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Posts posted by Fethas
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*mumbles to herself about laborcamp remapping..hides in box*
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Space law was recently redone...anyone doing any of the above or going overbored with it...might need an ahelp to comfirm they aren't being shitcurity.
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it wasn't adminbus...just alot of stuff started getting infested with various things...and i felt silly...
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looks good!
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Personally can never have enough races...but with drask this would probaly need to wait a good bit for the dust to settle down on that.
Its a small thing to ask, and we are never short on time. Though someone might punt me off thats higher then me...but >.>
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Eh i could try to remap the labor camp...but whatever works....
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I am not a fan of moving the gateway myself.
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I think it needs changes. If anything i can imagine a few reandom things could be added to spice up the round.
I would be willing to code changes but given my work schedule sometimes and a mental todo list i have, it might take some time.
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Meanwhile in engineering....
later that round Elysian made a lovely new hole in atmos...by accident...
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Heres a list of why:
It moves through blood, not magicla jaunting
Its a being of magic unknown to the wizard, if it was known the wizard could bind the damn thing and have it not have a goal to kill the wizard.
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the slaughter demon is not the wizards friend..and theres suppoised to be a message telling you it worked when you use the vial...if theres not i am gonna have to fix that.
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this would invovle some code but heres my suggestion
i know what nations could need and its something ely did
is you take one maybe from each nation, and give them something traitorisque to do, like destabliized the station
or something to create a bit of subtle action/intrigue
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i went to TGs dethralling tool, you use a flash/flashlight/lighter
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Branching surgery can come later - the sooner the PR is finished, the better, I'd say.
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if you want to lay an egg, you need a certain part, from a particular caste of xenomorphs..though getting PERMISSION from command to implant yourself with it...is another story.
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eh thats how it is on live too...i would imagine since a lighter is smaller..where as a welding tool can SET YOU ON FIRE (yed it happend to me once for a ghetto surgery...)
and Sam, it should still be the same but i will double check.
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no, the only thing that acts like it so you can select a surgery is the scalpal/sharp object. all you need is a sharpobject to start (or screwdriver for IPC)
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Or Fethas has an organ black Market!
https://github.com/ParadiseSS13/Paradise/pull/2903 is closeing on review stage so i am writing this to let you know what to expect!
Surgerys will be started by a list, with a sharp object and then you proceed from there. Next list step will be stated on your operating computer.
Organs are now a bit more moduler code wise and allow for some pretty fun stuff. I will try to list off organs and what they can do.
ORGAN CHANGES!
Hearts
As before, are vital, you will die if removed
Lungs
Vital
Liver
You process your alchohal (and other things) with this
Most other organs are as before, with the fact you can also EAT THEM Eaiser
Some organs, such as the Wyn (admin) race antenna will remove hive speech.
XENO ORGANS! EXOTIC ORGANS!
Daemon hearts will probaly replace your current heart when you eat it
XENOMORPHS can be cut up for organs but some notes, You need a plasma producing organ to use most powers, and don't try to lay an egg without a HIVENODE in you.
Hivelord organs are now implantable.
CYBERNETIC ORGANS!
RnD can now research cybernetic implants.
Brain:
Antidrop - toggle to make it so you cannot drop your currently held item (of course toggle off to drop it again)
Antistun - automaticly reduces your stun duration
Chest:
Nutriment pump and Nutriment pump + - Will make you less hungry depending on your hunger levels. the normal will bring you to yellow from red, and the + does more so
Reviver - Will try to bring you out of medical crit, WILL NOT DEFIB YOU.
Eyes:
X-ray - gives you xray vision
Thermals - Gives you THERMAL vision
Med/sec hud - Gives you medical and sec huds repsectively
Welding shield - helps you with wielding.
eye colors will change based on the implant.
They all have a drawback espically when EMPed
LINGS get an organic version of Thermal and Welding assoicated with the augmented eyesight power.
ADMIN ONLY:
Arm cannon - A armcannon in taser/disabler and laser varients. Beware of EMPS
Honktumor - HONK!
Beard Organ - ???
Surgcal tools!
Alot is the same save for the researchable ones(they now reduce step type based on success percentage), but i will list them by category and success rate
Scalpels/Surgery Starters (most sharp objects can start a surgery, but not all are scalpels):
for cutting open:
Laser scalpels 105/110/115 % (based on level)
Incision Manager 120%
Scalpal 100%
Kitchen knife 75%
Glass Shards 50%
Scissors 10%
CLAYMORES 5%
Edagger/esword 5%
Chainsaw 1%
For Clamping Bleeders:
Laser scalpels 105/110/115 % (based on level)
Incision Manager 120%
Hemostat 100%
Cable coil 75%
Moustrap 20%
For retracting:
Incision Manager 120%
retractor 100%
Fork 50
crowbar 75
Catuerys(I got brain dead here..you are getting the code listing):
scalpel/laser3 = 115,
scalpel/laser2 = 110,
scalpel/laser1 = 105,
cautery = 100,
cigarette = 75,
lighter = 50,
weldingtool = 25
Amputating tools/saws:
circular_saw = 100,
energy/sword/cyborg/saw = 100,
hatchet = 75,
arm_blade = 60(amputation only)
SURGERYS
As stated, surgerys are started from a list now, the steps if you get lost, will be displayed on the operating computer (that is if you aren't doing this on a table in maintenance)
This also means they are datum based and expandable.
If you need to ABRUPTLY stop a surgery, hold your scalpal and a catuery
If you picked the wrong surgery before the first step, change your intents and click the patient with the tool in hand.
also i am lazy right now so heres the datums for surgery as they are in the code:
Bone Repair:
Scalpal,Hemostat,Retract,Bonegel,Bonsetter,Bongel,Catuery
Face Repair:
Scalpal,Hemostat,hemostat,retract,catuery
Cavity item implant/removal:
Scalpal,Hemostat,retract,saw,retract,drill,place/remove item,catuery,retract,bonegel,bonset,bongel,cautery
Note:To place an item, have the item in your hand before clicking the patient, to look for and/or remove an ITEM have your hand open. you cannot place organs with this surgery.
Amputation:
Saw
Limb attachment:
For organics:
(after selecting the surgery with a scalpla/shap tool) Attach limb (via click), hemostat
For IPCs:
(after selecting surgery via screwdriver) Attach limb
For replaceing an organic part:
Attach robotic limb directly or select with your stabby tool from surgery list
Internal Organ Mainpulation:
For organics:
Scalpal,Hemostat,retract,saw(head/chest),retract(head/chest),Mainpulate organs,(chest/head:Bonegel,bonset,bongel),cautery.
When you get to the organmainpulation step you have a few options:
Insert an organ (organic or cybernetic implant)
Remove an internal organ by hemostat (if they have a xeno infection, trust me you will find it)
Repair damages (truama kits and naopaste depending on)
to finish when you are done, use a retractor and proceed on.
For IPCs:
Screwdriver,crowbar,Mainpulate
When you get to the IPC mainpulate organs step:
Remove an organ by multitool
Insert an organ with a screwdriver in your ACTIVE hand and the replacement organ in your OFF hand
Insert an MMI/posibrain
repair internal damages with nanopaste
Use a crowbar when you are done
Internal bleeding:
Scalpal,Hemostat,retract,fixovien,caturize.
Shadowling Dethrall:
(slect clense contaiminations) open the head (or chest for IPCS), use a penlight/flash/flashlight,close as normal.
Please note, Surgery steps are subject to change between now and when i get to review stage. Also note: i am making sure this is working as good as i can, but i cannot promise something will not blow up.
Xenobio slime surgery is the same
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I cannot reproduce this. I spawn in a wheelchair just fine. did you just remove your feet and not your entire legs?
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So yeah...when i did swarmers..and though i tested everything. I somehow simple mobs got made immortal...stuff happend..and the server go shut down until a fix is merged.
My bad. Sorry..Sorrrysorrysorrrysorry...
in all future PRs i do...i am sacrificing animals just to make sure they die now.
Sorry. Sorry...
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okay at 9pm EST the lag to the server started, so thats the start time for it. Will do a reset for it. Its only seeming to affect the paradise server/site. Was getting anywhere from 3 sec to 23 sec to force a reconnect ping s using a .ping
....Ever play a diona in that kind of lag?
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yeah settings on my router look sound. I will try giving it a kick in the teeth (AKA reset it ) later on, Need it to be on for a bit longer here.
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not in a dorms. On ATT and this is a recent issue, i tried connecting to another server and it worked out fine. I can get on the site, BARELY it either goes snail slow or just dosen't load (one time it did time out). site and server. Also will go into my router and see if for some reason its blocking...though if it is it turned itself on.
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for a good bit here i have been having trouble connecting to both the SERVER and the WEBSITE, dunno why. it seems to be mostly in the afternoons (EST, want to say starts around 7pm. right now as i write its 12am) Mornings however seem to be good.
Dunno if its just mean or something i can fix, tried a few things but open to things i have not thought of.
Here have a traceroute http://www.monitis.com/traceroute/index ... tId=978365
Diona balancing and customisation
in Suggestions
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as a diona player..the slowness needs to stay.