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Posts posted by Sothangel
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This would be really good for away missions, the power management.
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Space Lube does have a few methods of countering (Removal of floor tiles and some random chemical I can't recall currently (Something like Drying agent? (Holyshitthreebrackets))) but in each of those "counters" you need to stop and do something; so whoever possesses it will have gotten away. That's fine, and can be handled - I suppose what frustrates people is the relatively long stun (Which is enough to get you killed) or the common use of mixing it with a certain chemical that sets you on fire; the glorious combo informally referred to as "memechems".
The combination of excellent area-denial, extremely easy access, persistence of the lube on the floor and sheer amount of the shit you can carry in one bottle add up to frustration, I would wager.
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5 hours ago, tzo said:
- I suspect that there is an inherent tradeoff between transparency and speed. Essentially, you can have a transparent process, or you can have a fast process, but you cannot have both.
I think the point being is raised is that, arguably, neither are present at the current time.
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The need is slightly mitigated by the fact that the Magistrate can now use the bridge announcement console, yes?
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I don't think the game tries to get as many people in to medium jobs as possible, it just rolls for high... Then everyone for medium, then low. I'm not aware of any "fitting in" functionality.
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4 hours ago, FlattestGuitar said:
That said, I did code an alternative system for a different codebase, which made pointing at someone with a gun in your active hand just make a sound and draw the reticle on top of them. That still lets people know you're armed and ready to shoot, while not adding any weird auto-fire to the game.
Opinions on me adding that here?
Having seen this system in action, it is pretty neat. Would enjoy seeing it added.
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I think transparency is the main issue. I can easily see how "Internal decision" can be viewed as just a dismissive hand-wave, though.
I've heard it mentioned on the discord, how feasible would it be to have live-tests of things and revert if it doesn't work out?
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And as has been stated previously, switching back to ZAS is not happening, just to kill that subject before it arises.
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From what I've seen, fires quite often burn through the hull, causing a breach. The temperature does impressive burn damage to people too. Depends on the source too, a plasma grenade can easily fuck up a whole department.
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It'd add a bit more to hostage situation and stuff, would be neat.
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Considering the Chaplain has already been given far too much mechanical power imo, they don't need more. The other RP-based roles need more love, Psychiatrist and Librarian.
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Maybe having some reason to not have too much electricity in the grid would be good. (And I don't mean the APCs arcing, that's at a stupidly high level) Like when the SMES are full; you get power surges because there's too much electricity in the grid.
...I think that's how it'd work realistically, at least. Not sure, I'm not an electrician.
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I think if the UK is successful after leaving the EU economically; quite a few other countries will look at leaving the EU rather quickly, for quite a lot of the reasons Shadey said.
I don't really know the attitude towards the EU in other countries on the continent, but I suspect it isn't all positive.
Quite a lot of the people I knew that voted leave did have migration has one of their top concerns.
I guess we'll see what happens when/if it all begins in a few weeks.
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Those are some very good suggestions. Gives abductors a bigger incentive to not lose their gear; too.
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Thoughts? Opinions? What will happen to the UK, what will happen to the EU?
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Like I said, they're only ideas. Would having them being linked only to events and not roundtypes be better, in your opinion; because of the validhunting concern?
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RIGHT. Here's my ideas.
There is a lot of resistance to giving Science any kind of powerful stuff in R&D. Sometimes this is valid, sometimes not, but here's my totally terrible thoughts to think -
I'm not a science player, so numbers will not be accurate.
Let's say all tech levels go from 1 - 10. 10 is max it can go. The issue with things being added is that it is no issue to max R&D in 15 minutes, if that. My idea is based around the Phazon.
Now, the Phazon requires an anomaly core to be constructed. This isn't an item that spawns, it requires successful completion of a random event to happen; thus you do not see Phazons every round. What if we extrapolated this idea and linked it to antagonists/events? Examples could be -Brain of a changeling needed to go to the next Bio Level;
Some rare ore that only spawns in meteors to get to Electromagnetic Level;
An organ from a Xeno Queen for Plasma Level;
Vampire ashes for Bluespace Level;ERP logs for Illegal Level;
Something that drops from the Rogue Drone event for Combat Level;The possibilities are endless.
What this would mean is... You could have powerful things at the top end of science because they won't always appear in the round.
But yeah, this is based off of the current method of obtaining a Phazon, which I haven't heard anyone complain about much.
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And the other antags? Telebatons are often used to chainstun-drag people to security, or to keep them down for maybe a minute whilst someone else gets cuffs, or for stripping people whilst keeping them locked. Telebatons are for self defence, and could do with a duration nerf. Telebaton and run away; that should be the use of it.
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Making certain species allergic to certain chems would be interesting, but would lead to a lot of accidental poisonings
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Don't forget that the HOP can open job slots as and when required, so can the Captain.
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Nothing gets me going like a good graph. I'd love to see more things, like karma/days played to see what the actual average is.
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I'm not too sure how much you would actually be able to see given the low res sprites and the clothing, I'd rather a neuter option be add rather than relatively minor sprite changes.
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Ventcrawling is very fun, being an IPC I can survive down to 30kPA so just have to top distro off every so often to be safe! Combine it with storage implant for maximum shenanigans.
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Or perhaps we could just have a handful of cryostorage devices within the brig somewhere, specifically to avoid people gaming the system in that way.
New Maintenance Feedback Thread
in Public Archives
Posted
I like it. The second surgery room in chapel maint makes it feel a bit copy/paste, but otherwise is fine.
I like the bit in scimaint with the airlocks to space, gives a nice suggestion of something to build from.