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Fethas

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Posts posted by Fethas

  1.  

    Oh i can settle on and agree with that utterly. This if anything could be what ifs. or 'how could we balance in future'

     

    but as a final silly suggestion that NO ONE SHOULD TAKE SERIOUSLY:

    Clown pod

    Honk Blaster for Clown Pod

    Clown Pod can fit more then two people

     

    Imagine this circling the station...

    Picture comms.

    "WHO MADE A HONK POD?!"

     

  2.  

    Now, I am thinking could add in some new modules and upgrades to podes (mechanic or RND made) however it has been stated that pods do sometime give an advantage some antags don't have. Hard to balance i agree with i like adding a bit of a flaw to a boon.

     

    so to start off in a template:

     

    Module:Pod GPS (like mining and Telescince has but activated by verb or other to see location/z level)

    Flaw: Have a slot trade off maybe. Such as if you install the Pod GPS, then you have to remove the Tracking Beacon Misc system (the console for that being in Mechanics office)

     

    Module: Shield

    Flaw: The shield drains per hit until depleted and then needs a time of NOT BEING HIT for it to recharge.

     

  3.  

    HELLO!

     

    I am working on this PR https://github.com/ParadiseSS13/Paradise/pull/1436 what i need is in-hands and on heads for Corgi, Fox and the Parrot pAI i added (also going to see if i can get promission to use that Navi sprite i saw somewhere on the forums). And then i need to figure out some icon_override issues i am having.

     

    Why was the word blood in the title you ask?

    I have another PR https://github.com/ParadiseSS13/Paradise/pull/1387 to port the Slaughter Demon, I added in a Blood Pustle ability, its sprite is a recolored blob core. If anyone thinks they can do better...help o.O

     

    Anyway, thanks for taking the time to read!

     

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