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Keroman

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Posts posted by Keroman

  1.  

    or just make the radbow 20 rad damage

    for 12 tc

     

    there is no really point for being stealthy if your gonna kill the target anyways

     

    If you don't want to attract attention from anyone that might be nearby then the e-bow is extremely effective. Stunprods give off a very unique sound that's well-known to most experienced players. If you can stun your target, run up and cuff them, take off their headset (or gag them with tape), and drag 'em to a hidden spot then you can just choke them to death without having to use any other weapons.

     

    The silenced 10mm pistol can deal damage more quickly than that for less than half of your proposed cost, but it's very much more of a weapon meant for killing someone directly.

     

    Given that the pistol does more damage (i.e. you can run up, stunprod someone, then empty all 8 shots into their face thus knocking them into soft crit at bare minimum) the e-bow is already considered the less effective weapon.

     

    The only times I ever see the e-bow used is when it's more convenient to knock someone down at range (and thus prevent them from attacking you for a few seconds so you can close the gap) rather than output higher damage than the other guy.

     

    I don't mean to sound like a jerk at all here, I just honestly think you're misunderstanding the primary use of the e-bow, and the changes you're proposing aren't, in my view, going to make it any better a weapon because they'd be moving it away from that primary purpose.

     

  2.  

    There have been other ideas regarding the Tesla in the past which have come to little or naught. I think the most that people were willing to do is lower the energy output of the tesla so that it puts out less energy than the singularity at first, but slowly builds in output over the course of the round.

     

    I like the idea of having the grid short out. Maybe occasionally a cable somewhere just gets fried and needs to be replaced (of course anyone not wearing shock-proof gloves will get fried if they try to fix it!) Electrical fires would give Atmos Techs something to do and cause interesting chaos that's not directly antag related. Having the engine simply shut off occasionally (in-game it could be explained a failsafe to prevent "overload" of the grid) and the generator would need to be replaced, meaning the emitters have to be shut off, wait for the field generators to stop working, drag the burnt-out generator out and put the new one in, then start everything up again. This would also create a need for Engineering to have a spare singulo/tesla generator on standby at all times in order to do a quick swap. Maybe make spare generators orderable by Cargo?

     

  3. The entire point of the e-bow isn't the toxin damage, it's the silent stun. The toxin damage is just icing on the cake. Removing the stun effect will ensure that e-bows never ever get used. To be fair they're already very rarely used at all.

  4. In addition keep in mind that slime people are a 100 45 karma unlock (thanks Flattest, was thinking of plasmaman.) Presumably the person playing them has enough time played on the server to not fall into your average greytide shenanigans. They'll only use ventcrawling for advanced greytide shenanigans!

  5.  

    Ahelp to ask if you can remove their stuff. Especially if they've been SSD for longer than 10 minutes.

     

    In the past when playing Security I'd see officers go SSD in the briefing room, which means the armor, sec belt, stun baton, and other gear they took from a locker is no longer available. Worse yet they're still taking up a job slot! Every time I saw it I ahelped it, asking if I could strip just the essential gear before taking them to cryo, and was told to go ahead.

     

    As long as they've been SSD for a while (which means they aren't likely coming back) you'll generally get a yes, although the exact amount of SSD time before you get a yes will likely vary from Admin to Admin. I'd say if someone's SSD for 10 minutes or longer then I'll give the person ahelping a yes.

     

    I hope that helps!

     

  6.  

    Prison shank: Made from any plastic utensil when used on a reinforced wall; Starts at 1 damage, gains 1 damage for using it on the wall again, takes 2 minutes for each sharpening up to Prison Shank +9. 5% chance to break when used leaving a shard stuck in the target.

     

    Bindle(hobo's bag on a stick): Made from a blanket and 5 wood (alternatively a backpack and metal rod); Carried in the hand, works like a bag but made to carry in your hand. Does extra damage on harm intent if full.

     

     

     

     

  7.  

    Oh look, it's the HoP who learned the hard way that it's always a good idea to make sure someone has the knowledge and skills necessary to be a Head of Security before promoting them to the position. ;)

     

    Hi!

     

  8.  

    We have way to many meaningless crimes on the station. People stealing stuff because they can't be bothered to wait or even ask, or people that just can't accept when they are told: No!

     

    It would seem to me that this is the real problem, not Security overstepping their bounds. You break Space Law in-game and security shouldn't ignore it (unless there's a significantly bigger issue to deal with).

     

    So security is overburdened with this petty crimes and handing out rushed and false charges to anyone, since a security officer has effectively no real oversight, because the often HoS has to deal with more important stuff and can't monitor everyone. As an attempt to combat all this bullshit claims, which security is in a way forced to make (because they are rushed), we changed the rules and laws so the average timer is now way lower. I think this is a terrible way to go about that, you don't get anywhere by just treating symptoms.

     

    Any player who believes that they're unjustly serving time for false charges is encouraged to contact the IAA, Magistrate, or NT Rep on staff. If none are available and willing to hear the prisoner out then the player should ahelp the problem and usually an Admin will sort it out.

     

    Big List of Bullet Points

     

    A lot of this stuff is covered in the following two links:

    http://nanotrasen.se/wiki/index.php/Leg ... _Procedure

    http://nanotrasen.se/wiki/index.php/Sta ... _(Security)

     

    -Such procedure also requires filing out some sort of short report before someone can be put into a cell, preferrably printed by a console that has yet not been invented. Basicly pick the charges, list your evidence (ohh yes, you need evidence! If it's physical it needs to be in evidence storage) and the resulting timer. Such report has to be attached to the Cell timer in some way for quick reference.

     

    - Evidence might range from eyewitnesses to a banana peel with pruple fibers on it. The amount of evidence needs to be relative to the charge. Tresspassing might be enough if two people or a single head of staff confirms that someone came into there department uninvited, while you might need hard evidence when trying to slam someone for murder.

     

    Evidence must already be present for someone to be brigged. This can be as simple as an eyewitness testimony or injuries to one or more people, or as complex as a detective's scanner report of fibers and fingerprints found on contraband items. It's really up to security to maintain that standard and I have absolutely seen criminals get off with lesser charges because the evidence was not sufficient. Forcing security to fill out paperwork for every arrest could actually prolong the amount of time a brigged criminal has to sit in a cell, as well as keeping Security from their actual job of protecting the station.

     

    - If avaiable, the IAA or a not yet existing job has to be involved once a suspect is been brought into security. Said person is a "neutral thrid party" which is there to ensure that the corporate procedures and interests are met. In case the officer and IAA cannot come to an agreement the Magistrate will be involved to pass final judgement.

     

    IAA should be keeping Security in check when it comes to ensuring proper sentencing and brigging procedures. Their entire job is to be that neutral third party. The Magistrate, too, is there to ensure that Space Law is applied properly. I have seen many instances of IAA and Magistrates doing just that - stopping shitcurity from overstepping their bounds. It's not going to happen 100% of the time, especially during rounds where nobody is playing IAA or Magistrate, but as stated above players who feel they're being unjustly brigged with no IC recourse can ahelp it.

     

    - There needs to be a law against wrongful imprisonment, incase the officer and / or the IAA are deliberately acting outside their bounds.

     

    - Code Red will override such procedure and officers may have more leeway, but they still can be held accountable afterwards if they acted way out of line. Maybe code blue is somewhere inbetween, yay for alert levels having a meaning again.

     

    http://nanotrasen.se/forum/viewtopic.php?f=2&t=7968

    In that thread Tully outlines a new law regarding Kidnapping which should be going into effect fairly soon. If any member of security is found to have held someone against their will as part of an illegal arrest then it would likely fall under that law (or Kidnapping of an Officer if it's someone in a Command or Security position.) The Code Red procedures are already outlined in the Security SOP page I linked above.

     

    Let me explain why i think that is so important:

     

    I've actually seen a significant drop in the number of people resisting arrest lately (though it hasn't stopped completely.) When I play Magistrate or Warden I try to find legitimate reasons to reduce a person's sentence, and I'll tell them that cooperating will make sure they spend less time in a cell than they might think.

     

    With regards to evidence, well, the only personnel properly equipped to gather evidence is the Detective. Whenever I'm playing the Detective I'll hand off the spare forensic analyzer to the Warden so that he or she can scan evidence that's brought to the brig while I'm away. Security is there to enforce Space Law and intervene when the lives of crew are at stake. Security Officers should certainly present evidence in the form of their own witness testimony, as well as provide the names of other witnesses. They should also ensure any physical evidence such as weaponry or contraband is retrieved and brought to the brig for scanning. And that's about all that should be expected of them when it comes to evidence. So far it seems like that's working out just fine.

     

    Increasing the time for "Resisting Arrest" isn't, in my opinion, going to help much. Players who are likely to resist being arrested are already making a split-second decision to run or fight when they see Security approaching. It's a stressful situation and I don't think that punishing the player for giving Security a bit of a chase is a nice thing to do. Also there's a definite culture among certain players in which they don't care how long their brig sentence is because they just suicide as soon as they're captured. It's a shitty thing to do and it happens way too often when the person could easily just sit in their cell and watch something on youtube or netflix or some shit and then continue the round once they're let out. Increasing the amount of brig time for a natural reaction to being arrested will only exacerbate the problem.

     

    A redesign of security and the permabrig is definitely something I think a lot of people want to see. The treadmills were added to the cells precisely because being brigged is so boring, and while some folks do make use of them it doesn't seem to be quite enough. There's at least one PR in the works with an aim towards redesigning the permabrig to have more activities. While I wouldn't mind giving non-perma prisoners more to do I think that designing a communal brig area is a lot of work for very little reward when, as I said, it's pretty easy to just alt-tab out of the game and go watch a video or something until your time is up.

     

  9. Internal Affairs Agent SOP

     

    1. [*]Internal Affairs Agents are not to provide legal representation for any prisoner not being handed a Capital Sentence. They should, however, ensure that their timed sentence is applied correctly, and alert Security if it is not;

     

    The double negative here is really throwing me off. Could we change it to: "Internal Affairs Agents are only to provide legal representation for prisoners facing sentencing for a Capital crime. They may, however, ensure that timed sentences are applied correctly according to the presented evidence, and alert security if it is not;"

     

    [*]Internal Affairs Agents are not to provide legal representation without consulting their potential client and obtaining their permission;

     

    As has been said by others in the past SOP should focus more on what people performing their job should do and less on what they shouldn't do. Certainly there's some exceptions, though. Maybe this could be reworded to something like: "Internal Affairs Agents should only represent people whom they have first obtained permission to provide counseling. Consultations may be done upon request by prisoners or at the Agent's discretion."

     

    [*]Internal Affairs Agents are not to impede ongoing investigations and prisoner processing unless Security is demonstrably acting in an incompetent manner. If only more information about the crime in question is needed, Agents should wait until the person in question was brigged;

     

    Just suggesting we strike the "only" as seen in the quoted text. It seems out of place and unnecessary.

     

    Magistrate SOP

     

    [*]Magistrates are not to allow any trials to happen for non-Capital Sentences. Similarly, for Capital Sentences, the Magistrate has the final say on whether or not trials happen;

     

    Again with the "do not" stuff. Maybe reword it to: "Magistrates have the final say whether or not trials happen. The Magistrate should ensure that trials only happen for prisoners facing sentencing for a Capital crime."

     

    [*]Magistrates are not to concern themselves with matters of Standard Operating Procedure. However, they are to use ensure that the Internal Affairs Agents under their command are handling such matters;

     

    I think there's a typo here? See quoted text for my recommended fix.

     

    That's about all I got. I'm not super picky. I'm sure tzo and SkyPing will be along shortly to give you a gazillion pages of edits. Good luck with that.

  10.  

    I think maybe it would be nice to have a round-type that's unexpected once in a while. As it is the vast majority of players on Paradise know that "if roundtype = A then do B" and in some ways it has gotten formulaic and stale.

     

    Adding Vamp-Traitor rounds definitely shook things up a bit, and coming up we'll have certain contraband items spawning in maintenance which can also be used by players to cause trouble and confuse the meta somewhat.

     

    My favorite things that happened in-game and actually led to some interesting RP were when various Admins showed up in some out-of-the-ordinary way:

    -Genies granting wishes

    -X.E.N.O. borgs looking for a home

    -Alice the Albino Amalgam teaching magic classes in the vacant office.

     

    And while I wish there was more of that sort of thing I get that doing that stuff can absolutely get in the way of that round's antags.

     

    I've proposed this sort of thing before and I very much feel like it would help keep things interesting. For one day a week Admins can hijack the round and do whatever without fear of repercussions (i.e. Admin Complaints.) I want to clarify this because this has apparently caused some confusion when I brought it up in the past. I get that Game Admins are allowed to mess with the game, but we all know that sometimes that ends up prompting Admin Complaints because someone got their round ruined by adminbus. What I'm proposing is having a single day, once a week, where Admin Complaints regarding in-round adminbus are declared null and void. It should be made VERY CLEAR upon logging in that a player's experience during that round may be vastly different from a standard round. As a sort of conciliation it would be nice if any Admin that kills someone via Adminbus finds some way to bring them back into the round, whether that's via ERT or just allowing them to spawn in as a different character.

     

    As for what Game Admins might do to mess with the game, well I don't even mean just popping into the round as a random character, I mean turn the round on it's head to mess with the entire station. Elysian has, historically, been pretty good at this. As an example, taking Nations rounds and making each department sponsored, giving them gear that matches their sponsors. Playing a Vox Cargo Tech during a Nations round where Cargo was sponsored by the Shoal will forever be one of the highlights of any Nations round I've ever played in! One lucky player even got to play as a Vox Armalis!

     

    I think something like this would have three main benefits:

    1) - It would allow Game Admins to try out any silly idea that popped into their head without worrying about it coming around to bite them in the ass if it doesn't work out as well as they'd hoped.

    2) - It will be something new and interesting for the players to enjoy that isn't just the same old roundtypes.

    3) - It will mess with the meta because even if there is a warning at round start that all Adminbus is valid that doesn't mean Adminbus has to happen. If the antags are doing a fine job of keeping things interesting there's no need for Admins to step in and change anything (but they certainly could if they felt like it!)

     

    ---

     

    I really do hope I get to see something like this in the future. Sure there may be technical issues with it, and some players are going to end up upset regardless of how much warning is given and in what form the Adminbus takes place. Overall I think it would be a net positive for the server.

     

  11.  

    As much as I like the idea of having a pistol hidden in a pen you could get a storage implant and stechkin w/suppressor for 13 TC. Shoot at your target (8 shots @ 20 damage for a potential of 160) and even if they don't die you can just hide the stechkin in your storage implant until you get another chance.

     

    I feel like, given the choice, many players will just opt for the hidden stechkin rather than worrying about trying to hit 3 shots without missing a single one.

     

  12. I like it, but it also shouldn't work against being buckled. And it 100% should not be counted as Contraband in any way. Make 'em spawn in maint and a few in the locker room. If possible give them a legit, non-criminal use, like allowing you to equip it to your head slot to change your hairstyle on the go.

  13. There already is an improvised garrote. You need (2?) planks of wood, a stack of cable coil, and a kitchen knife. It's not quite as effective as the fiber wire traitor item but still better than nothing in a pinch.

  14.  

    I feel like I'm one of the few people who actually thinks the Raiders aren't so bad. If they didn't have the Inviolate objective and were allowed to kill when necessary for their safety, and if they had better weapons that put them on par with a security team, we'd actually see a lot of Raider groups trying to y'know, raid.

     

    In past Raider rounds, even when we accomplish our objectives by trading, I've tried to encourage the group to hang out on the station and act as tourists until it was time to go (either at the shift change or because the evac shuttle was called for other reasons) because I know just how much it sucks for Science to finish R&D only to have the round end immediately because all the Vox were killed or they encountered the slightest resistance and zoidberg'd back to their base to hit the round-end button. Every time I suggested it the idea was shot down by the rest of the group who just wanted to get the round over with because they hate the roundtype which, honestly, begs the question, "Why have it selected in your antag preferences in the first place if you hate it?"

     

    In all honesty I bet that a group of 5 players who actually want to RP a group of Raiders instead of just greentexting as fast as possible could actually make the round fun for the entire station.

     

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