprites we have since they weren't made to be interchangeable with one another and you wouldn't be able to tell the different borg parts on the current sprites.

    Do we need to? We сan just make it inside borg flavour text when you examine it. And inside report of сyborg analyzer.

     

  8. I dont think its a good idea to give lethals to seс borg by default. Having different borgs is сool however. Goon system for example made borgs fully сustomisable. You сan piсk different parts with different stats to make different borgs.

  9.  

    If plasmamen suit will be a jumpsuit it would just have same stats with departmental jumpsuits. But irremovable and sealed from oxygen around

     

    Then you have issues with every sprite ever when they inevitably put things in their chest slot.

     

    You also now have the issue of "I have no exosuit slot, but have a plasma tank that only fits in the exosuit slot.".

     

    And you also remove the one thing that makes the race stand out, which is its iconic suit.

    Thats why Im actualy AGAINST that idea. But I see nothing against making plasmamen suit staticaly identical to respectful departments hardsuits/spacesuits. Including security one. Its not so OP in sense of armour and plasmamen suit is already spaceproof.

     

  10.  

    A closet with: Cargonian Kingpin uniform (for QM), Cargonian Goon uniform (x3 for cargo techs), a contraband poster called 'Cargonian Declaration of Independence' (already an atmosian one in code), and four foam-force shotguns. Heck, just use the hidden room in cargo maint, the one with the glove balloons and the ian shirt. That already doubles as an emitter room sometimes, so.

    You forgot the miners.

     

  11.  

    At the very least we should add some anti-union corporate posters.

    And pro-union posters in contraband crate. Quartemaster should have a hidden stash behind his office wall(smuggler satchel would be OP) containing some posters and trade union leader outfit.

    And IAAs would have more job which is good. Its sad that they are de facto limited to security only.

     

  12.  

    Why not make the "suit" plaspeople wear be a skintight thing ala the contortionists's jumpsuit?

     

    Have it go in the jumpsuit slot and be unremovable under normal circumstances unless explosions or sharp objects are involved, it'd probably work better than having them in a perma-exosuit and all the assorted issues that come with it.

     

    Come on, skeleton gimps, what's not to love? or it could just be a baggy light hazmat suit.

     

    Because that would allow plasmapersons to stack protections for various classes of armour?

     

    I could be the HoS, have all those armour values on my jumpsuit, and then throw on an atmospherics/engineering hardsuit and effectively become a walking tank who's fire/radiation/tesla immune on top of being unable to be syringe gunned - or I could throw on an ablative, or bulletproof on top of it.. Or a riot suit.

    If plasmamen suit will be a jumpsuit it would just have same stats with departmental jumpsuits. But irremovable and sealed from oxygen around.

     

  13.  

    Why not make the "suit" plaspeople wear be a skintight thing ala the contortionists's jumpsuit?

     

    Have it go in the jumpsuit slot and be unremovable under normal circumstances unless explosions or sharp objects are involved, it'd probably work better than having them in a perma-exosuit and all the assorted issues that come with it.

     

    Come on, skeleton gimps, what's not to love? or it could just be a baggy light hazmat suit.

    Hazmat suit is exosuit by the way.

    This also will make plasmamen-only rooms less cool. For now they can remove their clunky suits off here - a very rare occasion.

     

  14.  

    If so, add welding goggles to engineering and atmospherics!)

    There are three in Engineering, one in Assembly line and an Advanced one in CE office.

     

    So many people don't know about the ones in Engineering I think...

     

    I don't like the idea of adding the welding stuff to the Plasmaman suit, I think that is quite a buff to suddenly never need to get goggles...

     

    But yeah, Plasmaman Engineers should have Tesla immunity.

    Plasmamen should not be in disadvantage to their department mates. So sec plamamen should have suit identical to sec hardsuit, doctor to medical hardsuit, paramedic to paramedic softsuit, miner to mining hardsuit, engineer to engineering. Scientists and civies - eva suits, which means no weld protection or armour.

     

  15.  

    +1 to this thread! I'd like to also see the plasmaman engineering / atmospherics helmet gain welding protection, as welding goggles are hard to come by (not sure if this would be added because it gives them roundstart flash protection. If so, add welding goggles to engineering and atmospherics!)

    Their suits must match stats of respectable department gear. Engineering hardsuit have flashlight, teslaproofnes, rad resistance and welding shield. Engineering plasmamen suit must be the same. While atmos version must be fireproof. Security suit must match security hardsuit stats.

     

  16. I think we should just make camera switching less cluncky. Make it more convenient and less buggy to choose camera from minimap. While same as AI type of view can be provided by special device. Special chair or sleeper-like bed where you rest and get cameras access directly connected to your brain with a wire(special helmet for example). You are completely immobile here and irresponsible to anything around you in exchange for better interface. And of cource RnD must build it first. I see nothing bad in adding things to RnD if that things will end up actually given to other depatments.

  17.  

    Looking for a way to make security more fun police like I came with *crazy idea* again - let security have guard dogs to catch or guard criminals! This will also would allow ghost to have more fun as at least one mob.

     

    So what we have here:

     

    Dog Handler - special version of security officer for 5-10 karma. Have lighter equipment(no taser, only telescopic baton and flash for self-defence) but have his own useful dog mob and equipment for it:

    1) Dog whistle - blow into it to give commands to your dog. Its silent for all crewmembers but vulps who can hear it.

    2) Dog leash - hololeash with adjustable length you can use to keep your dog close to you. You can adjust it length from 1 tile to half of the screen. You can release the leash at any moment, making dog free to move around you again. It works only when you hold it in hands or have it in your suit or belt slot(not inside belt).

    3) Box of doggie treats - box of treats you can use to feed your canine friend. Have different versions of it: normal one, healing one, perfluorodexalin one.

    4) Dog collar - this is what makes your dog mob special. You spawn with one in your bag and you can find spare in your locker. When you wear it on the dog it will gain police training using same nanochip tech Krav Maga gloves use. It will also makes you owner of the dog. Worn collar is hard to remove - it would need some time. Dog with the collar is a mob working like Beepsky initialy(you use you whistle to issue commands) but any ghost could take control of the dog.

    5) Special anti-bite jacket and gloves- gives nice melee protection. Gives immunity to dog bites: jacket protects chest and arms, gloves protects hands.

     

    Security dog - mob initialy, it can be controled by ghost.

    With collar worn dog gains big variety of abilities but also gain law similar to golem one - protect and obey your owner.

     

    Dog abilities:

    Intents - dog have intents just like humans. Three of them availible all the time. Harm intent needs to be "unlocked"

    1) Help - clicking on person in melee range will make you snuggle or lick them. Aim different zones for different results. clicking person far from you will make you bark cheerfuly at them.

    2) Disarm - clicking on person in melee range will make you bite them lightly, dealing no brute damage but significant amount of stamina damage. Keep in mind where are you aiming - thick clothes like military jackets provides resistance to arms and chest zones. Spacesuit gives resistance to whole body. Hardsuits and riot armour makes persone immune to bites at all. Golems are immune to you as well. clicking on person far from you will make you bark intimidating at them.

    3) Grab - when biting person you will try to reinforce grab with your mouth on them, slowing them down. Grabing arm or hand will disable that hand for usage unless person resist out or you release them. Thick clothes make grabbing harder and removing jacket while you have grab on chest or arm zone will shake you off immediately.

    4) Harm - You bark like crazy on people far from you and bite people in melee range, dealing both brute and stamina damage. You can tear downed people throats by aiming face zone. Unavailible initialy. Your handler must enable it during red code somehow.

    Picking up things - you can pick up things like batons with your mouth and handle them to people. You cant bark or attack when holding something.

    Aura vision - you can tell alive and dead crew apart by aura around them. Synthetics(borgs and ipcs) are seen as dead. You can also see blood and bloody things in the dark. People covered in blood and firearm powder(after shooting a firearm) will be visible at close range as well.

     

  18.  

    I generally never cared for the transit/off station spawn but it does have it's merits. The arrivals shuttle isn't always safe for entry, especially on meteor modes or bad carp spawns, so that would be a minor way to help to prevent early round spawn deaths and anyone attacking someone else on the spawn point is an obvious griefer/noob who needs to be set straight.

     

    Thats the main reason why tau ceti have off-station spawn. Transit station is off-limits by the rules and people here are safe from grief and traitors. That station is also the common place for NT inspectors and other adminbus characters to spawn instead of centcom.

     

  19.  

    As a regular Warden, it is incredibly obnoxious to use the cameras simply because of the fact the system doesn't want to register that you've clicked on a camera, or it doesn't feel like actually opening the camera, or it's too slow to get there so you've missed half of the action anyway.

     

    The AI eye thing for the Warden's camera console would be incredibly useful, but I imagine horribly balanced for antags, so I can understand why it'd never be implemented.

    Watching cameras using laptop is less clunky and buggy for me. And you can also access more cameras like the ones on asteroid. So investing some credits into laptop is useful for warden, lazy sec officer or helpful brig physician.

     

  20.  

    It's a police baton alright, things pretty OP since you can harmbaton as you stun, it's a nice reward for getting past buzzsky.

    Tele-batons however are cancer and there shouldn't be anymore more of them, lite-version or no.

    You dont even need to get past him for it. Buzzsky is guarding fearsome EMP grenade and pai card.

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use