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GunDOS

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Posts posted by GunDOS

  1. I really, really like this. It not only encourages RP but makes security's lives easier. Both admirable effects.

    If this system is to be added, I personally would like something similar for the NT Rep and IAA, for doling out fines for people violating SoP.

    Lastly, I think there should be a fine for "wasting security's time" It's something I see happen a lot.

  2. As a small note.

    Make the EMP flashlight something faaaaaar more expensive. As an IPC player I have been killed waaaaaay too many times, and waaaaay too quickly for such a cheap price. I ded plz nerf

    @TermedClepe2

    Quote

    I'm amazed I haven't seen a single good idea in your post Jared12100, given how long it was.

    Was that... really required? Let's keep this civil ok?

    • Like 1
  3. 13 minutes ago, Bluscout78 said:

    Honestly, it sounds like races will be made even more snowflakey. It's hard enough with some races constantly speaking over t-comms with their own language.

    Mmmm, people calling something snowflakey is a pet peeve of mine, so apologies in advance.

    In a role-playing context. Your on a scientific space station around some gas giant, with a crew of ethnically diverse species and peoples. Of course they would all speak unique languages and dialects. Drawing from my own personal experiences of going to a European university, different languages are par for the course especially in scientific persuits with students from across the world. As for it being hard to understand, I think that's kinda half the fun of languages. But hey that's just my opinion.

    26 minutes ago, Bluscout78 said:

    Here's a scenario: two Vox are speaking to eachother with the mini-hivemind about murdering a sec officer while that sec officer comes strolling in. The sec officer can't hear them, and so he gets jumped and dies because of the secondary language.

    Again, I reference my earlier point. This is kinda half the fun in my opinion.

    13 hours ago, MarsMond said:

    Vox utilising a short range telepathic communication

    That's not a hivemind, if I'm right he's effectively giving vox the same thing greys have currently. Which is fairly short ranged and balanced.

    29 minutes ago, Bluscout78 said:

    but in my opinion I think we should just keep it balanced and not add secondary languages, especially when most species already have them.

    If we followed that logic nothing would have changed in my time playing on this server ;). Throwing in a few flavour languages for some of our more popular species doesn't sound too balance effecting, considering they already come with secondary languages.

    • Like 1
  4. 7 hours ago, Enginseer-42 said:

    This non-time critical condition can be cured, but one way we're going to demand that it be made 100% perfectly, but the other we're not going to question at all."

    Well, I wasent demanding it be made perfectly... but if you only make enough for one and a quarter pills... that's hardly useful is it not?

    As for it being non-critical. If someone becomes irradiated, they start taking tox, and also dealing tox to everyone around them. If said person is not fixed they will eventually die. And because the effect is genetic they will be cloned with it and die again thereafter.

    7 hours ago, Enginseer-42 said:

    It probably DOESN'T get as many Mhelps. Because Genetics is fairly easy to just do. It's also fairly easy to do wrong, but that's not readily apparent to the geneticist unless something goes seriously wrong. Unlike with Chemistry, where rather than not knowing if your clean SE works until you inject someone with it, you instead are entirely aware your mix isn't mixing

    It doesn't get as many mhelps because the wiki tells you step-by-step how to make it. The chem wiki just tells you what to mix. I reference my earlier part to do with a pill and a quarter here.

    8 hours ago, Enginseer-42 said:

    genetic damage is not 'drop everything and fix it.' the emergency. It can wait.

    Not in all cases, see being irradiated.

    If you leave someone stammering, unable to move and with horns. Your not gonna make any friends with the IAA's. Things can't wait in medical, unless you want to risk being overwhelmed by patients and being fired for malpractice.

    • Like 1
  5. Mmmm, if there is a way to treat it. I'm perfectly for this.

    55 minutes ago, AffectedArc07 said:

    then robotics have to do virus cleanup or something.

    If it's a round type, and anyone with synthetic parts will just have to deal with the fact that they don't work for a round. I will have to disagree, It's directly harmful to anyone playing a full-bodied robo-part or IPC character. Which is not very fair to either.

    • Salt 1
  6. 6 hours ago, Enginseer-42 said:

    And no medical as a rule should not be able to treat everyone without chemistry because otherwise what is the point of medchem?

    Medchem is there to make medical easier, that is my understanding of it anyways. You can also see this mechanically. All forms of damage are treatable by medical without having to touch Medchem. But honestly, the only way to find this out for sure is to ask a maintainer. @Fox McCloud

    6 hours ago, Enginseer-42 said:

    https://nanotrasen.se/wiki/index.php/Guide_to_Chemistry#Mutadone

    Literally right there. Anyone who can read can make it.

    If you notice I said this.

    7 hours ago, Saul Argon said:

    the latter requires a decent knoledge of chemistry  to produce efficiently and in high densities. 

    Anyone can make a chem, only chemistry players can make these chems in an efficient dose and in the right way to be used effectively. I never stated that it was impossible or harmful (to the patient) to make a wasteful patch. Just something that is not always done, while positing a reason based on my personal experience. I have been in receipt of a lot of Mhelp's regarding Medchem. Far more than the ones out of genetics.

    Note: You can also get mutadone from RnD upgrading your sleepers. But that is an uncommon occurrence nowadays sadly...

  7. Alright, I say again. If you take genetic damage and let's just say have horns. You only have two options. A: clean SE. B: mutadone. The latter requires a decent knoledge of chemistry  to produce efficiently and in high densities. 

    My point is that medical as a rule should be able to treat everything without the help of chemistry. In my opinion it shouldn't be an integral part of the department.

    At this point genetics is a dule department area, but in practice it is mainly an ancillary of medical.

    If genetics becomes part of science it opens the possibility of genetics denying a medical doctor  the resources he may need to treat someone with genetic damage. Leaving said person crippled and possibly in-clonable. 

  8. 1 hour ago, Enginseer-42 said:

    Mutadone is on the wiki as well.

    In response

    1 hour ago, Saul Argon said:

    For chemistry you have to be taught the efficient doses, and how to make it efficiently then place it in pills/patches/etc.

    One is easy, the other is the source of many... many... Mhelps

     

  9. Just now, Enginseer-42 said:

    Why not? It's both not hard to do, not against the rules and not particularly harmful.

    Yes, but to medical players such as myself. I see it as a little dickish if your not an antagonist. 

    2 minutes ago, Enginseer-42 said:

    A clean SE requires genetics to be competent. You can't make decisions based on the idea that both chemists will be totally incompetent and the geneticists won't be.

    Making clean SE requires you to shove yourself into a machine and save your SE. It will then print an infinite amount of the stuff. Making mutadone either requires you to make the drug itself, put it in a workable dose and make them into pills/patches/bottles. 

    For genetics it's literally on the wiki.

    For chemistry you have to be taught the efficient doses, and how to make it efficiently then place it in pills/patches/etc.

    One is easy, the other is the source of many... many... Mhelps

  10. 5 minutes ago, Enginseer-42 said:

    That's funny. I never have, and I break into medbay almost every round.

    That's uh, not something you should be admitting to us. But that's besides the point.

    6 minutes ago, Enginseer-42 said:

    You can't get human test subjects from scichem or xenobio reliably.

    What does a human test subject do, that a monkey subject cannot.

    7 minutes ago, Enginseer-42 said:

    A clean SE, is by and far a shit way to fix genetic defects given it poisons the subject. Mutadone doesn't.

    Mutadone requires a competent chemistry staff, it is not always there and available. Clean S.E is.

    9 minutes ago, Enginseer-42 said:

    And mutadone isn't even hard to make.

    Again it's not hard for you.

  11. 4 hours ago, Enginseer-42 said:

    And how often do those things happen? If ever?

    Quite often, I have personally seen genetics keeping the cloner in peak condition on many occasions.

    4 hours ago, Enginseer-42 said:

    Because it's boring.

    It's boring to you

    4 hours ago, Enginseer-42 said:

    Genetics provides for science the same things it provides for medical. Humanized monkeys for test subjects.

    In science, there are two far easier places you can get test subjects. Xenobio and sci-chem. There is no need for science staff to bother genetics, and that is generally how it goes. In my own experience anyways.

    4 hours ago, Enginseer-42 said:

    Mechanically, robotics can provide the limbs

    Those are not biological limbs, which some patients insist on.

    4 hours ago, Enginseer-42 said:

    Cargo provides the station with Raw Materials. and Science provides the station with finished goods. Medical DOES NOT provide the station with finished goods. They provide a service. as your argument hinges upon genetics providing medical with finished goods,

    Science's job is to research, they aren't really supposed to be the cyberiads manufacturing arm. Though your right in saying that's how it seems. Using the logic you just used, I could also state that chemistry should also be part of science.

    To finish, you seem to assume that  if you ask for something your going to get it, medical requires a way to treat genetic damage. And clean S.E is one of the only ways to treat it. The only other one requires chemistry to do a good job, and that is not always the case. 

  12. On 5/18/2017 at 4:22 PM, CPTCoffee said:

    Full Discription of Event: A malicious code was transmitted by the syndicates to disrupt the productivity of Nanotrasen. All IPCs and persons with robotic limbs are infected. Crewmembers have lost control of their robotic limbs.  They are dropping items, legs giving out, crushing items, trying to slap or punch others or themselves. IPCs are speaking close to gibberish and same thing with them. Have limited control of their bodies. 

    This effectively removes everyone who plays an IPC from the round... I'm afraid I have to disagree with this.

  13. I think borers are pretty weak already, you can just stomp them. Granted once inside a host they become powerful, but if you know you have a hostile borer inside you all it takes is for you to scream "Help! I have a borer in me" for someone to knock you to the ground and stuff you with sugar.

    On 5/20/2017 at 1:53 AM, EvadableMoxie said:

    I think it's more player behavior that has to be dealt with than a mechanical issue.

    ^

    I agree wholeheartedly. 

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