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liran424

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Posts posted by liran424

  1.  

    More objectives? I don't see how this would work... what if I get "die a glorious death"? how could I complete the "new objectives" if I diedededed

    Or "highjack the escape shuttle"... it's a round end objective, you can't really click a button and have extra objectives.

     

    In my opinion we don't need extra optional objectives... not to mention the strain security would have.

     

    -1

     

    Read the thread dude. I say in the very first post that the 'final' objectives would have to be nixed. It'd be a worthy tradeoff.

     

    Oh didn't notice... still don't like the idea.

    You aren't considering some important stuff.

    First, from what you wrote... you have 5 traitors who get no end objectives that have the option to get more objectives if they complete their original objectives at a press of a button . That means 5 potatoes running causing havok. how? apart from their original objectives they can assassinate extra people, which is kind of murderboning giving all the taters have the option to kill more than one crew member (not to mention when they'll get "hijack the shuttle" objective and to be honest I prefer a wizard with no cooldown on EI NATH running around) .Also, they could break into places and steal really valuable shit like the captain Unique Gun.. adv mag boots.. and whatever the HoS, RD and CMO have. It means that all the heads are basically a target cause most likely they'll have the stuff on them. Furthermore, you are completely ignoring security. let's say we have 3 active taters and 2 officers, of course the round is quiet what did you expect the taters going gunz BlaZing 360 No Sc0ping their targets?! at best one of them will use an E sword or a revolver but that's it, security is lacking coverage and there's nothing to do about it except getting more officers which kind of happening but the taters are cycling them so... yeah. And you want to add more objectives to that?! that's mad I tell ya! mad!. That's tater round in a nutshell and if it's "boring" focus on your job and don't be butthurt about it.

     

  2.  

    The problem with Cargo isn't Cargo itself but the other departments... As stated above the departments are too self sufficient to get outside supplies (from cargo) because they can make everything on their own. [spoiler2]I remember rounds when robotics actually went and ordered boards for their mechs... nowadays it's "let's just wait 5 minutes so R&D could get the tech for us"[/spoiler2] and that leads to no requests for supplies which leads to bored cargo techs.

     

    Additionally have you seen what cargo has to offer? Shit... absolute add ons to whatever department they're supposed to go/be (with a few exceptions like virus crates, glass, metal and maybe beekeeper pack).

     

    The only thing we need to change is our in game schedule to go to cargo and order stuff... doesn't matter just order something.

     

  3.  

    More objectives? I don't see how this would work... what if I get "die a glorious death"? how could I complete the "new objectives" if I diedededed

    Or "highjack the escape shuttle"... it's a round end objective, you can't really click a button and have extra objectives.

     

    In my opinion we don't need extra optional objectives... not to mention the strain security would have.

     

    -1

     

  4.  

    I don't see a reason why should we remove germs and infections.

     

    Why? everything that's stated above. Also because it's not that hard dealing with them... unless you're not medical personnel. Apply a full syringe of spacechilin in the infected area and BAM! infection gone.. or reduced so you'll have to inject another syringe.

     

  5.  

    The only problem of that is the thread can get out dated with what really needs fixing. If we start using the Wiki tags, such as outdated, then we can just look at a large page to see the stuff needing changes. And when the page is updated, the tag is removed. This will just avoid the whole need of constantly updating a separate thread.

     

    And the plan is to host meetings with Wiki members and give them a page assignment there, as well do general fixing all together, answering questions, etc.

     

    I kept it on the forum as it was because the tags were infrequently referenced (seeing as there was nobody working on the wiki in a dedicated manner), and the wiki was edited more or less by a hodge podge of random people interested in doing so occasionally (save a handful of dedicated persons) up until this point.

     

    I'll stick with updating the wiki randomly thank you very much

     

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