Spartan

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Everything posted by Spartan

  1. As amusing as it may be the first time, this isn't appropriate. Needless to go into all the roleplay reasons that this isn't appropriate, as well as all the potential rule situations this might touch upon, the mere end result is they'd always ask for a flogging since straight brute damage is easy to fix.
  2. Zipties not being removable is actually very helpful. You can leave a prisoner in their cell to break out of their cuffs and then they're not immediately armed with cuffs. You have the option to use either as an officer. Sure one is re-usable and takes longer to break out of, but the other is safer for you to use.
  3. https://github.com/ParadiseSS13/Paradise/pull/10300 https://github.com/ParadiseSS13/Paradise/pull/10322 With IPC's now able to get repair kits from robotics or cargo, and Vox and Plasmamen now spawning with their own tanks once that PR gets merged, I believe this suggestion has now been fulfilled.
  4. This should be changed once https://github.com/ParadiseSS13/Paradise/pull/10322 is completed.
  5. Terry, but Gerhard likes wearing it more.
  6. elapsed time to: 11/20/2018 at: 23 hr 8 min 34 sec from: . . . . . . . . 12/22/2017 at: 19 hr 36 min 0 sec The countdown is: 0 years 10 months 29 days 3 hours 32 minutes 34 seconds or 0.9 years or 10.9 months or 47.5 weeks or 333.1 days or 7,995.5 hours or 479,732.5 minutes or 28,783,954 seconds
  7. This is a complete compilation of all Syndicate Traitor purchases between 23/10/18 and 17/11/18. I thought another one of these would be fun to do, so... here we go again. Note: This list filters out any nuclear operatives purchases. This only includes Traitors, Traitor Changeling and Traitor Vampires. This also does not include the item being gained through a surplus crate. This is also not for a full month, like last time, so the numbers are not totally comparable. Note 2: A few items were added during this period, so their usage stats may not be as normal as expected. These items are the Thermal Drill, Safe-cracking kit, Access Tuner, Viral Injector and Plastic Bag. Note 3: Why did I do this again. TOTAL AMOUNT OF TELECRYSTALS SPENT: 15889 List Via Category Job Specific Items Highly Visible and Dangerous Weapons Ammunition Stealthy and Inconspicuous Weapons Stealth and Camouflage Items Devices and Tools Space suits and Hardsuits Implants (Pointless) Badassery List Via Amount Purchased (Highest to Lowest) Cryptographic Sequencer - 346 Standard Encryption Key - 167 Energy Sword - 156 Magazine - 10mm - 135 Composition C4 - 132 FK-69 'Stechkin' Pistol - 112 Storage Implant - 110 Syndicate Soap - 94 Holoparasite Injector Kit - 80 Energy Dagger - 80 Sleepy Pen - 70 Agent ID Card - 67 EMP Grenades and Implanter Kit - 66 Fully Loaded Toolbox - 66 Syndicate Surplus Crate - 64 Syndicate Minibomb - 55 Advanced Pinpointer - 51 Artificial Intelligence Detector - 42 No-Slip Syndicate Shoes - 40 EMP Flashlight - 39 Andrenal Implant - 39 Mindslave Implant - 37 Universal Suppressor - 36 Syndicate Bomb - 36 Detomatix PDA Cartridge - 35 Smuggler's Satchel - 31 Thermal Imaging Glasses - 28 Raw Telecrystal - 28 Chameleon Security HUD - 27 Syndicate Space Suit - 27 Freedom Implant - 27 Martial Arts Scroll (Carp) - 26 Hacked AI Upload Module - 26 Syndicate Briefcase Full of Cash - 26 Syndicate .357 Revolver - 25 Magazine - 10mm Incendiary - 25 Fiber Wire Garrote - 25 Poison Bottle - 25 Pizza Bomb - 24 Chameleon Jumpsuit - 24 Voice Changer - 24 Gloves of the North Star - 23 Mini Energy Crossbow - 23 Magazine - 10mm Armor Piercing - 23 Chameleon-Projector - 22 Poison Pen - 20 Camera Bug - 19 Uplink Implant - 17 Syndicate Bundle - 16 Magazine - 10mm Hollow Point - 15 Access Tuner - 15 Pickpocket Gloves - 15 Radiation Laser - 15 Dehydrated Space Carp - 14 .357 Speedloader - 13 Briefcase full of bees - 12 Safe-cracking kit - 11 Syndicate Smokes - 11 Toy Gun (with stun darts) - 10 DNA Scrambler - 10 Power Gloves - 10 Power Sink - 9 Stimulants - 9 Mind Batterer - 8 Binary Translator Key - 8 E20 - 8 Contortionist Jumpsuit - 8 Feral Cat Delivery Grenade - 8 Power Fist - 7 Chef Excellence Special Sauce - 7 Atmos Grenades - 6 Chameleon Stamp - 5 Syndicate Surgery Duffelbag - 5 For showing that you are The Boss (Balloon) - 5 Syndicate Donk Pockets - 5 Dart Pistol - 4 Military Belt (now Traitor's Toolbelt) - 4 Blood Red Magboots - 4 Radio Jammer - 4 Syndicate Hardsuit - 4 Meat Cleaver - 4 Proximity Mine - 4 Chainsaw - 3 Box of Throwing Weapons - 3 Syndicate Playing Cards - 3 Ambrosia Cruciatus Seeds - 3 Boozey Shotgun Shells - 3 F.R.A.M.E. PDA Cartridge - 2 Adaptive Cardboard Cutouts - 2 Prototype Bone Repair Kit (Nanocalcium) - 2 Thermal Safe Drill - 2 Safety Scissors - 2 Clown Magboots - 2 Cane Shotgun + Assassination Darts - 2 Telegun - 2 Viral Injector - 2 Chameleon Flag - 1 Plastic Bag - 1 Voodoo Doll - 1 Banana Grenade - 1 Energised Fire Axe - 1 Power Beacon - 0 His Grace - 0 Missionary Starter Kit - 0
  8. I could maybe be talked down to having the bone kit to a 4, but the 2 seems extreme. It's an extremely powerful item, and the DNA scrambler is good to a point.
  9. Crowbar yaya. Helps with hittings.
  10. So long I'm seeing colours and shapes.
  11. The item which lets you speak on traitor comms and overhear other comms channels.
  12. Oh damnit, added. There were so many sorry ;_;
  13. This is a complete compilation of all Syndicate Traitor purchases for the last 30 days (22/09/18 - 22/10/18). I thought it would be fun for both admins and players to see what the buying habits of traitors are and discuss it, so with permission from @necaladun these are the lists for traitor item purchasing. I will insert two lists, one sorted by category on the uplink and one sorted by most purchased items. Note: This list filters out any nuclear operatives purchases. This only includes Traitors, Traitor Changeling and Traitor Vampires. This also does not include the item being gained through a surplus crate. Note 2: Due to logging issues, which do not effect our ability to administrate due to us easily able to find out what the item was during the round and was only found out via this statistic gathering, the following items are NOT included in the list: Energy Daggers, Sleepy Pens, Poison Pens, Syndicate Bombs and Power Beacons. For disclosure anyway, the combined amounts of Energy Daggers/Sleepy Pens/Poison pens was 196 and Syndicate Bombs/Power Beacons 54. All statistics below do not include these, including the telecrystal count. Note 3: This took 2 and a half hours to make kill me. TOTAL AMOUNT OF TELECRYSTALS SPENT: 16603 List via Category Job Specific Items Highly Visible and Dangerous Weapons Ammunition Stealthy and Inconspicuous Weapons Stealth and Camouflage Items Devices and Tools Space Suits and Hardsuits Implants (Pointless) Badassery List via Amount Purchased (Highest to Lowest) Cryptographic Sequencer - 374 Standard Encryption Key - 175 Energy Sword - 151 FK-69 'Stechkin' Pistol - 147 Holoparasite Injector Kit - 130 Magazine - 10mm - 123 Composition C4 - 113 Agent ID Card - 98 Syndicate Surplus Crate - 95 Syndicate Soap - 91 Storage Implant - 89 Syndicate Minibomb - 86 Advanced Pinpointer - 74 EMP Grenades and Implanter Kit - 68 Detomatix PDA Cartridge - 56 Universal Suppressor - 56 Artificial Intelligence Detector - 55 EMP Flashlight - 49 No-Slip Syndicate Shoes - 45 Martial Arts Scroll (Carp) - 42 Fully Loaded Toolbox - 42 Gloves of the North Star - 41 Chameleon-Projector - 37 Raw Telecrystal - 37 Voice Changer - 35 Pizza Bomb - 34 Andrenal Implant - 34 Chameleon Security HUD - 29 Thermal Imaging Glasses - 29 Syndicate Space Suit - 29 Poison Bottle - 29 Mini Energy Crossbow - 28 Fiber Wire Garrote - 28 Mindslave Implant - 26 Chameleon Jumpsuit - 25 Syndicate .357 Revolver - 24 Smuggler's Satchel - 22 Magazine - 10mm Armor Piercing - 21 Pickpocket Gloves - 21 Syndicate Smokes - 20 Syndicate Bundle - 19 Syndicate Briefcase Full of Cash - 19 Magazine - 10mm Hollow Point - 17 Camera Bug - 16 Freedom Implant - 16 Radiation Laser - 15 Mind Batterer - 14 Syndicate Hardsuit - 14 Toy Gun (with stun darts) - 13 Hacked AI Upload Module - 12 .357 Speedloader - 11 DNA Scrambler - 11 Stimulants - 11 Atmos Grenades - 10 Dehydrated Space Carp - 10 Binary Translator Key - 10 F.R.A.M.E. PDA Cartridge - 9 Uplink Implant - 9 Magazine - 10mm Incendiary - 8 Dart Pistol - 8 Blood Red Magboots - 7 Contortionist Jumpsuit - 7 Syndicate Playing Cards - 6 Chef Excellence Special Sauce - 6 Box of Throwing Weapons - 5 Chameleon Stamp - 5 Meat Cleaver - 5 Power Gloves - 5 Syndicate Surgery Duffelbag - 4 Power Sink - 4 Radio Jammer - 4 Briefcase full of bees - 4 Missionary Starter Kit - 4 Chainsaw - 3 Adaptive Cardboard Cutouts - 3 Voodoo Doll - 3 Power Fist - 2 Prototype Bone Repair Kit (Nanocalcium) - 2 Military Belt - 2 Banana Grenade - 2 Proximity Mine - 2 Telegun - 2 For showing that you are The Boss (Balloon) - 1 Chameleon Flag - 1 Safety Scissors - 1 Boozey Shotgun Shells - 1 His Grace - 0
  14. Name: Kaskreyarawkta Gender: Male Orientation: Asexual Nicknames/Alias: Kask Picture: Age/D.O.B: 34 Place Of Birth: Shoal Arkship Species: Vox Blood Type: B+ Alignment: Chaotic Lawful Affiliation: Nanotrasen Security Corps, Nanotrasen Medical Department Religious Beliefs: Atheist Childhood: The Captured Raider Adulthood: The Husked Guard Detailed Information Appearance: A 4'6 vox, with short green fur covering his body. Brown crested quills adorn his head, with dark blue eyes. No tattoos visible along his tail, unlike many of his kind. Character Voice: While still high pitched, is typically lower than most vox. More calculated, quiet. Personality: Outwardly, generally very bitter and fiercely loyal to kin. Medical Record: Soreness on scars adorning chest, anti-depressants and light painkillers prescribed. Character Biography Background: The general early background of a Vox Primalis, Kask joined a raiding skipjack and had a moderately successful campaign of thievery. Like a lot of raiding skipjacks however, one slip up and a disaster happens. A raid on a Nanotrasen supply depot went catastrophically wrong, causing his crew to be slaughtered and himself to be beaten within an inch of his life. He was given the ultimatum of a parole contract or execution. That was ten years ago, the vox having been grounded down into the system in multiple departments. Family: Kin History: [2527] - Kaskreyara is killed in a mechanical accident on the Shoal. [2528] - Kaskreyara’s stack is mated with a larva, Kaskreyarawkta is born. [2546] - Kaskreyarawkta joins the skipjack Silver Viper. [2552] - Silver Viper’s crew is killed in a botch raid, Kask is hospitalised in Nanotrasen Brig with severe injuries. Kaskreyarawkta is given a Parole contract. [2553] - Kaskreyarawkta is assigned sanitation in remote listening facility. He does not have contact with another vox for four years. [2556] - Kaskreyarawkta is transferred to medical. He rotated around departments as an assistant due to shortages, able to pick up various skill sets due to the sharp nature of his kind. [2559] - Kaskreyarawkta is assigned to Security. He is moved to the NSS Cyberiad, an out of the way facility past it’s prime. His parole is relaxed. Personal Relationships Mercy Haliber: Romantically Involved - “She makes me feels usefuls.” Shina Hoonkins: Close Friend - “Always likes me speakings pidgins to hers, kikiki.” Lucretia Aletmagne: Good Friend - “She stopped me killings self. She is good kin.” Kikeri: Friend - “Where the skrek have you been…” Aaakiya: Acquaintance - “Where the skrek have you been!” Rachidiyayakikihirirawk: Acquaintance - “WHERE THE SKREK HAVE YOU ALL BEENS?!” Tony Marsilona: Acquaintance - “He saves me once, but scares me.” Kitchi Ikamura: Unsure - “He didn’t tells me the whole stories.” Katiki: Unsure - “Needs to resolve things.” Chayakriti: Unsure - “We should fix things, yaya..?” Equanimity: Dislike - “You helped Chaya, buts you still is a skrek.” Ruum-Ovv-Oumn: Hate - “Skreks you, get jobs, skrek your soaps.” Warden Derrick Anders: Death Wish - “In times…” Romantically Involved | Romantic Interest | Admire | Respected | Close Friend | Good Friend | Friend | Acquaintance | Neutral/Unsure | Dislike | Hate | Despise | Death Wish | Fear Faction Relations Shoal: Allied - “Somedays. I feel sicks without your calls.” SolGov: Like - “They trades, no problems.” Jupiter Trading Federation: Neutral - “They keeps losing their fugitives, kikiki.” Nanotrasen: Dislike - “They owns me. I wants out.” Syndicate: Enemy - “Skrekking dies.” Cult: Enemy - “If I didn’t have to let’s you all lives…” Wizard Federation: Enemy - “You is all mad.” Changelings: Enemy - “I’ve seen what you does. Dies.” Vampire: Enemy - “My bloods is happy where it is, skreks.” Allied | Love | Like | Neutral | Dislike | Hate | Enemy