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scrubmcnoob

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Posts posted by scrubmcnoob

  1.  

    Okay so to avoid a wall of text and playing a 12 hour game of buzzword, going try to keep this short.

     

    If you die, you're dead. You aren't coming back unless some one else brings you back and it's not a straw man argument to suggest the person won't be cloned, as it happens often. If an Antag can kill without having to worry about the person remembering them, they will be more apt to kill which is ironically creating more dead people. Those dead people need to DEPEND on a medbay to get brought into the round. Cremated or not, they could literally still rot the entire round and this does happen, quite often on 100+ rounds.

     

    Time was mentioned because you say you forget your killer but what happens when sec asks you "Who was the last person you saw?" Now how much of your memory is erased, at which point are you safe to recall? This great lack of detail will lead to unintentional rule breaking and unneeded confusion.

     

    Finally, probably the most important point of this whole argument.

    A majority of players do not want this for the perfectly valid reasons we provided against it, and the fact that this is more of a heavy RP mechanic. We are against for making people play stupid and only enforce medium RP, not bay level of memory forgetting.

     

    Your cause is noble, to keep more people alive during a round, but this will ironically only further promote murder and more sloppy antag behavior.

     

  2.  

    I think you completely missed the point of this thread. Enforcing CMD removes a huge chunk of the incentive for antags to permanently remove a player from the round; but it is not for the purpose of making an antag's job easier, but rather allowing a player a far greater chance of returning to the game in the role they wanted to play. That's pretty much the reason why I hide or space bodies; because I don't know if they are going to launch out of the cloner ready to scream my name. That's my reason for wanting CMD.

     

     

    Enforcing CMD REMOVES incentive to murder? As soon as people realize they can kill and not have to worry about that person remembering their killer, people will indiscriminately murder, as long as it's within the rules, and won't have to worry about being ratted out. And just because the person's body isn't spaced/cremated, doesn't mean they will come back. They are still dead. You are assuming medbay will be competent and on point for cloning which is not always the case during a round.

     

    In addition, someone mentioned walking into the antag only to get killed again: that's an interesting point, and perhaps CMD would allow a character to still feel extraordinary dread, though they don't know why, when they are near that character. Depending on your interpretation of CMD, you could say the final moments are such a traumatic event that a character's mind hasn't resolved the events, so it's just a blur, but they still feel dread.

     

     

    How would we enforce this? What would this 'extraordinary dread' entail for the person? Would this person be so scared of that person that they would tase them on sight or attack them on sight, and if we say that isn't allowed, what is the person allowed to do? Avoid them like the plaque and start pointing at them and screaming obscenities at them? That will just make it obvious they are the killer and then security, if it's code red, can search on the basis of 'random search.'

    And how much before the point of death do you actually remember, ten minutes, fifteen minutes? What happens if you were conversing with the person for 20 before they killed you and you said 'I saw them before everything went black.' Doesn't that negate the whole flawed concept of enforcing CMD?

     

    The only reason I care about CMD, is removing that incentive of destroying any chance of a player returning to the role they wanted to play. I don't really care for the whole existential crisis thing that some servers push, I only care about giving people a chance to resume their role.

     

    As mentioned earlier, this game has death in it and that's that really. You are going to die some rounds and that is how the game works, at least one person is going to die every round. There is no avoiding this concept because this game is based around chaos and death. And to reiterate the point again, just because you aren't space or cremated, you are still dead meaning you are out of the round until some one drags you to medbay. And this doesn't always happen.

     

    We already do for thralls, deculted, un-reved, etc, rendering your argument arbitrary. It already works except for the occasional turd. People can also come back as borgs, ERT, maintenance drones, pAIs, NPCs, etc, and it's not a huge issue there either.

     

    A cloner message in BIG FUCKING LETTERS telling the cloning person how CMD works would go a long way towards reducing the amount of problems and getting people accustomed to such a rule change, and a cloner message is already there; it merely need be modified with this new information. It is next to 0 effort to implement.

     

    It's not the same situation because instead of being removed from a cult and simply forgetting all the cult things you saw and learned, you need to remember exactly ten minutes before your death and forget it. But then people may incorrectly remember nine minutes as twelve minutes and believe their statements of who killed them is legit and doesn't break any rules. Now we are bwoinking people over minutes worth of information that can be genuinely incorrectly remembered.

     

    And again, what will this dread thing entail? The Antag may complain the victim is remembering to much by acting odd towards them and then the victim will try to justify they should feel jittery next to this person all the while tipping sec off who will perform some random searches. Now you got an antag complaining about being metagamed and then you need to decide which is legit, the victim acting as he did or the antag stating the victim shouldn't have had acted that way. It opens up a new plethora of problems we will have to deal with and quite honestly, not a ton of people want to see implemented anyway.

     

    It's also part of most games, and there's no contention there. But, we also have the ability to come back, which is also part of the game. CMD is in the interest of players to continue enjoying the game in the role they wish to play without removing death altogether, which I argue is an enhancement to gameplay.

     

     

    The person is still dead. The antag will most likely still hide the body to keep alert levels down. This literally just gives antags a getaway card for when sec finds the body, they have nothing to go off when the person is cloned besides any DNA the killer /might/ have left behind.

     

  3.  

    It's perfectly fine as it is now.

    Antags just need to do a better job at making sure bodies aren't revived if they don't want to be ratted out.

     

    And it's already a thing that you may not convict some one solely off hear say from a random crew member. However, when ever security does go to investigate the reported name, the antag will likely shoot sec on sight before they can search/question.

     

  4.  

    Hey man, great to hear you are enjoying our server :) !

    When you learn basic messaging on discord, and join the Paradise discord server, shoot me a private message if you need any help in regards to learning this very unique game. My name on discord is just scrubmcnoob

     

    Also, don't be shy to use mentor help for any questions you might have.

     

  5.  

    Maybe we should focus on the feature freeze backload first, after it's over, before taking on such a large project such as this.

    And as of right now, I don't think we are getting near enough players to justify splitting stations yet.

     

  6.  

    A few things I am just going make more clear for everyone and state some of my thoughts/facts in regards to what I saw that round, and the appeal.(Sly[HOS] here)

    1. Jada was not BSAed as in blown up, but just made into a cluwne.(The term was loosely thrown around, just wanted to make it clear for readers.)

     

    2. I allowed Jada into my office because HOS office is rarely used and wanted to make Jada's round more interesting rather than that of just spam closing lockers on people as a civilian; also wanted to get in sparse amounts of passive rp for myself every time I stopped in my office for a minute or two during the hectic shift.

     

    3. When I gave the ID over, I was expecting them to fax the captain with the joke fax, not CC, and actually suggested sending it to the captain in IC.

     

    4. We both know very well what happens to people when they decide to send a fax to centcomm, which varies from instant explosion to cluwneism. I don't know what you were expecting or trying to achieve by sending centcomm an ass fax, to have me be the target? Killing off the HOS on that type of round would be a game changer and I don't see an admin doing that just because the head let a civilian have fun in their office. And as noted, he was the only admin, so his time must of been tied causing him to limit his creative freedom. So instead of sending over an articulate fax or clever lynch mob order through the station intercoms, he just cluwned you.

     

    As of right now, it is standard policy for butt faxes to be handled with admin fun magic and everyone who has played a bit on this server knows that very well. Whether or not you think this policy should be changed is for another discussion to which I am indifferent on.

     

    Personally I didn't see abuse, I just saw the average response to a butt fax to centcomm. Could the fax have been handled in a more articulate way besides instant cluwnism? Maybe, but that is surely not the fault of Skyping for being already busy and definitely not his fault if he could not get back to you during that round if he was already busy with others in the game.

     

  7.  

    I rather have clone memory disorder be optional for those who wish to partake in it and other than that, keep it as you being able to remember the events up to your death.

     

    Also as noted by Dumb, this would draw tension for those who know who the antag is but can't say anything because a rule is stopping them; this in turn would take freedom away from the player.

     

    Finally, this just allows antags to be more sloppy and murder more as they please and not worry about victims being cloned. We need to keep a pressure on antags and for every person they take out of the round, it is another trail leading back to them.

     

  8.  

    To be fair, most people on the station are blue collar workers, and in work clothes you wouldn't really show off all those curves.(Unless that is your line of work)

    But as Regens said, people still say 'He' even if the person is obviously a girl. I feel people use 'He' because it's the default pronoun most people use when talking about a person.

    It be cool to have what Fox described implemented but I am not bothered as of right now with current models. I just gotten use to constant shift clicking of new people I have never met and try to remember their pronoun.

     

  9.  

    I think a public chem machine, even with limited chems, is going a bit overboard in regards to the recreational rooms for civies.

    Chem dispensers are not supposed to be as common as your Costco soda fountain machine.

     

    E: In regards to credits, can't you just play a few games at the slot machine and be a millionaire after some time?

     

  10.  

    Maybe the traitor had a reason to kill you and Regens did not want to state his reason during the round?

    It's already inferred from other rules that you can ask admins for permission to execute certain plans in game.

    Currently helping with a revision for some rules and will make note of this.

     

  11.  

    Seems a bit broken and overpowered imo.

    I think 4 hits will crit some one with 36 damage each hit.

     

    Idea is bland to be honest.

    It's just a crowbar that does more damage against loyalty implanted people. What is interesting about that? Just to kill more people?

    And may I ask why a crowbar? I don't see much of a symbolic value from a crowbar in regards to the science division. Maybe have something plasma related?

    I'm all for another traitor specific science item but maybe something that doesn't do 36 damage for such a concealable item? That is a ton of damage for a pocket crowbar.

     

  12.  

    The rule mostly addresses joke names that simply would not be a name to any extent.

    Most notably HungDaddy69, Mike Hawk, Mike Hunt, (randominternet username)

    And like others said, real people name themselves after famous people/characters and there are so many names out there, you can't keep track of them all.

     

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