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Iamgoofball

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  1. Nothing decisive yet. There's talk of replacing rev with Shadowling, but not much more than that. No, replace changeling with shadowling, and replace Rev with the new Gang gamemode at TG. Gang at TG is so much better than rev in every way, and it's got actual coherent structure to it.
  2. That's why at tg it gives you an extra spell slot, and it's a 1 cast per summon spell. So I could summon magic, guns, and events, and it then becomes insanely difficult for me to succeed. However, I get 3 extra spell slots in exchange for cranking the difficulty up from 100% to 400%. High risk, high reward. It's incredibly fun at tg.
  3. Code should be judged based on the code, not the coder. Besides, the main negative response was due to some bugs on launch, which got fixed(shocker, I know.) The other negative part was the fact that I made them have to actually worry about dosage amounts. They didn't have overdosing before, they were literally just sitting around with 500u of tricord in their system and another 500u of DD and never dying.\ When I added overdosing, they flipped out because apparently being able to have no downside healing all damage types every single tick isn't overpowered.
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