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liran424

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Posts posted by liran424

  1.  

    Here's an idea. Neither too draconian, nor too liberal on either side of the fence, I think.

     

     

    Any geneticist (hell, lets say ANYONE) who wants to have "combat" genemods like Hulk will be required to have a mutadone chem implant installed before they are allowed to leave the lab.

     

     

    Once they have a loaded chem implant installed, they can go where they like on the station. They start acting up, pop the implant, and blam, no more gene mods.

     

     

    I mean, making it SoP to not leave the lab isn't going to stop shitters. It isn't going to slow down the antags. It will cramp the non-antag non-shitters.

     

    An implant won't bother the non-antag non-shitter types, and it'll give sec and the crew a warm fuzzy when the green man with TK is running around.

     

     

    (This post was made while.....really high on pain meds. If it doesn't make sense, let me know)

     

    Basicly a chemical implant that's already loaded with mutadone.

     

    I don't know guys... I feel this is going out of hand.

    I mean... I see the reason to control "combat genes", but why should we allow having them in the first place?

    In my opinion, "combat genes" are like the illegal R&D tech. No ones carries (or admit carrying) illegal research gear because they know they'll get a tool box to the head for that. And the same mentality should be with "combat genes"... if you see anyone hulking and grunting around (even if they did nothing wrong) they should be shot down and thrown into a tiny cell for even thinking of injecting themselves with the genes.

     

    HERE PROBLEM SOLVED.

     

  2.  

    Well what did you expect? It was meant to be overpowered... mostly used by traitor geneticist and grey geneticists.

    It's the CMO (RD?) job oversee and control genetic modification. If shit hits the fan a more than competent CMO can deal with the situation.

     

  3.  

    Too harsh...

     

    SS13 is meant to be harsh, suck it up. Genetics is just too stronk, which =/= harsh, so some balancing debuffs would be ok.

     

    And yeah, I guess they do, Knighted, but that's only if a competent CMO is on. (Although most CMOs are competent by what I've seen, there's always one or two bad dicks in the bunch.)

     

    So if I need a clean SE I need to inject myself with charcoal afterwards? silly

     

  4. Not to mentions that "Hubayans" buffs are a mix of vox and IPC with the disabilities of a diona... I`m not saying it's a bad idea (because I like the backstory), I`m saying that you should change the buffs and disabilities to make them more of a special snowflake. In the good way

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