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Telvayne

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Everything posted by Telvayne

  1. Good Skrell fan art? Today must be Christmas!
  2. Nothing fancy, just a midway point between 'plain' and 'seriously lots of gold chains' SkrellHair.zip SkrellHair.zip
  3. Telvayne

    FoS

    That's adorable!
  4. That's called 'Profiling' and it's just good police practice.
  5. This is more or less what we discussed. I am confirming that with this post. Make antags significantly more likely to want you dead.
  6. It's not just on vampire rounds. Nirri prepared several lavish meals for the department heads as a chef one round. A few minutes after trying to find the RD, security arrested her, left the kitchen open for the supplies and lavish meals to be looted by greytide, took her to the brig and loyalty implanted her on the spot. No trial, no evidence, nothing. It wasn't even a red alert; it was still blue. Apparently sending a PDA message to a head during a Rev round is a sure sign off malignance.
  7. Hi, everyone's favorite idea person here. I'm going to actually try to learn mapping so I can make this one happen. I propose that we change permabrig. I would like to either turn it into a satellite, or move it to the mining gulag. I will address each possibility below: Permabrig satellite - Locked down at round start, like engineering secure storage. May only be unlocked by the Captain, AI, or Magistrate. This will prevent Supercop McHarmbaton from taking it upon himself to throw you in. - Tucked in to the ship a bit, where the existing gulag shuttle is. The gulag does not work well. It decompresses easily, prisoners can let eavhother back to the station, and mined resources are consumed by the bluespace void. - Rather than just a blank room with meager furnishings, have various activities. - Basic rooms for practicing assorted things. A small botany lab with three trays to learn about botany. - A small kitchen to practice making spaghetti. - An atmos room the prisoner may access and play with pipes, to learn about atmospherics. - A library computer capable of downloading books, for reading. - A room with a camera monitor and camera, linked to one in brig lobby, with radio on private frequency, used for visitors to talk to permabrig prisoners. - At least one anti-carp turret. Why go to all this trouble? Currently, permabrig is just a room where people go SSD or kill themselves. Ideally, this would at least provide something to do once the detective metagammed you into a life sentence. Won't this give them tools they might be able to use to stage a breakout!? Yes, hopefully. Currently, most prison breaks are done by overpowering a guard, or the HoP coming in and letting you go (because security was upset that he gave himself full access and this is revenge!) I don't know, this sounds expensive... It would be! Don't worry, the money will be taken out of everyone's salaries. But I like the mining gulag! No you don't. Stop lying. Everyone here knows you are lying, you aren't fooling anyone. Shame on you. I don't understand how this benefits anyone! The brig would be also blessed with the addition of a small cargo office. Not a full fledged one, but a Small conveyor with a few crates, boxes, and a destination tagger. That way, stolen supplies can be shipped back to the appropriate departments, instead of left in the locker room. You promised to talk about redoing the mining gulag! Well, that's of the table now. This idea is better. Deal with it. Shitcurity! Harmbaton.
  8. Please, if you suspect a Captain may be a comdom, make them fill out this form and fax it to Centcomm. An ERT will be sent to deal with him if he violates it.
  9. Telvayne

    FoS

    Solid art, I'm having trouble seeing it because the vox in lingerie struck me blind. Wish I was even a fraction as good as you; Skrell deserve more fan art than they have.
  10. Here's the eggplant in hard-candy format: Clown Cult.zip
  11. Y'know, another thought, if sec can name and skin their hybrid tasers, then we'll know which of them got disarmed by the clown.
  12. It says a lot that the discussion isn't so much about removing detective as everyone discussing the revolver. Maybe we just need the option to reskin/rename our hybrid tasers?
  13. Step 1: REMOVE DETECTIVE! Alright, now that we're all ready to POST ANGRILY, let's talk. Replace detective, don't remove it. Replace it with what, you ask? Easy, replace this: With this: Conceptual art below: Now for the wordy part: Detective, as it currently stands, is a role everyone in the station seems to want to play. Even when I have it on High, I almost never get it. The person who does get it rarely ever actually does detective work. Instead, they behave like a sec officer who is somehow above the rules. I vote we both encourage and discourage this behavior. How do we accomplish this? We make two detectives, essentially. We take away the revolvers. Yes, this is not going to be a popular choice. Perhaps we can still have the noir-style available somehow. It just doesn't fit the style of game, though. On the other hand, two special agents, tasked with investigating strange events, paranormal or otherwise, fits perfectly with out theme. By having 2 of them, we have a much better chance that at least one will do their job. As well, we make them 'Special Agents', and treat them like normal Sec officers. They can arrest, brig, all that, but have forensic scanners and access to the crime lab. They would have additional access, but not a whole lot. We can also write up a nice entry into SOP for them, about how they are more heavily scrutinized by IA. I think overall this would be a good change. More officers in the field who are actually officers would be good. Encouraging a buddy-cop dynamic is good, also. Lots of room for intrigue, humor, and absurdity. Please like, comment, and subscribe. Thank you.
  14. As warden, the only time I have used'abuse of comma' is when you are very clearly abusing it. By that, I mean I have either received multiple complaints, you are spamming, or you are using comms more than 3-4 times to everyone else's one time. Also I tack it on to sexual harassment if you were yelling about 'rape' on comms.
  15. Just a list of small suggestions here, based on how I've seen rounds play out. I notice that the blob has a certain 'ramp-up' to it; that is, the blob gets harder and harder to kill as the round progresses. This makes sense. However, the crew has the opposite slope; they get more and more shattered as the game mode progresses. Eventually there is a breaking point (usually after the first failed push) where the crew cannot possibly win. I have a proposition for fixing this, that smooths out the blob curve. That leaves the 'crew curve' completely dependent on the players. "Conservation of Matter" is the idea. Basically, the bigger the blob is, the lower the HP of the blob segments. Remove 'shielding' blob segments altogether, and use the sprite for all tiles of a blob below a certain threshold of size. As the blob grows, the individual pieces get weaker and weaker. Thus, a huge blob that has one-lined down a hallway has a very exposed core, as opposed to one that grows in a balanced, outward fashion. The HP reduction would also occur for individual parts. The more cores, the less HP the individual cores have. This would not be a simple 50/50 split of HP; it would be a small reduction. Something like '100% hp 1 core, 95% 2 cores'. It would continue down to a flat 50% health for all cores. This also prevents the 'initial blob' from being so vulnerable; it will be very sturdy at first, but as the round progresses it gets softer. The idea behind this, and the reason I feel this will work, is that the early-round blob would be geared more towards handling a full-on assault from the crew, who would in turn be fresh and ready for a heavy assault. As the round progresses, weaknesses in the blob would open up, making small-team last-ditch-effort tactics work better. This means that we would see a lot of interesting strategies and last-ditch attempts to fight the blob late-game, as opposed to now, where everyone gives up after the first or second assault. I think this change would be worth at least trying out. Giving late-game blob crew hope is something that's worth a try.
  16. Here's a .png of it. I don't know what format to put things in.
  17. My first attempt at making a sprite. Basically it's just the book of Space law, leather-bound. This is for a custom item.
  18. You should let me write up a document of space law for you. Most of it would remain the same, i'd just organize it differently. Classify it out as 'Crimes of Ethics, Crimes of Property, Crimes against Crew, and Crimes against Centcomm'. Then select the worst one they broke and charge them for that. I'd also simplify the punishment system to emphasis the corrective nature of it. That should hopefully clear it up really quickly; then all you need to do is look up what they did. I'm just throwing out thoughts here
  19. Potential Names: 'MedSec Coordinator', 'Dispatcher' 'Surveillance Tech', 'Camera Nerd', 'Budget AI' Access: Basic Medical, Basic Security, Bridge (actual bridge ONLY unless a room is added for them) Purpose: To alleviate the camera work from the Warden, help medical find the dead, take burden off the AI so they can worry about the multitude of other problems they have, and hopefully prevent crime before it starts Job Description: As the MedSec Coordinator (i'm using this name for now because it's the most accurate description), your job is to watch the Cameras and the crew health monitor. You will have a headset keyed to both medical and security. When someone gets wounded, you flip the cameras to their location and find out what's going on. You relay that information to the appropriate authorities, who then decide about acting on it. You are NOT in charge of medical. You are NOT in charge of security. Your job is to observe and report. You will also have access to security records and medical records, so that the detective may contact you to look up fingerprints and DNA remotely for him. Proof that this is a good idea: Wardens will be freed from their offices and can actually help with sentencing and brigging; medbay no longer needs to give up a valuable doctor to watch a boring screen. The paramedic doesn't have to roll around aimlessly checking a handheld crew monitor all day. The AI gets to relax (haha no they don't) and focus more on managing their cyborgs and the crucial systems like the singularity, and the inevitable argument over laws. Please consider testing this idea out a bit in-game. I'm sure an admin can show up and take on the role, and see how well it works. I'd do so myself but nobody ever wants to give me access or try new things
  20. Would it be possible to change Project thought so that we can optionally have some kind of indicator that we are doing something? I try to talk to people but they don't look at their chat log because they never see the little talking bubble pop up over me.
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