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Spartan

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Posts posted by Spartan

  1. Let's throw another into the mix, because this meeting will just be all me and Gateway is a good theme.

    Why not make Gateway exile only? Make it different so they physically can't come back, because two exiles just remove each others implants with ghetto surgery and come back armed with the teeth. Perhaps a collar that needs an emag and move the gateway to security to prevent greytide just getting their wirecutters, screwdriver and crowbar and just hack it open.

     

    Or, OR!

    Update the Labour Camp to fit back into the new system of doing Space Law. Labour Camp seems to only exist for the sake of existing, and it seems much too easy for the prisoner to kill themselves. If it's basically disused, why does it still exist?

    • Thanks 1
  2. Hey, let's throw my hat once more into the ring! Actually enforce Quarantine! Yes, the excuse is 'if the station's had enough, we're not going to force them to stay', but that's why the nuke exists, it's why ERT/DS teams with disks go in. End the round with an ending that makes sense when a biohazard exists.

     

    Why? Because why not? Is there harm with an ERT blowing the nuke? If the ERT can't do it, a DS certainly can, they're walking fridges.

    • Like 1
  3. Gonna bring up the topic once more of a genpop jail. It's always touched on now and then and seems to not gain much traction, but it would certainly be worth a look into once more. Genpop at least allows prisoners things to do while in the cell for longer than 15 minutes, and overall would be interesting to see if it worked out. Any chance of it happening?

  4. Can we either nerf, or remove the Priority shuttle? It does not make sense that the biggest asset in the area receives a slower shuttle first, then only the fastest shuttle when a blinky light changes colour. There should be a number of solutions to this.

    • Remove the Priority shuttle entirely
    • Make it so they can't call the shuttle for five minutes after going to Red.
    • Make the ETA tick from 10 minutes to 5 minutes slowly after going to Red.
    • BSA the fuckwit that recalls the 10 minute shuttle to change the bulb from blue to red and get a better shuttle.

    Ultimately this will help solve 'shuttle cheese', where people call the shuttle at Blue, realise it's longer, recall the shuttle, go to Red, then call the shuttle again.

    • Like 1
  5.  

    We've all seen it happen.

     

    Something happens on the station, enough for things to go bad. It's early round, Alert's probably at blue. It's time to go. Captain hits the button for the emergency shuttle. Then you hear this.

     

    [Command] Joe Bloggs says, "Recall it! Swipe for Red!"

     

    Now, frankly, this functionality is silly. For one, once you hit the button labelled 'Emergency Shuttle', it's already an emergency. You're already calling for the evacuation of one of NanoTransens largest assets. They would send the largest and fastest shuttle at the drop of a hat, regardless of the SoP abiding blinky light on the firealarms.

     

    Another argument is that Red Alert lets them prepare to send an evacuation shuttle from NT. Well, I would believe that, if not immediately after you declare Red Alert, you can call the shuttle and it takes five minutes. 'Priority' shuttle makes entirely no damn sense. They're already a priority, unless NT is evacuating all their stations now and then.

     

    So, a few options.

     

    #1: Remove the Priority shuttle and have it take 10 minutes, whatever the alert level. This makes the most sense, due to the fact that emergency shuttles are already an emergency, and I'm sure not in high demand for NT in such a small timeframe.

     

    #2: Make the emergency shuttle tick down to 5 minutes... over five minutes. To explain this better, if you call Red Alert and immediately call, it'll take ten minutes. If you wait three minutes and then call, it'll take seven minutes, capping at five. I could then buy the whole 'Priority' shuttle waiting closer to the station, just in case, while also stopping the cheese Red Alert shuttle.

     

    #3: Have a timer before you can call the shuttle after Red Alert. Same as 2, but instead, you have to wait 5-10 minutes before you can call the 5 minute chuckle shuttle.

     

    Any thoughts?

     

  6.  

    Well, to that, I present an hypothetical situation:

     

    Officer A goes up to Person B and tases them. Officer A then cuffs Person B and brings them to the Brig. Person B makes no moves to escape, nor says anything.

     

    However, when buckled into the Processing Room, Person B tries to unbuckle and remove their cuffs. Would this count as Resisting Arrest?

    I would count the arrest being completed after the person is sat on their bed with the timer starting to tick down.

     

  7.  

    I was playing today, and I had an interesting conversation with Tully. Essentially, the gist of it, is that it does not count as resisting arrest if you press the resist button while you are handcuffed on the way to the brig. I'm... I'm failing to essentially find the logic in this as apparently according to Tully the arrest ends as soon as their cuffs are on. Surely the 'arrest' part of the process ends when their timer is on in their cells. I just want further clarification or thoughts on the topic, please.

     

    Logs of conversation

     

    PM from-Game AdminTullyBBurnalot: Greetings. Just in regards to what you said in that Admin Complaint by Aqualie, do be advised that clicking the resist button DOES NOT constitute Resisting Arrest.

     

    PM to-TullyBBurnalot: Hmm. Are you quite sure that someone running about in the HoS office, then trying to take the cuffs off when detained does not count?

     

    PM from-Game AdminTullyBBurnalot: Resisting arrest involves actively preventing their detainment by running away or fighting off Security. Simply hitting the "resist" button does not count.

     

    PM to-TullyBBurnalot: He did it at every oppitunity.

     

    PM from-Game AdminTullyBBurnalot: Still doesn't count.

     

    PM from-Game AdminTullyBBurnalot: Quotes from Space Law: To not cooperate with an officer who attempts a proper arrest.

     

    PM from-Game AdminTullyBBurnalot: Hitting the resist button at every opportunity, while frustrating, does not count, as they're ALREADY arrested.

     

    PM to-TullyBBurnalot: I'm seriously failing to understand that when the guy runs, then tries to activetly get out of their cuffs on the way to the processing, is not resisting arrest.

     

    PM from-Game AdminTullyBBurnalot: Running away would be resisting arrest. Hitting the resist button while already arrested isn't

     

    PM to-TullyBBurnalot: Example... If a guy got cuffed, then got out of the cuffs and tried to flee, does that then not count as resisting arrest?

     

    PM from-Game AdminTullyBBurnalot: Well, assuming they actually manage to break the cuffs and run off, then yes. But if they're just forcing you to unbuckle and buckle them every ten seconds, again, while frustrating, doesn't really count as Resisting Arrest for legal purposes. Actively running away when you're trying to arrest them, however, DOES count as Resisting Arrest

     

    PM to-TullyBBurnalot: So resisting your handcuffs but failing doesn't count, but resisting your handcuffs and succeeding does?

     

    PM from-Game AdminTullyBBurnalot: Rule of Thumb: just hitting the resist button after they've been detaine doesn't count. Anything MORE than that falls under Resisting Arrest territory

     

     

  8.  

    Hi there, I'm Kaskreyarawkta. I'll try and go through this as much as I can remember, which since it was about a few minutes ago, I have a pretty clear idea.

     

    After spending roughly 5 minutes in processing while the warden and there incompetent staff try to figure out what to do I was later moved to a cell with 20 minutes.

    You spent five minutes mostly because we were searching you, assessing if you were still a cultist by feeding you holy water. You were not, so we moved onto the Standard Operating Procedure for brigging. Throughout the whole time you seemed to be liking to click the resist button in every shape and form, starting when you had just been cuffed. This, of course, counts as resisting arrest. So, I brigged you for 20 minutes for these violations.

     

     

    'Resisting Arrest 101 - To not cooperate with an officer who attempts a proper arrest.'

    'B&E of a Restricted Area 310 - This is breaking into any Security area, Command area (Bridge, EVA, Captains Quarters, Teleporter, etc), the Engine Room, Atmos, or Toxins research.'

     

    My belongs left on me were my jumpsuit, headset, and ID.

    I don't see how this is breaking SoP. Yes, I left the ID card on you, but it is generally done unless a role which has access to the door is in the cell. The SoP states on the issue: '3. The prisoner is to be stripped of all belongings, save for their uniform, headset, and shoes. Vox are to retain their internals, plasmamen are to retain internals and their suit.'

    How can I resist arrest when I was immeditaely detained by the HoS when he attempted his office and stunned me? Incompetence #1

    By pressing the resist button after being cuffed.

     

    Later on I ended up breaking the lightbulb with my headset and broke and began hitting it on the window.

    You started hitting the lightbulb, I flashed you, as according again to the SoP.

    '6. Prisoners attempting to break the lights in the cell are to be flashed.'

    The took the lightbulb and reset the timer. Again I hit the cell with my ""ID CARD"" and they reset the timer and put me in a straightjacket. Appearently this is all OK because admins can interprate the rules however which way they want

    You hit the window with the lightbulb. I flashed and reset timer, as well as confiscating it, as according to SoP.

    '7. Prisoners attempting to break the windows of the cell are to be flashed and their timers reset.'

    You then tried to break said window with a headset.

    '7. Prisoners attempting to break the windows of the cell are to be flashed and their timers reset.'

    You then tried to break said window with an ID.

    '7. Prisoners attempting to break the windows of the cell are to be flashed and their timers reset.'

    As this was your third offence, I then placed you in a straightjacket to prevent further incident or harm. You were not bucklecuffed to a bed, and I even came and checked up on you, asking if you were alright without response.

     

    As for the sentient slime, an orange slime likely mixed with the sentient slime core. He wasn't hurting anyone, so I left him be.

    After the timer reached 2 minutes, having been reset two times I was transfered to the escape wing still in a straight jacket to wait out the three minute wait time for the shuttle to arrive. The security officer Chayakitchichayayaka then decided it would be amusing if he broke into the chapel coffin storage area and stuff me in a coffin while still in straight jacket. So after all this I ended up server over 38 minutes of time.

    We are not able to remotely track the timers, I am not able to tell if you have been released while at Escape (It does do a radio, but there was slimes attacking everyone I was trying to deal with). As for Chaya:

    As the coffin fellow.. I put you in that coffin for the specific reason of all the slimes going around escape glomping on people, when your in a straight jacket you can't really efficiently wrestle a slime off of yourself.. Therefore I decided to stick you in the coffin, which I then removed you from upon reaching the brig area of the shuttle.

     

    Would also like to add he began threatening to report me at the end of the round in the shuttle in IC chat, twice.

     

  9.  

    Because even though the money is more worthless than worthless at the moment (we need to fix that), it's still fun bit of roleplay to take part in. Last time I tried to make people walk a small distance to the ATM to retrieve 10 credits, our botany rebelled and called for my demotion, so that was unpleasant, to say the least.

     

    I don't see any harm in it.

     

  10.  

    I agree and sorta disagree really.

    Maybe give the Medical Borg a welder and some cable coil, as well as a mini-fabber that can do it. That way, it totally does not MURDER the whole purpose of robotics, but it does not need to totally rely on them too.

     

    Borg would also need a surgeon to attach the limbs, so there is still quite a bit of interaction.

     

  11.  

    recently fixed the camera slashing bug for Xenos. I'm not sure if there's any other that remain other than one major one that prevents this mode from being used again: Xenos can't launch their own shuttle.

     

    Once that's fixed, this could be utilized, on a limited basis, every now and again.

    Is it possible to make it have a less of a chance of appearing in the random selection, but still be a variable in it? Or are all the random rounds selected at equal variables?

     

    It'd still be good to see Xenos appear now and then, without an admin forcing it if he feels in the mood.

     

  12.  

    Name: T.3 Cyborg Series.

     

    Age: 2 Years since release.

     

    Gender: 2 Voice options available, although Nano Transen default settings are to male.

     

    Race: Cyborg

     

    Blood Type: Standard Issue Power Cell, although the T.3 manual heavily recommends a more efficient power cell is installed for optimum efficiency.

     

    General Occupational Role(s): A T.3 unit can be installed into any Cyborg chassis, including Janitorial, Engineering and Medical.

     

    Biography:

    The corridor was dark, the only signs of light being the flickering PDA. It's owner, a Vox, lay sprawled across the ground, its only movement was a slight nudge as an airlock tried to close. The glass white airlock slid closed, felt the obstruction, flashed red and opened. The only sound, hissing nitrogen from its leaking tank and the general groan of the stations superstructure. Suddenly, a cradle of sound, the PDA's screen slowly fizzling a picture into view.

     

    Breaaaaaeeeaaaaa-ave you had enough with your Cyborgs being more inefficient than effective? Wanted a reliable design on a tight supply budget? J.I industries, in accompaniment with Nano Transen, present the T.3 series MMI unit for Cyborgs!

     

    The screen changes to an image of a rotating Man Machine Interface, looking as shiny and as sleek as it could on the tiny resolution.

     

    After the success of the T.2 series, we listened for your feedback. We heard that although you enjoyed the simplistic user interface and array of devices to fill precise roles, you wanted the power of a T unit in the standard chassis that even the most novice of robotics departments could manufacture. So we took the core, crucial elements of the T.2 unit and placed it into our new product, ready to sell.

     

    The T.3 MMI effectively neutralises the memory of the brain and uses its processing capabilities to the utmost ability. This makes the T.3 a favourite choice among security as yesterday's top criminal could become today's top of the line T.3 Security unit! If you wish for an MMI that does not purge the memory of the holder, talk to one of our cargo managers about the T.3e model.

     

    T.3 units equip an older model of speech unit, so that less power and processing is used and more on the task at hand. This is what gives our units the trademark 'Statement' speech. Once more, this is available to upgrade manually or with the T.3v model. All models sold separately.

     

    So do not delay, order today! Speak to your local quartermaster abou- *click*

     

    The PDA's screen promptly went black as the helmeted figure glared at it through a lime green visor. The room had been illuminated quite a bit more by the lights on the side of the helmet, the turn of his head washing more light upon the other new figure. He wore the black armour and green visor like him, but white stripes in the contrary to his blue. The defibrillator panels buzzed as they lay on the slumped Vox's chest, and the kneeling figure shook his head. "Nothing out of this one, we took too long getting here sir."

    "I see... Right." The standing suit raised his hand to the side of his helmet and pressed down, his voice being sent straight back through his headset as he spoke. "Move on."

     

    Qualifications:

    A receipt lays on top of a still paper wrapped crate. The robotics department it was delivered too looks rather unusually empty...

     

    Congratulations on the order of your T.3 Cyborg deluxe package! This box contains the following as well as necessary manuals and spare critical parts:

     

    T.3-C.1 - Standard/Civilian class, used for tour guides or department assists.

    T.3-M.2 - Medical class, used for surgical treatment or front line medicine assisting.

    T.3-D.3 - Mining class, used for mining in even the most inhospitable asteroids.

    T.3-E.4 - Engineering class, used for maintaining the station and able to repair other T.3 units.

    T.3-J.5 - Janitorial class, able to efficiently do the 'dirty work' as well as any human operator.

    T.3-B.6 - Service class, an efficient waiter or personal assistant to any department.

    T.3-S.7 - Security class, the improved beepsky that you were all hoping for.

    T.3-P.8 - Personnel class, the programming of the T.3 scaled down onto a Personal AI processor.

    T.3-A.9 - AI class, the most advanced of our T.3 line, is regarded as one of the safest of the AI's available on today's market!

     

    Employment Records:

    The T.3 units have been given a soft launch onto the station, mostly in non-critical departments such as Janitorial, Service, Civilian and Personnel class. Within the last two weeks, the more crucial departments units have been introduced, although the A.9 has yet to be used in a shift.

     

    Security Records:

    [Notice]

    T.3 MMI's are notably good at being used for borgification, the wipe of personality and memory letting us return the 'crew' to active service.

     

    [Record]

    Only two minor disturbances, both with the rather simplistic vocalisation leading to frustrated assault on the units. Both times were on the unit designated as 'T.3-B.6'

     

    Medical Records:

    [service notice]

    The T.3 unit has been a crucial element in maintaining the medbay. It is a common sight to see the Medical class sitting in the waiting room and scanning for injuries, treating the scuff and the surgical emergencies, allowing the more intermediate to be handled by Medical staff. It certainly helps to remove the load on the team and I'd recommend purchase of a second Medical unit. On a side note, we also appreciate the Janitorial unit visiting the medbay on frequent shifts and helping to keep the chance of infection down.

     

    Personnel Photo (Appearance text):

     

    T3M4_kotor2.jpg

     

    An outdated T.2 service class unit, still used on a select few NanoTransen stations. It is vastly outnumbered by the T.3 series.

     

    Commendations [only to be added by admin]:

     

    Reprimands [only to be added by admin]:

     

    Other Notes: Borgs are my favourite class, so why not make a sheet about my little character(s)

     

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