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scrubmcnoob

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Everything posted by scrubmcnoob

  1. We should rewrite the lore where the clown epidemic on Earth in 2016 spreads out of control and the clownism manifesto is produced causing world wide revolutions and reformations of the humans. Thus leading all humans to be clowns and so all humans on station are in fact clowns; comic sans and all. On topic, plasmamen karma shop is more of a gimmick and meant to be 100 so there aren't too many.
  2. I feel the most overly dramatized thing in this whole game are grey tiders. Assistants are not even that bad for the station, they actually add variety to the server and make it a bit more interesting instead of everyone having a strict role in a department. Sure you will have a few shitters here and there, but their behavior will quickly land them jail time if they are being to noisy about it. Personally, I like to see civilians because it's another wild card for the game. And if they want to grey tide, security has more than enough ample supply of tools to shove them into a cell for 15 minutes.
  3. Okay, well, the admins can not address the situation if you are being this broad and just making large critical statements which are not constructive in any way. Such as, how can the admins make note of "it", the rules I presume, if you won't even elaborate on which rules are vague. And I assure you, no staff member has a vandetta against you to get you banned. And really, people like us, are here to improve be community and give a better player experience; only to be achieved through constructive criticism and feedback from players, such as yourself.
  4. Would you mind elaborating on some of the situations that have occurred and which rule(s) were cited in the situation? The statements you have provided are really broad and don't specifically point to which part of the rules are lacking. I will gladly make amendments to said rule if it does need further elaboration. Remember, constructive criticism is a great way to improve the rules.
  5. Dollar store is hit and miss it seems. One time found giant rolls of bubble wrap for dirt chearp pricing, deffo worth the buy. Glad you found such a cool thing in such a cheap store.
  6. Nice, take it you are into steampunk?(Assuming those round glasses are steampunk?) And funnily enough, the only place where I seen some one wear a cat mask likes yours, half mask-vibrant pretty colors, was in some airsoft game where the theme was radiation kek
  7. Security maint should be turned into the station gift store, for all your knick knack needs! Just make some renovations and then you got an evidence room as additional storage! "Hey, why is there an evidence tag on this ominous toy blink game...?"
  8. Man, only if you could take one of the seven I have. The count has thankfully been dwindling down from the total of 11 due to deaths. Honestly, I didn't ask for the cats man, they just ended up living here like we are some permanent residency soup kitchen. Don't get me wrong, I do love cats, just not in large quantities in my house. This one, Lilly, being my favorite. http://i.imgur.com/rOj21Mc.png And I did own a bunny once, we named him cuddles... He always snarled when you went near his food bowl and thrashed his cage making a mess. He was nice to hold and stuff, he was just a dickhead when it came to food. er, back to art, really nice self drawings.
  9. How many cats do you have? Something tells me you would love having pet cats.
  10. Besides just changing out the map and getting bigger spaces, concepts for new jobs should definitely be brain stormed during this feature freeze. In all honesty, there is no point in an enlarged map until we get at least a few new roles in unless you literally want to make it four of everything(Chemists, roboticists, botanists, ETC.) but I don't find that to be a very good idea. And maybe make some of these new jobs some low level pleb stuff and not karma needed? If all the new jobs that get added are Karma, won't really matter when most of the playerbase can't play it. Point being, more space would be nice but we need to focus on job creation. Physical station space is not needed that badly, but rather various new jobs people can play and lower overall civilian count. And yes, HOPS need to be on their ball now, opening more slots such as miner, janitor, ETC. The two biggest challenges I see in new job creation is making sure it's not a carbon copy of another job with new sprites and in by making sure it's unique, we need to make sure they do not become station essential; keeping lowpop rounds viable to play on. And then just finding the room to cram these new jobs into the station or adding in small additions. Good thing this feature freeze gives us time as @Flattest has said.
  11. We are better than that. We make our own 'memes'.
  12. In all my time of working xenobio, I never had a problem with killing slimes in that small kill box. This is more of a personal preference thing and I don't think it really needs to be added. Just bug engineers if you really want a specially made kill box.
  13. To be honest, there are already Slime kill rooms in Xenobio. The One tile wide rooms, between the two glass doors leading to the cells, are great for killing slimes. Instead of the fire extinguisher dispersing all over the area when spraying at a slime, it concentrates it all onto the slime making one or two blasts enough to kill the slime.
  14. The trivial discussion of all these races is derailing the thread from the main point. The point, of this thread, is that Vulps are objectively better because they have 8 tile darksight and get better unarmed damage without the need of cutting gloves. I rather have Vulps turned from Human+ to a literal resprited Human until a consensus can be made as to what balanced specie specific traits they should have. After the feature freeze that is.
  15. Except the weapon really does not need a nerf and it's quite in line with all the other weapons in the game, as mentioned earlier in the thread.
  16. Just going point out that hardly any one plays Kidan as it is. Raising their price to 100 would just make them non-existent
  17. Except there is no point in nerfing them as they are fine already. And why go through all that legal trouble for six batteries when you can only use one prod at a time? Security will just take you down before you get to making the prods. As said earlier, it's not a problem on the station. They seem pretty balanced and in line with other items on the station.
  18. On top of this, the warden gloves are mostly used to deal with unruly individuals in the brig seeing he has to process every different shade of individual that lurks the station.
  19. Then don't get ambushed or rushed attack? This would usually happen in maint only or areas with poor lighting- Just go with a buddy if entering a sketchy area. You may think a stunprod is all you need to take some one down but in reality, if you are battling multiple people, you are going need a bit more because it will run out of charge and or you will get disarmed/tazed before you can take everyone out. And if you do get stunned, it's part of the game. Some one has bested you with a stun prod which you could have countered with a glass bottle, aiming for the head, and on harm intent. The stunprod has been fine for the time it has been in the game and I don't see any real need to nerf it because it is not ruining rounds.
  20. The stunprod requires a battery to make and using the lowest level battery only gives you a few whacks whereas the high capacity cell gives you a bit more. There are not that many high capacity cells lying around for people to grab at round start. And in regards to certain items being hard to obtain, that is all dependent on what role you are and whether the chemist is nice enough to give you lube or not. If you get chemist, all you need to do is click three buttons and bam, you got space lube. In reality, I maybe only see one-two stunprods a round when detaining people and don't hear much people crying for help over a radio because of a stun prod. I imagine they are bit more common than that but not to an extent where they need a nerf. Also, I don't think a stunprod is better than antag equipment/powers. A stun prod is literally a stun baton with a shorter stun time and smaller charge.
  21. This literally can be applied to any item of the game. You can pull out many items and quickly use them on a person.(Banana Peels, Soap, Space Lube, Screwdriver to Eye, Table then tie) The questions you should be asking yourself is A. Why are you letting them stand right next to you if they are a sketchy figure. B. Why not call for help if they stun you? C. Why were you in Maint alone(IF you were when they stunned you) Honestly, this notion can be applied to many items in the game. Just because you happened to be a particular target of a stunprod user does not mean it needs to be changed. If you get proded, scream bloody murder and get help. If you are alone in maint and they pull your headset off, turn your suits sensors off, then that is your fault for being alone in maint.
  22. Alright, I guess I been stuck in the old fashion ways of recharging stunprods, nice to know you can just use an auto recharger. However, I don't see adding a self stun chance to the stunprod is needed. Sure, traitors and greytiders them use from time to time, but they are not a major problem to the station and definitely aren't overpowered seeing they been in this game for quite some time. It's also easy to take down a person who is wielding a stunprod as security because you have a range based taser, flashbangs, and even e-bolas to slow them down. Personally, when I catch people with stunprods, it only makes their sentence longer. Most of the time, they never even land a stun on a person or got caught for another crime and when searched, had more time added because of the prod.
  23. Highly disagree with this one. They already have the main disadvantage of having a lower charge than a stun baton and to charge them, you actually need to remove the battery instead of just shoving the weapon into an autocharger.
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