Jump to content

Sothangel

Members
  • Posts

    318
  • Joined

  • Last visited

Posts posted by Sothangel

  1. 8 hours ago, tzo said:

    "Personnel are to report to the Head of Personnel for dismissal/demotion. Failure to do so will lead to Security detaining them forcefully;"

    I would also add: "Heads of staff may help physically enforce demotions when necessary, including seizing department items from individuals being fired from their departments."

    This does not sit easily with me; giving head a license to baton, cuff and strip people. We're getting legally grey there.

  2. Even if some SOP were introduced in regards to searches... People won't care about SOP IC if breaching is produces results. This is something that happens quite often.

    If, however, a clause was added to Space Law that said something along the lines of "Anyone searched or detained in a manner that is against SOP or Space Law may not be charged with any crime utilising evidence from said search/arrest, even EOC status." would be quite !!fun!!.

  3. Not really, it ends up just being tonnes of labcoats and bomber jackets in there, I'm sure someone else has a sound reason as to why it keeps them behind. Maybe something to do with their pockets not being scanned correctly or something?

  4. I've suggested something before based on the distress beacon in the FTL game - It could be another option on the authenticater machine, and has random/admin-chosen outcomes. You could have junkers come to scrap the distressed station, band of highly armed mercenaries come to save you for a price, a shuttle arrives nearby for people to use to escape, antags get reinforcements, SIT/SST get sent to claim station for the Syndicate/Loot stuff, ERT or other friendly military power come and attempt to help. Could be anything really, just an idea.

  5.  

    9 hours ago, Blood_Buske said:

    Or make chaplain have protection spells they can cast on rooms?

    Whilst it could work, I'm quite wary about giving Chaplains yet even more mechanical power and a license to do whatever they want because it's anti-antag.

  6. Old cult required that any cultists you summoned were not bound - either in handcuffs, straightjackets or welded into a locker. It sounds like cultists can be summoned away under any circumstance now. I'd suggest that making the cult summon spell work like it used to, in addition to given cultists the unbinding spell, and maybe even security's bolas making someone become unsummonable.

  7. Security have nothing to do with demotions until the point law is broken. If they refuse to return their stuff or refuse to leave, law is broken there.

    Telebatons are also incredibly powerful against any humanoid antag. Nuke Ops basically die to them without adrenals as an example. They're long overdue a nerf.

  8. Telebatons should, at the very least, not be able to chain-stun. Considering how heads are not security, they shouldn't be able to telebaton-drag people to the brig... Which happens daily. I wouldn't mind if they were removed to be absolutely honest. Heads have a flash for self-defence. And if someone's wearing sunglasses? Tough shit!

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use