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Sothangel

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Posts posted by Sothangel

  1. Space Lube does have a few methods of countering (Removal of floor tiles and some random chemical I can't recall currently (Something like Drying agent? (Holyshitthreebrackets))) but in each of those "counters" you need to stop and do something; so whoever possesses it will have gotten away. That's fine, and can be handled - I suppose what frustrates people is the relatively long stun (Which is enough to get you killed) or the common use of mixing it with a certain chemical that sets you on fire; the glorious combo informally referred to as "memechems".

    The combination of excellent area-denial, extremely easy access, persistence of the lube on the floor and sheer amount of the shit you can carry in one bottle add up to frustration, I would wager.

    • Like 1
  2. 4 hours ago, FlattestGuitar said:

    That said, I did code an alternative system for a different codebase, which made pointing at someone with a gun in your active hand just make a sound and draw the reticle on top of them. That still lets people know you're armed and ready to shoot, while not adding any weird auto-fire to the game.

    Opinions on me adding that here?

    Having seen this system in action, it is pretty neat. Would enjoy seeing it added.

  3. Maybe having some reason to not have too much electricity in the grid would be good. (And I don't mean the APCs arcing, that's at a stupidly high level) Like when the SMES are full; you get power surges because there's too much electricity in the grid.

    ...I think that's how it'd work realistically, at least. Not sure, I'm not an electrician.

  4. I think if the UK is successful after leaving the EU economically; quite a few other countries will look at leaving the EU rather quickly, for quite a lot of the reasons Shadey said.

    I don't really know the attitude towards the EU in other countries on the continent, but I suspect it isn't all positive.

     

    Quite a lot of the people I knew that voted leave did have migration has one of their top concerns.

     

    I guess we'll see what happens when/if it all begins in a few weeks.

  5. RIGHT. Here's my ideas.

    There is a lot of resistance to giving Science any kind of powerful stuff in R&D. Sometimes this is valid, sometimes not, but here's my totally terrible thoughts to think -

    I'm not a science player, so numbers will not be accurate.

    Let's say all tech levels go from 1 - 10. 10 is max it can go. The issue with things being added is that it is no issue to max R&D in 15 minutes, if that. My idea is based around the Phazon.
    Now, the Phazon requires an anomaly core to be constructed. This isn't an item that spawns, it requires successful completion of a random event to happen; thus you do not see Phazons every round. What if we extrapolated this idea and linked it to antagonists/events? Examples could be -

    Brain of a changeling needed to go to the next Bio Level;
    Some rare ore that only spawns in meteors to get to Electromagnetic Level;
    An organ from a Xeno Queen for Plasma Level;
    Vampire ashes for Bluespace Level;
    ERP logs for Illegal Level;
    Something that drops from the Rogue Drone event for Combat Level;

    The possibilities are endless.

    What this would mean is... You could have powerful things at the top end of science because they won't always appear in the round.

    But yeah, this is based off of the current method of obtaining a Phazon, which I haven't heard anyone complain about much.

    • Like 1
  6. And the other antags? Telebatons are often used to chainstun-drag people to security, or to keep them down for maybe a minute whilst someone else gets cuffs, or for stripping people whilst keeping them locked. Telebatons are for self defence, and could do with a duration nerf. Telebaton and run away; that should be the use of it.

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