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Kyet

Retired Admins
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Posts posted by Kyet

  1. I play RD a lot, but I almost never use the armor.

    This isn't that unusual, either. Many RDs refuse to wear it.

    Why?

    1. According to https://github.com/ParadiseSS13/Paradise/blob/master/code/modules/clothing/suits/armor.dm#L271 it seems to only activate on hit 50% of the time (unless I'm reading the code wrong). The place it teleports you is semi-random as well. Which means you can't rely on it to always work. Which means that, while its good for evasion, its not very good for direct combat. And even if your only goal is evasion, you can't rely on it 100%.
    2. It can be triggered by mundane interactions, like other people hugging you. Which can potentially teleport you at undesirable times. Potentially you can even misclick yourself and activate it by accident. Or a traitor can touch you to activate it, in order to teleport you away from a crowd - so they can take you out alone.
    3. While it has some safety systems (won't teleport you on top of a space tile) it doesn't check atmos, nearby mobs, or other threats, meaning it can teleport you straight into a plasma fire, or room with no oxygen, or right next to a hostile, or into another place that's dangerous for another reason. This is especially bad since other people can activate it unintentionally on you by touching you. This can get you killed.
    4. It is often an antag theft objective, meaning that wearing it paints a huge target on your back. Traitors can buy an advanced pinpointer that will lead them straight to the armor at all times (I believe), so you'll never be able to evade them forever. Many players would rather lose the armor, than risk being killed for their armor.
    5. The fact it is job-restricted to RD, combined with being an antag objective, means that anyone else who is seen wearing the armor is instantly assumed to be an EOC. Which, given how the normal paradise playerbase treat EOCs, is often a death sentence. You can even make security suspicious of you by wearing it as RD.
    6. SOP discourages unnecessary use of it.
    7. The RD has far better options available.

    The RD armor is a lifesaver for RDs who cannot or will not defend themselves otherwise. Either because they are not robust, or just don't want to fight while RPing a science nerd.
    There are also some pretty powergamey things you can do with it (which I won't explain) to maximize its usefulness.

    That said, many RDs refuse to use it at all, and personally I'll only use it as a last resort.

    It is good... but it isn't perfect, and in fact has some pretty substantial downsides.

    It is rather like the other head items. Useful. Can even save you in some situations. But, in many other situations, it can get you killed.

  2. Our forum/discord integration has been updated.

    This should help resolve the "rate limit" / "EX8" / "invalid template" errors that are sometimes seen when linking your account.

    There are no new features in this update. It is only being done to address the rate limits of queries in Discord.

    If you notice anything odd (especially related to synced discord roles) then let me know.

  3. I talked to Ely.

    Conclusions:

    • Some of the stuff you've done was not actually that bad. For example, I don't have an issue with your shitsec officer gimmick (since you were an agent pretending to be an officer).
    • Other stuff was not great (e.g: not following Ely's request to tone down your behavior).
    • Some of the things you say sound reasonable, but actually, upon closer inspection, seem less so. For example you say Ely never replied when you contacted them on Discord. Apparently they were busy and couldn't.
    • In general we do ask admins to talk to the person before banning them, but you'd accumulated so many warnings that many admins have just given up hoping that you'll really change your behavior.

    Overall, the fundamental issue is that you play to win, not for roleplay. Which means you're always pushing the line of just how winning-oriented you can be without technically breaking the rules.

    I'll be sad to see you go, but ultimately, I think you'll be far happier playing on a server like TG, one which doesn't care about roleplay and where you can just focus on the winning you care more about.

    I'm dismissing this complaint as largely without merit. I've talked to Ely about it and while there are a few things (like messaging someone before ban) that are best practice, ultimately, with your attitude of always playing to win it was only a matter of time before you ended up banned again. Following the letter of the rules won't ultimately save you if you ignore the spirit.

  4. April 29:

    • Dovixx has retired as a Game Admin

    May 19:

    • Cazdon has retired as a Game Admin

    May 22:

    • gangelwaefre is now a Trial Admin
    • thatdanguy23 is now a Trial Admin
    • qwertytoforty is now a Trial Admin
    • marginalorb is now a Trial Admin
    • regularjoe is now a Trial Admin
    • mrsynnester is now a Trial Admin

    May 23:

    • radiantflash is now a Trial Admin
    • fludd12 has unretired, and is now a Game Admin again
    • Like 1
  5. Lately, I've had multiple people volunteer to make sprites. They're just not sure what to make.
    If this sounds like you, post here.
    Similarly, if you are a github contributor who needs sprites made for something, also post here, with a description of what you're looking for.
    NOTE: this thread should only be used by people making sprites, and people making PRs. DO NOT request sprites for something in the hopes that someone other than yourself will write the PR to add them.

    • Like 5
    • fastparrot 1
  6. Apps are now open.

    Please note:

    • Read the template threads for info about how to apply. You MUST follow the template / instructions.
    • You need to link your forum account to your ingame account in order to post an application. If you haven't done this, simply click the 'forum' button ingame while signed in on the forums. It takes 2 seconds.
    • You also need a decently clean history to apply. Minimum 3 months of no warnings/bans to apply for mentor, minimum of 6 months to apply for admin. No, we won't grant you an exception to this.
    • You're also expected to have a minimum of 300h playtime if you want to apply for admin.
    • Good luck!
  7. I'd rather increase the freedom/options players have in other jobs, instead of taking away options in science.
    Science shows us a little bit about what players find fun (ability to switch between stuff to avoid boredom).

    If we ever were to split off a sub-area of science into its own job, the first obvious candidate would be toxins.

    Toxins has little use in most rounds, but extremely high grief potential. Thus, its a prime candidate for being its own job, with its own access, and perhaps a higher playtime requirement.

  8. When you're disconnected from the game, you're SSD, not AFK. So this is really about auto-cryo for people who're disconnected from the game - not simply AFK.

    If your internet dies for 30+ minutes, and you come back to find yourself a ghost, simply ahelp it. We'll likely send you back to lobby so you can rejoin. There are also ghost roles that you can join with.

    The vast majority of people who disconnect from the game for 15+ minutes have no intention of coming back. Often, those players are in important roles, like Engineering/Sec during blob, Chaplain during cult/vampire, RD during malf AI, etc. The longer we wait to remove them from the round, the longer the station is short a critical person during an emergency. Cult/Vampire rounds, for example, account for the Chaplain in their balance. If the timer was increased to 30 or 60 minutes, there would be a lot of rounds with a SSD chaplain which basically throws the entire round to the cult/vampires because the Chaplain was not cryoed in a timely fashion.

    Ultimately its a question of balancing your wants against the wants of the larger crew (who want, say, a Chaplain to be awake during vampire/cult, eng/sec to be awake during blob, etc). We're seeking to go with what is best for the majority here.

    More generally, SS13 is an online multiplayer game. For an online multiplayer game, a 15 minute timeout window is actually quite generous. Most of the online games I play will remove you if you are disconnected for 1 minute or less. We already give you a lot more time than most games do.

    • Like 1
  9. Thoughts:

    • What is this ranking based on? How much fun you have playing as them? Or something else?
    • Does each tier have a specific meaning or is it just "more fun" v "less fun"?
    • I have to say I consider blob to be the most fun antag, because of how clearly strategic its gameplay is. I'm also surprised you put changeling in D tier, when its more powerful and arguably more flexible than traitor. The ability to revive from death alone is incredible.
    • I'm surprised you include super-rare antags like devils, revs, nations, etc but leave out some common ones like borers.
  10. Existing Patrons will not be charged for the month of April, but will still get their perks.

    (New Patrons that sign up now will be charged as normal)

     

    If you would normally be donating to us during the month of April, please consider donating instead to a charity aimed at helping Coronavirus victims.

    • Like 4
  11. A few thoughts:

    • How does the chef leave the kitchen without having to go through the bar windoor which they may not have access to?
    • If this was to be a permanent map change, why not move the bar backroom east a bit so it can be connected to the north end of the area behind the bar counter?
    • Are the slot machines placed the way they are because that's what you really want? Or just because you can't move them?
    • A bit of a tangent, but it would be really nice if slot machines could be deconstructed, or at least moved, without the need for adminbus.
    • The positioning of vents and scrubbers is pretty suboptimal. If this was to be a permanent map change they should be positioned in a dice-like pattern to make best use of their range.
    • The light switch next to the slot machines needs to be moved. Possibly the fire alarm as well.
    • Is the ATM on the bottom right usable in that position?
    • I feel like it would be a good idea to place a one-tile wall north of the bar stools so as to discourage people from running through the line of bar stools and position-swapping with bar patrons.
  12. The brig doc was originally meant to be a combination medical/sec role that existed for the benefit of prisoners.

    It turned out to be used exclusively for the benefit of security - almost never to help prisoners.

     

    The same would happen here if the psych was made into a combined med/sec role.

    So no, that's not a good idea.

     

    If you want to give him extra stuff, give him something that directly relates to his specialty. Like a mind scanner that detects mindslaves, thralls, etc.

    Something with a long cooldown, which ONLY he can use. That would help him effectively ensure the mental health and integrity of the crew.

  13. 2 hours ago, Biolock said:

    I think that a large argument stems from the fact that people wouldn’t want to play heads as often if they thought they were sacrificing their chances to be an antag, but that’s simply not the case, antags are selected before jobs are selected, so if you’re selected to be an antag, it just wouldn’t make you the RD/Ce/etc.

    If you are mindshielded, and caught by cult/shadowlings/etc, you are more likely to be killed, than converted to their side, because its harder for them to convert you.

  14. If you want to get borged, you must go to robotics, and ask.

    Repeatedly attempting suicide to try to get yourself borged is bad. Especially when it takes security attention away from the actual nuclear operatives attacking the station.

    Security has more important things to do, during a nuke ops round, than deal with your character's repeated suicide attempts aimed at forcing security to give you what you want.

  15. 5 hours ago, Biolock said:

    I'd like to suggest that all command staff be mindshielded. As it stands they have too much control over the station by default, and too much power entrusted into them to be allowed to be antagonists. I understand this is a pretty touchy topic, but each department head has too many innate abilities to not be mind-shielded. Characters such as the Internal Affairs Agent and NT Rep are mind shielded for fluff reasons in that it wouldn't make any sense for them to be antags when they're trusted by NanoTrasen, yet the staff selected to lead the state-of-the-art research vessel are not.

     

    This would make fewer people willing to play command roles, which is a problem because we already frequently have shifts where command jobs go unfilled.

    It would also negatively impact other station jobs, like IAA/NTR, who would have less problems to uncover (ie: less of a job to do).

    It would also negatively impact the antags themselves, since if everyone trusts heads for OOC reasons... you'd probably end up seeing the heads get armed every shift, and function as de-facto security within their departments.

    All of this seems like a formula for a less fun game.

    Yes, head jobs are powerful, both as antags, and normally. That's one of the benefits they get for taking on the stress of management responsibilities.

    • Like 1
  16. Being realistic, xenos are not going to be fixed.

    Why?

    • Because their mechanics are so well established from the films, that changing how their mechanics work to make them more fun to play as/against would arguably make them un-xeno-like.
    • Because there's already a server that focuses on xenos, CM, and we're never going to want to compete with CM in their niche.
    • Because xenos are copyrighted and we don't want to sink development time into further developing something with IP issues regarding its use.
    • Because we already have better alternative antags (e.g: terrors).
    • Because xenos have been done to death and if we're going to put in the amount of work required to truly fix xenos, I'd rather we just create something entirely new/original instead.
    • Like 3
  17. 10 hours ago, BlackDog said:

    terror spiders almost seem like they were made to replace xenomorphs as an antag entirely.

    I coded terror spiders partly because I was frustrated with how poor/unfun xeno mechanics were. I challenged myself to make something that was better designed, something more fun to play as and to fight against, and terror spiders were the result.

  18. 1. One of the most common issues with BS is them acting like sec. Giving them a sec hud might encourage this.

    2. Seems reasonable, but bear in mind that more than the BS might use it.
    3. The issue with this is that death alarms are very powerful, and an entire second box of them would be too much. Maybe ONE more implant, at most, could be added.

    • Like 1
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