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Posts
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Posts posted by Fethas
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So interesting thing happend while i was out in space....i think i was in the pod for too long...
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WE NEED A DIONA PINUP NOW
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Oh that was a diona trying to learn common...while reading the book 'things not to do'...all i could think of was the Hungarian Phrasebook sketch from monty python.
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inhand/onhead still needed:
Corgi
Fairy
Boxbot
SpiderPaiBot
Parrot
They are in the file in the pai PR listed.
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Oh i can settle on and agree with that utterly. This if anything could be what ifs. or 'how could we balance in future'
but as a final silly suggestion that NO ONE SHOULD TAKE SERIOUSLY:
Clown pod
Honk Blaster for Clown Pod
Clown Pod can fit more then two people
Imagine this circling the station...
Picture comms.
"WHO MADE A HONK POD?!"
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Now, I am thinking could add in some new modules and upgrades to podes (mechanic or RND made) however it has been stated that pods do sometime give an advantage some antags don't have. Hard to balance i agree with i like adding a bit of a flaw to a boon.
so to start off in a template:
Module:Pod GPS (like mining and Telescince has but activated by verb or other to see location/z level)
Flaw: Have a slot trade off maybe. Such as if you install the Pod GPS, then you have to remove the Tracking Beacon Misc system (the console for that being in Mechanics office)
Module: Shield
Flaw: The shield drains per hit until depleted and then needs a time of NOT BEING HIT for it to recharge.
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I like both types. I would say Arwing for Military pods and the one like Kukeke for Civie.
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Still need sprites..still having ovveride problem.
...Still worshipping FoS
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Might try to do some recolors of boots/headset/belt later..had a rough morning.
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yet more bad recolors(I can recolor good..just don't ask me to make a new sprite..>.>)
suit,Coat,Mask,hood (and combined forms of them)
also cuase i didn't add a husk preview
(It does have a pulse animation that i tried to get slow..not shown in preview)
https://dl.dropboxusercontent.com/u/641 ... 20gear.dmi
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I did a recolor of the husk sprite if thats of use to you pretty basic and not good but https://dl.dropboxusercontent.com/u/641 ... zombie.dmi
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*stares....starts setting out offerings of shiny objects and crates to use as forts*
Also does anyone have insight on the the icon_override problem i have been having?
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DestroOmega let me use the fairy frame, it and some others they did are now on the PR, I will be doing color tweaks as needed.
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hi me again. so over at my PR https://github.com/ParadiseSS13/Paradise/pull/1436
my current issue: I have the head sprites in head.dmi, i have my inhelds in thier own dmi, thus i need to do Icon_override
HOWEVER, with the icon_override it prevents the head spirtes from appearing (if i comment out the override the head sprite appears but the inhelds don't)
WOT DO?! HELP WOT DO?! *gibs*
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They just look large, the assumption is they are rather tiny/light..Cuase SS13 logic! BLUESPACE! WIZARDCHANGLINGNINJATRAITORBLOBS!
also still scared to use without sprite maker permission but: viewtopic.php?f=2&t=4517 (or if just slapping his name somewhere in big letters screaming HE MADE THIS!) just..bit of recolorish.....
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Realize this is been here a while but would there be any objection to me including this in a PR i am doing? https://github.com/ParadiseSS13/Paradise/pull/1436
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HELLO!
I am working on this PR https://github.com/ParadiseSS13/Paradise/pull/1436 what i need is in-hands and on heads for Corgi, Fox and the Parrot pAI i added (also going to see if i can get promission to use that Navi sprite i saw somewhere on the forums). And then i need to figure out some icon_override issues i am having.
Why was the word blood in the title you ask?
I have another PR https://github.com/ParadiseSS13/Paradise/pull/1387 to port the Slaughter Demon, I added in a Blood Pustle ability, its sprite is a recolored blob core. If anyone thinks they can do better...help
Anyway, thanks for taking the time to read!
[Sprite Request] pAI inhands and on heads plus blood
in Graphics Section
Posted
Still need pai sprite help. Will give cute kiten in excchange